
Bulwark blends casual and creative building elements with touches of strategy and exploration. It's an experimental mix of genres that can be enjoyed casually or as an epic conquest featuring naval units, air units, and fortresses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


You are in charge of the last remnants of free people on the Ursee, tasked with building a new home. Carve your path onto a world, tower by tower, wall by wall, sculpting from the daunting cliffs and perilous waters of an unforgiving landscape that refuses to be tamed.
Design fantastic ocean fortress settlements. Progress is simple, grow the populations of various factions and you will progress on their Soultrees. Unlocking commanders and captains that may work for you, unlocking new ships, units and abilities.
Bulwark - Explore the Great Ursee as you build your grand civilisation. Scavenge for resources,create trade routes and strike alliances with other factions scattered across the waves as you balance negotiation and conflict to grow your settlement.
Freebuild - Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits.
Total Conquest - War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build - now you must survive.
Wood, stone and Iron aren’t stored or tallied up, the only thing that counts is distance, not cost. You transport resources along your network of towers as well as trading routes over the sea. Towers and walls within range of the resource can be upgraded and built for free, those out of range cannot.
The currency that powers diplomacy, army building, buying new locations and unique buildings is separate from resources, it runs on a currency called, Splinters. You gain these through population growth, trade with other factions or as rewards from combat.
The game challenges you to design and grow grand fortresses, often at little cost other than setting up trade routes for resources. As you grow you may invite in populations from other factions which unlock faction unique content from their “soultree”.
But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!

Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ottimo strategico/gestionale con uno stile simil-steampunk unico. Buona progressione, varietà e dinamicità degli eventi e dei combattimenti che risulta in un'ottima sfida per gli appassionati del genere. L'unicità non si ferma allo stile grafico o dell'ambientazione, ma molte meccaniche sono inedite nel genere ed una buona aggiunta, ed aggiungono stile e rigiocabilità al titolo. Recentemente gli sviluppatori hanno aggiunto anche il workshop di steam con il quale si possono personalizzare le proprie fregate e navi da combattimento. Ottimo titolo, consigliatissimo agli amanti del genere e per chi cerca qualcosa di nuovo nel panorama strategico. un 8.5 meritato
A very good sandbox with quick progression. You can complete a save in 6 hours if you know what you're doing. Ultimately it is a Numbers-Go-Up game, as the economy is simplistic for the time being. But allows for building a trade empire if you so wish. Artistically very unique. Astounding soundtrack. The lore is rich, as it's a pseudo sequel to the dev's previous game. Most content is free with every update, with what you can buy being more cosmetic than anything. The download is tiny, and system requirements are miniscule. Overall very solid. Highly recommended for someone who wants a chillout game after work.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Polish, Hungarian, Russian*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Horrible
**The Falconeer: Bulwark Chronicles** es uno de esos juegos que aparecen sin hacer demasiado ruido y después te dejan pensando: “¿Cómo demonios no había escuchado hablar de esto antes?” La premisa ya tiene lo suyo: un mundo fantástico gigantesco, ciudades construidas sobre enormes acantilados, criaturas voladoras y un diseño visual que parece salido de la imaginación de un artista que decidió tomar tres copas de whisky y dibujar un imperio entero. Y funciona. El gran atractivo de **Bulwark** es construir. No se trata simplemente de poner edificios uno al lado del otro como quien acomoda muebles de IKEA con un tornillo sobrante. Acá levantás auténticas ciudades verticales sobre montañas, riscos e islas, conectándolas mientras el mundo crece alrededor tuyo. Visualmente tiene muchísimo encanto. Es estilizado, atmosférico y bastante diferente de lo que suele ofrecer el género. Hay algo tremendamente satisfactorio en mirar tu asentamiento después de un rato y pensar: “Mirá esa monstruosidad arquitectónica. La construí yo”. Ahora, tampoco vamos a servir el té fingiendo que todo es perfecto. La gestión puede sentirse algo limitada y, después de varias horas, algunas mecánicas empiezan a mostrar que el juego no tiene la profundidad de un gigante del género. Hay momentos donde uno quisiera tener un poco más de control y opciones para desarrollar la ciudad en lugar de simplemente aceptar que el señor de turno necesita otra ruta comercial. Pero **Bulwark** no parece querer competir con los monstruos de la estrategia. Su encanto está precisamente en ser más relajado, accesible y experimental. Es como si alguien hubiese agarrado un city builder, le hubiese quitado parte del estrés, lo hubiera subido a una montaña y después hubiese dicho: **“Ahora póngale pájaros gigantes y que Dios reparta suerte.”** **8/10.** Una propuesta pequeña pero con muchísima personalidad. No será el juego de gestión definitivo, pero tiene suficiente encanto como para hacerte perder varias horas construyendo una ciudad flotante mientras fingís que mañana sí vas a dormir temprano.
It's a really fun sandbox, and once you get the hang of the building system, it can be easy to lose yourself trying to design the perfect island chain city. The battles can also look absolutely amazing, and the visual design and vibe are absolutely wonderful. The only problem is that once you have done that once, there isn't that much drawing you back. Regardless of which faction you lean towards, your city will look almost exactly the same, and the actual gameplay experience feels the same. I am happy I played it, and I definitely recommend it, but know that if you like it, you will end up wanting more from the end game.
Pobre y falto de jugabilidad. Los gráficos están bastante bien pero el juego termina siendo soso y aburrido. Falta ver más datos, la construcción me resulta caótica y mareante. Fala un mejor control de los barcos y de las tropas. Mejor comercio, mejor diplomacia en definitiva, me estoy aburriendo y no veo claro el reto a conseguir. Falta mejorar muchísimo este juego. No comprar si la oferta no supera el 80% de descuento. Al menos de momento!.
Построил шахту, дал пизды пиратам, устроил экстерминатус/утопию.
I love this game. The hours are funky cause most of my play time is offline. Tomas has captured a very special energy with this game that has me hooked. My biggest gripe is the big city's don't feel full. You build a bunch of settlements with 20 population and the narrator is talking about what the people are doing in the streets, grand walk ways span the settlement, connecting all these slightly unique towers built with the same tools. But no people walking about anywhere, all the streets are empty and silent. Everyone must move about some other way. There are people riding the birds and bugs and what not, but that's it. I get its a way to save graphics needs, its just something i notice after long play sessions. I do wish the steel tower build segment was more expansive as well.
I very fun, simple and easy strategy and building game. It has a decent soundtrack, pretty visuals and a somewhat easy control scheme. However, while it simplicity gives a lot of room to build things the way you want to, it dose leave little room for depth. I enjoyed this game, but it not worth the full £15. Get it on sale when it under £10, as i believe that what it should be valued at. For achievement hunters, it took me around 18 hours to get all achievements, it dose require any dlc to get an achievements (from what i can tell).
Skies carved into war Stone bulwarks ride falcon winds Empires drift and fall
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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