
Enter a VR stealth game as the last human amidst robot managers programmed to 'optimize' the workforce. Escape the office alive by sneaking past enemies or unleash a fistful of knives, quivers of arrows, grenades, and coffee mugs onto their unsuspecting circuits!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−40% | 117reviews | 89% | — | $47.3K |
| $29.99 | 148ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels very "Old VR" in the worst way. I know it's a "remaster" of an older title but I would have expected a full reworking of the controls here. You're still expected to use the teleporter every few seconds which means you have to swap one hand to it and remove everything else on that hadn. You have to grab with the trigger on a laser which ironically doesn't make me feel very human. Left stick movement is very janky and I sometimes got stuck on doors. It's also very buggy and I had to troubleshoot this a lot before I could even start playing. Maybe it's just cause I wasn't using SteamVR but man... It also looks like a Quest game that somehow runs worse than Resonite on my machine
Accidently enabled cheats and now i have to replay the game again. i love budget cuts.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the most unique VR games ever released. It's like Portal if you only got one Portal. It's almost like an immersive sim since you're crawling through vents a lot to get into locked rooms while reading documents. It has some shooting mechanics three hours into the game. It even has a stalker enemy with a spookily modulated voice.
Not finished with the game yet, just quit after getting softlocked. The game can be extremely fun. It can also be the most bugged, unintuitive and boring game in the world. Sometimes they will just expect you to do something one way even though it should be able to be done another way, a way that makes much more sense. From small visual bugs to softlocks, I don't think there's been a single level where I haven't had something go wrong. The game doesn't allow you to save on your own, there are only autosaves, often leading to you progressing, then dying and having to go back to get something because it didn't save and something you need is half way back through the level. I'll give it to the devs though, at least they knew it was buggy, and there are lost and found stations in all levels. If you buy it for cheap, it's a good purchase, definitely would not spend more than £5 on this though.
ㅤ
It's a really fun game! Had a great time playing it. Controls are really nice as well. No major issues with the game, although boss fight behaviors are somewhat inconsistent and sometimes a little broken. I also had some issues with dark areas of the game, where assets would render entirely black some places, but I assume that's a hardware quirk on my platform combo - it is not anything game breaking either.
Сложная. Но не потому что разработчики идиоты, а потому что тот, кто пишет этот обзор кроме симуляторов в VR ни во что не играл. Это прикольная игра в жанре стелс со своими механиками. Мочишь роботов чем попало, наблюдаешь за фонтанами робокрови ak. машинного масла. У тебя одна жизнь. Крутое звуковое сопровождение. Кайф! Фанатам Ассасина точно зайдёт!
adam is scary
Budget Cuts Ultimate is a virtual reality stealth adventure developed and published by Neat Corporation that combines the original Budget Cuts and its sequel into a single package designed to showcase the strengths of immersive VR gameplay. Built around stealth, environmental interaction, puzzle-solving, and creative movement systems, the game places players inside a strange corporate future where robotic workers dominate enormous office complexes and humanity has seemingly disappeared into the background. Rather than relying on fast-paced combat or spectacle-driven action, Budget Cuts Ultimate builds tension through exploration, observation, and careful decision-making, creating a VR experience that feels uniquely designed for the platform rather than adapted to it. The setting immediately establishes an unusual atmosphere. Players find themselves trapped within sprawling corporate facilities operated entirely by machines. Endless office spaces, production sectors, maintenance areas, and industrial environments create a world that feels sterile on the surface but increasingly unsettling beneath its polished appearance. Small environmental details gradually reveal larger mysteries surrounding the fate of human workers and the systems controlling these enormous robotic workplaces. Storytelling unfolds naturally through exploration rather than overwhelming players with lengthy exposition. The world communicates much of its narrative through atmosphere and discovery. As players move deeper into restricted facilities, hidden information and environmental clues slowly build understanding surrounding the strange corporate reality driving the game’s setting. This slower narrative approach fits the experience well because discovery becomes part of progression rather than existing separately from gameplay. Movement mechanics become one of Budget Cuts Ultimate’s defining strengths. Instead of traditional movement systems alone, the game introduces portal-based teleportation that fundamentally changes how players approach exploration and stealth. Players can project portals into distant locations to preview environments before committing to movement. This creates an important strategic layer where observation becomes just as valuable as action. The portal system accomplishes several goals simultaneously. It reinforces stealth mechanics by encouraging players to scout dangerous areas carefully. It supports puzzle-solving by expanding movement possibilities. Most importantly, it strengthens immersion while reducing motion discomfort often associated with virtual reality movement systems. The mechanic feels remarkably natural and remains engaging throughout the experience. Stealth forms the foundation supporting nearly every major gameplay system. Robotic security units patrol facilities constantly, forcing players to think carefully about movement and positioning. Charging directly into danger rarely ends well. Instead, success comes through patience, environmental awareness, and understanding enemy behavior patterns. Every hallway becomes a space to evaluate. Every encounter encourages planning before execution. The tension created by stealth systems works especially well inside virtual reality because physical presence strengthens immersion considerably. Leaning around corners, hiding behind objects, and carefully observing enemy patrol routes creates a level of engagement difficult to replicate outside VR. Players become more invested because danger feels immediate rather than distant. Combat exists alongside stealth but intentionally avoids becoming the central focus. Weapons and throwable tools provide defensive options when situations become dangerous, but direct confrontation often introduces additional risks. Combat interactions benefit heavily from virtual reality controls, requiring physical precision and deliberate movement rather than relying entirely on simple inputs. Environmental puzzles contribute additional variety throughout progression. Locked systems, security obstacles, navigation challenges, and interactive environments regularly interrupt straightforward exploration. Puzzle complexity generally prioritizes pacing and immersion over extreme difficulty, creating satisfying moments of problem-solving without disrupting momentum. One of the strongest accomplishments of Budget Cuts Ultimate lies in how naturally all its systems connect together. Exploration reinforces narrative discovery. Movement systems strengthen stealth gameplay. Puzzle mechanics support progression without feeling disconnected from the setting. Virtual reality interaction consistently feels meaningful rather than existing simply to justify VR hardware. Environmental design deserves particular recognition. Office spaces and industrial environments maintain strong visual identity while encouraging curiosity. Hidden pathways, overlooked rooms, and smaller discoveries reward players willing to move carefully and explore thoroughly. The corporate setting remains visually memorable because environments constantly reinforce themes surrounding automation and control. The visual presentation itself balances style and readability effectively. Virtual reality games depend heavily on environmental clarity, and Budget Cuts Ultimate handles this requirement well. Important objects remain easy to identify while robotic enemy designs communicate threats clearly without sacrificing personality. Audio design strengthens immersion significantly. Mechanical sounds, distant movement, machinery noise, and environmental effects contribute heavily toward building atmosphere. Sound frequently becomes an important gameplay tool as well, helping players identify nearby threats or understand environmental activity before directly encountering danger. The inclusion of both major entries inside a single package substantially improves value and overall experience quality. The original Budget Cuts establishes core systems effectively, while Budget Cuts 2 expands scale and introduces additional content that builds naturally upon established mechanics. Together, they create a fuller experience that showcases the evolution of the series. The game occasionally reveals smaller limitations during longer play sessions. Certain stealth scenarios begin feeling familiar over time, and players looking primarily for action-heavy virtual reality combat may occasionally find the slower pacing restrictive. Combat systems function well, but stealth consistently remains the stronger gameplay element. Despite these minor issues, Budget Cuts Ultimate succeeds because it fully understands the advantages virtual reality provides. Presence matters. Spatial awareness matters. Physical interaction matters. Neat Corporation builds nearly every mechanic around those strengths rather than forcing conventional gameplay ideas into VR spaces. Budget Cuts Ultimate delivers an immersive and creative stealth experience that remains one of the stronger examples of thoughtful virtual reality design. Through clever movement systems, atmospheric world-building, satisfying stealth mechanics, and meaningful interaction design, it creates an adventure that feels distinctly suited for VR rather than simply playable within it. Rating: 8/10
Не знал что Адам Смешер впервые появился здесь
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $47.3K | 160 | 96% | $17.99 | |
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