
Espire blends the classic spy-thriller action of titles like Goldeneye 007 and Metal Gear Solid. Virtual reality has been militarized. Become the super-spy pilot of the Espire Model 1 Frame. Infiltrate an IFA facility under siege, identify threats, and eliminate them. You are the ultimate weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Espire blends the classic spy-thriller action of titles like Goldeneye 007 and Metal Gear Solid with the unparalleled immersion of modern VR technology.
The technology of virtual reality has been militarized. You are an Espire Operative, piloting the remote "Model 1 Frame” from your cutting-edge Control Theater.
Infiltrate a secure IFA Facility, identify and track down the OPHIS threats, and eliminate them. Stealth is your weapon.
Definitive VR Stealth: Mechanics built from the ground up for VR. Use gadgets, weapons, and silence to survive.
Voice Control: Use the headset microphone to hold up guards.
Physical Immersion: No complex button combos. Crouch, lean, disarm soldiers, take cover, and reload your weapons using your physical body 1:1.
Smart AI: Enemies actively hunt you. They respond to sight, sound, and suspicion levels based on your physical stance and movement speed.
Rich Campaign: Experience a complete single-player story mode, or tackle over 75 objective-based challenge missions.
Global Leaderboards: Enter our weekly challenges and compete for the highest scores worldwide based on mission time, stealth, ammo conservation, and takedowns.
Full Freedom of Movement: The "Control Theater" comfort system is both a story element and comfort feature, allowing you to move anywhere—climbing and falling freely—without the motion sickness common in other VR titles. This optional feature can be disabled.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 583reviews | 55% | — | $47.3K |
| $19.99 | 635ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not the most advanced stealth game ever and the AI are potatoes, but it's competent enough to enjoy and I love playing a game set in Australia.
[h2]Zwischen [i]Licht[/i] und [i]Schatten[/i]*[/h2] [i]*Ich bin mir recht sicher, dass Espire 1 keinen Unterschied dabei macht, ob wir uns im Licht oder Schatten verstecken.[/i] Das ist aber nicht der Grund, warum ich dieses VR-Schleichspiel fast mit einem Daumen nach unten verabschiedet hätte. Je weiter ich in der Kampagne gespielt habe, desto unvermeidlicher schien es. Das Leveldesign hinterlässt immer wieder einen nicht sonderlich eleganten bis wirren Eindruck. Ziele sind oft nur durch das Navigationssystem und nicht organisch durch subtile Hinweise in der Spielwelt zu finden. Zudem wirken die Umgebungen großteils detailarm und generisch. Kurioserweise heben sich gerade die seltenen Areale an der Oberfläche durch ihre stimmige Ausleuchtung positiv ab. Meistens laufen wir jedoch durch die austauschbaren Räumlichkeiten einer australischen Geheimdienstbasis. Die wurde von feindlichen Kräften eingenommen. Als Agent des Geheimdiensts übernehmen wir per VR-Fernzugriff die Kontrolle über einen hochentwickelten Kampfroboter und versuchen so, die Basis wieder unter die Kontrolle der Regierung zu bekommen. Das ist ganz clever durch die VR-in-der-VR-Verschachtelung, aber abseits der Frage nach der Identität der Angreifer hat die Story mit ihren unpersönlichen Charakteren nicht viel zu bieten. [b]Klingt ja super![/b] Auf der Gameplayseite sieht es erstmal ganz gut aus. Wir verfügen über eine Röntgensicht, ein Allzwecktool zur Selbstreparatur oder dem Deaktivieren von Laserfallen sowie eine werfbare Handkamera, die auch als Köder fungieren kann - was einem das Spiel aber allenfalls nebenbei sagt, weswegen ich dieses Gadget erst sehr spät entdeckt habe. Nähern wir uns einem Gegner langsam von hinten und zischen "Freeze!", ergibt er sich und wir können selbst entscheiden, ob wir ihm anschließend noch eine überziehen. Auch Takedowns von oben sind möglich. Dafür ist es hilfreich, dass wir über ausgeprägte und durchaus gut funktionierende Klettermechaniken verfügen - auch wenn oft nicht zu erkennen ist, an welchen Oberflächen unsere Roboterarme haften können. Wenn es klappt, ergeben sich aber manchmal überraschend coole Möglichkeiten. Das Schießeisenarsenal wartet mit einer starken Betäubungspistole samt gelungener Nachlademechanik auf. Auch die Schalldämpferwaffen spielen sich gut. Die Schrotflinte hat dagegen eine furchtbare Nachlademechanik und generell leidet das Handling aller Waffen ohne Schalldämpfer etwas am sehr ausgeprägten Mündungsfeuer, durch das wir den Gegner teils kaum mehr sehen. Cool fühlt sich die Zeitlupenfähigkeit an, durch die wir einen Gegner oft noch erledigen können bevor er uns entdeckt. Ungeschickt: Die an sich hilfreiche Röntgensicht lässt alle Gegner in Rot erscheinen. Da unser Fadenkreuz aber das selbe Rot hat, ist es ein ziemliches Glücksspiel, in dieser Sicht einen gezielten Schuss zu landen. [b]Oh![/b] Also, auf dem Papier hat Espire 1: VR Operative einige echt interessante Features im Gepäck. Und manche wie die Takedowns machen auch beim dreißigsten Mal noch richtig Spaß. Insgesamt hat sich die Kampagne aber oft zu unfertig und ruppig gespielt. Nicht geholfen hat dabei, dass ich auf der Quest 3 via Kabel-Link nicht nur regelmäßig von seltsamen Bildfehlern betroffen war, sondern scheinbar auch die Framerate auf allen Detailstufen so niedrig ausfiel, dass sich sämtliche Bewegungen leicht stotterig angefühlt haben. Als gäbe es eine unsichtbare Begrenzung der Bildwiederholrate, die nicht mit der meiner Quest 3 übereingestimmt hat. Ich konnte das genaue Problem leider nicht festmachen. Der Gipfel des mangelnden Polishings war aber die bisweilen katastrophale KI der Feinde im Alarmzustand. Häufig sammelten sich alle Soldaten an einem Ort und blieben dort untätig stehen oder aber sie haben GANZ aufmerksam die Wand direkt vor ihnen anvisiert. Auf der anderen Seite konnten sie dann plötzlich durch bestimmte Böden sehen, wenn ich mich über ihnen befunden habe. Und ein "furchteinflößender" Bossgegner verfing sich hoffnungslos in der Levelgeometrie. [b]Einen Moment noch![/b] Neben der Kampagne gibt es aber auch die Challenges. Das sind in Disziplinen unterteilte Mini-Levels, teilweise sogar in komplett neuen Umgebungen. Und Überraschung - in diesem übersichtlicheren Format funktioniert Espire 1 viel besser. Sicher, ich war nach Ende der Kampagne auch gestählt und gleichzeitig gewöhnt an die Holprigkeiten des Spiels. Aber KI-Ausfälle etwa fielen mir gar nicht mehr auf. Und selbst als reines Schießspiel hat Espire 1 richtig gezündet, wenn ich in möglichst kurzer Zeit alle Gegner im Raum ausknipsen musste, um möglichst weit oben in den Bestenlisten zu landen. Die motivieren auch zum Perfektionieren - vielleicht ist ein Platz in den weltweiten Top 20 ja doch drin? Die Vielfalt der Herausforderungen reicht sogar zu reinen Kletterparcours - gerade der letzte war fantastisch! Also, wie Sie sehen: viel Licht und viel Schatten. Der Daumen nach oben ist mit einem klaren "Aber" zu betrachten. Doch da die VR-Landschaft kaum Spiele dieser Art hergibt, kann ein Blick auf Espire 1 schon lohnend sein. Quest-Besitzer können aber auch den nur im Meta-Store erhältlichen Nachfolger Espire 2 in Betracht ziehen. [i]Persönliches Rating:[/i] [b]63[/b]/100 [i]Fazit[/i] [h3]Espire 1 hat mich nach seiner Kampagne mit sehr gemischten Gefühlen zurückgelassen. Besonders das Polishing ist für eine fertige Version trotz einiger Patches immer noch unzureichend. Im Challenges-Bereich kommen die vielversprechenden Ansätze des Spiels dagegen besser zur Geltung und die Schwächen rücken währen der Highscorejagd in den Hintergrund![/h3]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Flung myself into a window and dropped kicked someone in the face
This game has a lot of potential, and I can see what they were going for, but I don't think they accomplished it, and I really didn't enjoy it. It feels like an early access game. I know it's fairly old, but the gun play is just not fun. Which has nothing to do with how old it is. The original Arizona Sunshine has great gun play, and it's older than this. ADSing was not an enjoyable experience with anything but the dart gun. It just felt awkward and the recoil was crazy. The AI is also really dumb. They get shot and they just stand there wondering what happened. When you get caught and there are like 15 enemies chasing you, they'll all pile up around a corner and just walk around it and get mowed down. They either do that, or just get stuck there in a huge pile and won't move. The wall climbing was fun and added a lot of value, but why can't I jump. I needed to get across a small gap at one point, and was not allowed to, but I can just climb right up a wall. Tutorials could use some work. I had no idea what the thing on my hand did. There was just an image of a guy throwing it out and pressing some buttons on a pop up display, but I wasn't able to figure out what the point was. I wanted to like this game, and I feel like I gave it a fair shot, but I just couldn't.
Works on Reverb G2. This is a neutral review. Espire 1 is not nearly as bad as review score suggests: it is flawed and a bit outdated, but the core gameplay is still fun. A lot of negative reviews were caused by a rough launch and long pause between updates for PC version, but now a lot of things are fixed and improved. Stealth aspect works well, if you are willing to play by its rules: environments are fun to traverse and hide around, melee takedowns are physical and satisfying, there are a lot of badass gameplay possibilities, like hanging from the ceiling with one hand and shooting a pistol with the other. But unfortunately the game does not push players enough into being sneaky: you can beat the whole game running around guns blazing and get zero enjoyment from that. Gunplay is bland, but functional, except for shooting behind a cover. A lot of objects have big invisible hitboxes, that do not let bullets pass near them. Enemy AI is still weak even after an update to it. Guards are extremely shortsighted and they drop combat state when the player goes behind a corner or into a cover for just a few seconds. But I really like how enemies handle finding a dead body and use radio for alerting others. AI detection issues would have been much less noticeable, if the game was darker like Unknightly or Westworld Awakening. But for some reason, most levels are brightly lit, which is baffling for a stealth game, IMHO. The game was released in 2019, so it lacks player body physicality. Empty hands clip through everything, making climbing quite awkward at times. Visuals are not outdated though: dynamic shadows are missing, but static lighting is good looking and easy on the performance. There is a little texture popping here and there, but nothing outrageous.
Please don't let the mixed reviews dissuade you, Espire 1 had a rough launch trying to support all available platforms at once, which didn't work out well (and is also why Espire 2 started out as a Quest exclusive, focusing on the most popular platform first and porting everywhere else once the game was fully polished, although the devs currently lack the resources to do the porting work to PC sadly). The PC version of Espire 1 was also abandoned for about a year, but LODE have since updated the PC version to bring it in line with other platforms and have remained committed to keeping it that way and supporting as many headsets as possible. It's very clear that Espire 1 is anything but abandoned, and that the devs listen to and implement player feedback. Espire 1 offers a very fun stealth experience, the atmosphere and music is excellent. The Espire Control Theater is a really cool way to combat motion sickness, and is even woven into the game's story (you play as the remote pilot of an advanced military telepresence robot), which I always thought was super creative. Espire 1 regularly goes on sale for under $5 and it's absolutely worth trying out at that price.
Half hour and no motion sickness. im impressed.
This game had a TON of potential. But it's unfinished. There is a LOT to harp on about, such as the waypoint/objective marker system. TOTAL ♥♥♥♥♥♥♥ unfortunately. As soon as you hit level 4, your directions are basically useless and lead you on and on in circles. The climbing is SUCH a cool mechanic and idea, but it's not without it's bugs. You can't grab anything off of your waist when you crouch down, as the game assumes you are trying to grab the floor or something else that's right next to you. There have been multiple times where I have tried to vault onto or over something, only to be stuck in the object. There are a ton of other examples, but ultimately this is an aged game.
In the early days of ps vr it was a fun game, but it just doesn't compare to cheapest games today, worth only if its on a BIIIG sale
When this game first came out on PSVR it was ahead of the game in what you could do in a VR game. Recently it has been updated for newer headsets. Still in some ways the mechanics in this game are no where in other VR titles such as camera's on the hand to peak around a corner or Verbally say freeze and the A.I react. It is one of my favorite stealth expierences VR has to offer. Reminds me of Metal Gear Solid in some cases. I highly recommend this game.
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Players by region
Where this game's players are, estimated from review languages.
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