
Step into the shadows in Thief VR. You are Magpie, a cunning thief orphaned by Baron Northcrest and shaped by the streets. Use VR mechanics to steal, evade, and outsmart the City's forces. Your goal? A relic in Northcrest's vault, which uncovers a far greater artifact with a powerful legacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The City is a place of shadows, ruled by the powerful and feared by the oppressed. Its rooftops form a labyrinth above the narrow, twisting streets. The City Watch prowls relentlessly, enforcing the iron will of Baron Ulysses Northcrest, a tyrant who crushes rebellion before it can take root.
You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive. That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive VR mechanics to steal, evade, and outsmart the forces controlling The City. Unravel its darkest secrets and expose a sinister conspiracy that looms over its very foundation.
A Legendary Franchise Returns: Experience the world of Thief in VR for the first time, blending classic stealth gameplay with next-gen immersion.
Master the Shadows: Stick to the darkness, evade patrols, and outmaneuver enemies with real-time stealth mechanics.
Realistic Thieving: Pickpocket guards, pry open hidden compartments, and bypass locks with tactile VR interactions.
Precision & Skill: Use an array of arrows and tools to distract, disable, or eliminate threats with immersive VR archery.
Explore The City: Climb rooftops, sneak through back alleys, and uncover secrets in a dark, steampunk-inspired world.
Choose Your Approach: Every heist offers multiple paths and playstyles—sneak past guards unseen or take them down from the shadows.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 419reviews | 76% | — | $142.5K |
| $19.99 | 363ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Thief VR: Legacy of Shadow[/h1] ist wie der Name schon sagt, ein reines VR Game. Obwohl die Hauptdarstellerin Magpie ist, ist Garrett auch ein Teil des Spiels. Da ich die Story nicht spoilern möchte, belasse ich es bei dieser Info. Die Story an sich ist gut bis ok. Genauso wie die Grafik und der Sound. Die Steuerung ist auch ok. Sie funktioniert meistens wie sie soll. Nur an einer Stelle hatte ich einen Steuerungsbug. Ich konnte beim Klettern kurzzeitig die zweite Hand nicht benutzen. Das kam aber nur einmal vor. Die Vertonung ist nur auf englisch. Deutsche Untertitel lassen sich aber bei Bedarf zuschalten. Was etwas lästig war, denn bei jedem Neustart des Spiels war das Game wieder komplett auf englisch. Ich musste jedes mal beim Neustart, die deutschen Untertitel erneut auswählen. Irgendwie wurde diese Einstellung nicht gespeichert. Apropos Speicherung. Das Game speichert immer automatisch, wenn man weiterkommt. Wird man gekillt, bekommt man meistens einen guten Einstiegspunkt. Es gibt insgesamt 7 Kapitel. Diese lassen sich aus dem Uhrenturm (Basis, wenn man es so nennen will) nochmal auswählen. Das ist praktisch, wenn man eine bestimmte Errungenschaft im Nachhinein erspielen will. Die Levels sind nicht besonders groß. Was für mich ok war, denn manchmal musste ich den richtigen Weg erstmal finden. Bei großen Leveln wäre das möglicherweise etwas problematisch. Die Ausrüstung besteht aus einem Knüppel, einem Bogen, mit verschiedenen Pfeilarten und einem Dietrich. Mit letzterem lassen sind mache Türen und Truhen aufknacken (Minispiel). Aber nicht alle. Für bestimmte Türen oder Vitrinen benötigt man einen passenden Schlüssel, den man erst finden muss. Ansonsten kann man auch Essen (Brötchen und Äpfel) mitführen (die man in der Welt finden kann), um damit seine Lebensenergie wieder aufzufüllen. Durch bestimmte Karten, die man am Endes jedes Levels bekommen kann, lassen sich die Fähigkeiten etwas upgraden/verbessern. Etwas negativ ist mir die Gegner-KI aufgefallen. Die Wachen sind ziemlich dumm. Was mich aber nicht sonderlich gestört hatte. Andersherum wäre für mich schlimmer gewesen. Die Spielzeit beträgt 7 bis 8 Stunden, je nachdem ob man sich extra Zeit nimmt alles zu Erkunden, denn manche Wertgegenstände sind versteckt. Diese Tatsache finde ich aber ok, für einen VR Titel. Um mit Legacy of Shadow Spaß zu haben, muss man gerne Schleichen. Da man manche Wachen nicht ausschalten kann, ist das Schleichen ein großer Bestandteil des Spiels. [h3]Ich empfehle das Spiel an alle Gamer, die die Vorgänger kennen und mögen und VR Technik besitzen. Da das Spiel gut bis ok, aber leider nicht herausragend ist, empfehle ich eher den Salekauf. Meine persönliche Gesamtbewertung: 7,5/10.[/h3]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE the thief games, especially the first two. They're in my top 5 favorite games of all time. So I was SUPER excited to finally see a new entry in the series after over a decade of it being dead! Unfortunate that it's basically a sequel to Thief (2014), the black sheep in the series. However, the game is great and it definitely feels like classic Thief in most ways! The story is absolute nonsense. I had no idea what's going on. Thankfully, the gameplay made up for it. Stealth and VR go hand-in-hand and this game truly made it shine! It's very similar to Assassin's Creed Nexus. The maps are a good size, not too large to get lost in but not too small. It takes about 40~ish minutes to do one map/mission if you're going for bonus objectives and aren't rushing. There are a few flaws. Notably, the main voice actor's voice was pretty annoying to me :( I dunno why specifically, but I just didn't like her voice. Besides that, there are some bugs. I had to re-do the last mission TWICE because at the very end, it kicked me back to the hub area for some reason. Also, some of the achievements randomly don't show up or show up way too late. Or straight up don't work at all. There were also a few doors and interactables that were completely glitched. Overall, it's an okay game. I really enjoyed my time with it. I've missed the Thief series A LOT, so that might be clouding some of my judgment. I definitely recommend if ur a fan of Thief and craving a new entry in the series!
After implementing five patches, the game runs pretty well. Suprisingly, it's incredible fun to play. Love the atmosphere and the stealth mechanics. Highly recommend.
I like the gameplay, but cutting the shop out of the game actually pissed me off. Like, you're saying that the money I steal has no purpose other than just being a score now. Thanks, I guess. also the combat could do with a little bit better physics because it feels so weighted to point where i'm trying to hit someone and it feels like i'm hitting them with a pool noodle. Also, I find it quite dumb that you have to have a specific angle just to parry something. If I hit the sword, I should just parry it. Why do you guys have to make it more difficult? For no reason!
the idea of a VR stealth game got me immediately hooked. My heart already races when playing stealth games, so with the immersion of VR I thought it would be an absolute blast. no. its not. im rating this down just for the dialogue alone. i want to strangle the character i play as. and whoever tf is the legendary main character of the first game that comes back genuinely has the corniest lines ive ever heard in a video game. a wave of disatisfaction washes over me every time they finish talking. and they have NO REASON TO TALK. IT BREAKS MY IMMERSION COMPLETELY WHEN MY PLAYER BODY GOES "heh... looks like this place is easy pickings!" WHY ARE YOU TALKING IM PLAYING AS YOU AND CAN SEE THAT NOBODYS THERE ANYWAY. the gameplaly is way too easy. guards have an fov of 40 degrees or so and cannot see you when you arent right next to a light source. the parallel world thing they got going on with the mechanical eye could be cool, but i never have any reason to use it. which is weird because its a selling point of the game. [spoiler] garret? is trapped in it for christ sake [/spoiler] the story is very on the nose and basic. granted i havent completed the game, but the mystery its trying to do is pretty much solved if you read a single note. and you wont, because you wont care about the story at all. oOo big bad evil corrupt guys rule everything. oOo theyre going to do something evil with the macguffin plot device~ oOo there are 4 or 5 types of arrows and ive only ever used one of them. however, you can pet the magpie. and the microphone feature is cool. and it runs really well. thats all i have good to say about it.
why garret is johnny silverhand now
I really enjoyed Thief VR: Legacy of Shadow. If you're a fan of stealth games, you'll likely really enjoy this. The levels are fairly small overall. I found each level took about 30-45 minutes to complete. While small, they were still enjoyable. There were a few hidden routes that lead to secrets and multiple paths you can take to reach your objective. They did a good job setting up minor things to keep an eye out for that could lead to something interesting while also not making it obvious. It really helped with the sense of discovery. The game is relatively short. I finished it in under 5 hours while exploring most but not all the crevices. If I found it, I explored the area, but I didn't go exploring for every nook and cranny. The AI was a bit weak overall for the guards but it's mostly at the point of when they spot you. If you're good enough at sneaking around and don't get spotted, you won't notice their flaws. It's mostly just the fact that they give up so easily, especially when you crouch through a hole. The only game design thing that I really didn't like was that stealing items basically just lead to a high score system. You'd get upgrades based on achieving certain objectives and one of them is to steal X amount of loot. It would have been nicer to give you more reason to actually go after more loot though. It would have been cool if you could spend the money towards upgrades or more consumables like food or arrows. I see a lot of negative reviews about how this is a bastardization of the Thief name or that it's simplistic, I feel like that's just what happens with VR titles. Developers are still figuring them out. There's more challenges to make sure games are optimized and not buggy. You kind of have to give VR titles a little bit of leeway. If you like stealth games, go in with an open mind. There's some flaws like it pretty much any VR game but that's to be expected in the VR scene. The game is really fun overall and I loved my time with it.
Thief VR: Legacy of Shadow demonstrates how effectively a classic stealth franchise can be adapted for virtual reality without losing its identity. Developed by Maze Theory and published by Vertigo Games, the title transports players back to the dark and unforgiving City, a place where corruption flourishes beneath towering structures and every shadow can serve as either refuge or danger. Instead of revisiting established heroes directly, the game introduces Magpie, a resourceful young thief whose life becomes entangled with a legendary artifact and the lingering presence of Garrett, the iconic Master Thief. The premise immediately establishes a bridge between the series' history and its future, creating an adventure that feels respectful of its roots while carving out its own path. Virtual reality proves to be a natural fit for the franchise's stealth-driven design philosophy. Players physically crouch behind cover, peek around corners, and reach into drawers and cabinets in search of valuables. Lockpicking becomes a hands-on activity rather than a simple minigame, while extinguishing lights and hiding in darkness reinforces the sensation of truly inhabiting a thief's role. The inclusion of classic tools such as rope arrows, water arrows, and throwable distractions gives players multiple ways to approach encounters. Every mission encourages careful observation and patience, rewarding those who study guard patrols and experiment with alternate routes instead of rushing toward objectives. The City itself remains one of the game's greatest accomplishments. Its architecture conveys a blend of industrial grime and medieval influence that has long defined the Thief universe. From wealthy estates to hidden passageways and forgotten ruins, each environment feels deliberately crafted to support exploration. VR adds another layer of immersion by emphasizing scale and environmental detail; towering halls feel imposing, while narrow alleys and cramped hiding spots enhance the tension of avoiding detection. The world is filled with notes, collectibles, and environmental clues that deepen the lore without interrupting the pacing, making exploration feel consistently worthwhile. Storytelling takes a more character-focused approach through Magpie's personal journey. As she uncovers secrets tied to Baron Ulysses Northcrest and the city's uncertain future, Garrett's spirit acts as both mentor and reminder of the franchise's legacy. While the narrative does not reach the complexity of the earliest entries in the series, it effectively captures the themes of ambition, oppression, and survival. The relationship between Magpie and Garrett provides some of the game's strongest moments, giving players a sense that they are participating in a passing of the torch rather than a simple reboot. Fans of the original games will appreciate the callbacks, while newcomers can enjoy the story without feeling excluded. Gameplay remains consistently engaging throughout its campaign thanks to its emphasis on freedom and replayability. Missions are designed with multiple solutions in mind, allowing players to choose between rooftops, hidden tunnels, or heavily guarded front entrances. Optional objectives and hidden treasures further encourage revisiting completed levels. There are occasional shortcomings, particularly in enemy AI and some VR interactions that can feel slightly inconsistent during high-pressure moments. Combat also lacks the depth found in dedicated action titles, though this feels intentional given the game's focus on remaining unseen. Fortunately, these issues are relatively minor when compared to the strengths of its stealth systems and immersive presentation. What ultimately makes Thief VR: Legacy of Shadow memorable is its commitment to preserving the spirit of the series. It understands that the thrill of being a thief comes not from defeating enemies, but from outsmarting them. Successfully infiltrating a guarded manor, stealing a priceless artifact, and slipping away unnoticed remains immensely satisfying. Maze Theory has delivered a VR experience that embraces modern technology while honoring one of gaming's most influential stealth franchises. Though it may not replace a traditional sequel in the eyes of every longtime fan, it stands as an impressive evolution of the formula and one of the more compelling stealth experiences currently available in virtual reality. Rating: 8/10
I loved this for the little time I spent in it.. Unfortunately, it gave me crippling motion sickness. :(
[h1] [b] Зaeбaтo, но мало [/b] [/h1] Как большой любитель стелс имерсив-симов, считаю это [b] одним из самых интересных и увлекательных опытов, [u]особенно для VR[/u] игр. [/b] Тут нужна важная ремарка: настоятельно РЕКОМЕНДУЮ (по мере возможностей) КРАСТЬСЯ в рл и врубить "имерсивный режим" микрофона, для наибольшего эффекта иммерсивности. [h2] Начну с минусов [/h2] На удивление, в рамках жанра их [b] не так уж много [/b], а большинство из них типичны. Ну вот например: [i] - Не самый зоркие противники, если быть точнее то их около нулевое периферийное зрение :/ - В игре всего 7 миссий и последние две - дублируются (ну хотя бы слегка изменили их, и на этом спасибо) - Ну и самый главный минус, по моему мнению, так это - малая надобность в использование лука... [/i] Скорее всего эти проблемы возникли из-за малого бюджета и срока разработи. + для начальной линейки игр, эта игра все же не подойдет (maybe как раз из-за этого так мало надобности в луке) [h2] Теперь о смаке! [/h2] Важный момент: если вам [b] НЕ нравиться медлительный темп [/b] игры, где не нужно рашить и ололошить - [b] игра не для вас)) [/b] [i] + С включенным микро вас могут запалить от вашего чиха, скрипа eбyчeгo ламината или пука)) А также, вы можете задувать свечки и манить врагов :D + Начальные три локи ловишь чистееейший кайф, из-за того что все еще сыкотно спалится (ОСОБЕННО если попробовать пройти уровень НИКОГО НОКАЯ) + Диалоги стражников все еще интересно и иногда полезно слушать)) + Ну и за птичку однозначно отдельный плюс. Кормить не пробывал, но мне чет кажется, что все таки ему можно дать булочку :3 [/i] [h2] Вот честно [/h2] Многие хейтят графон и сюжет. Хоть это уже дело личного восприятия, но я считаю здешний графон отличным из-за равномерности и четкости (даже есть некое сочетание селшейдинга/комиксного стиля), а сюжет...нууууу, типа в серии вора он всегда был, как Кармак завещал.... [spoiler] [b] Кароче говоря: жирный лайк [/b] (особенно для тех, у кого нет места для махичей руками) [/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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