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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Broken Reality 2000 is a single player adventure game set in an ethereal metaverse called NATEM, that is full of quests, puzzles and light platforming. Explore diferent sites, make new friends and collect Likes to raise your popularity and earn access to new areas. Discover a wide set of tools, like a virus-slaying Katana, a net-surfing Hoverboard, a Camera to take beautiful pictures, and more, that will help you explore this colorful world!

We can't wait to tell you more about the game, but first...
Welcome back, user.
We're ecstatic to have you here for the next chapter of the Internet.
NATEM is a metaverse company founded under one sole premise: You are special, more so than anyone else. This is why we, in NATEM, have created a beautiful, expansive world, full of business opportunities, communities, and freedom. Within our guidelines and terms of service.
NATEM's also a place for you to make friends, empower one another, and find your voice to feel validated.
With our upcoming Y2K Update, we're about to welcome the new millennium with style, and take the world by storm while also making it a better place.
Log in now to experience preview features and secure your spot in this new beginning!
Featuring:
Interconnected worlds to gradually explore!
New hats to express your true self
50% less problematic memes
State of the art camera control invertion system
99.99% Softlock free!
All bugs have been turned into features
Achievement
Somewhat cohesive narrative
Don't sleep on this unique opportunity! There is no better time to jump into NATEM and be part of a new, better world. Come join us as we create the best possible version of the future where you can find your voice and connect with likeminded Users.
The future is now, what are you doing about it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 385reviews | 77% | — | $106.5K |
| $14.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved Broken Reality. I backed that game on kickstarter because I loved vaporwave, and it honestly came away from it feeling like it succeeded. I really do love that game, so I've been waiting for this sequel with excitement and man, this just kind of sucks. Its the same basic gameplay of slow walking, exploring areas, using your tools; but there is like nothing to it. It just feels like a sequel to make because you can I guess. You are just back in MMO land for no real reason explained when it feels like when there was a conclusion before. It doesn't really tell you whats going on at all, and i thought I saw some reviews talking about it being subtle but all I could think is its enviromental storytelling in few places, like just nothing at all. It just feels hollow and dead to me, and maybe thats intentional? Like it is about going to an online social space years afterwards, but I'm not sure if its supposed to be dead? You do see a bunch of characters from the first game who are Power Users who would never leave this place, but there isn't much to them. If the point is the game itself feels hollow because the in-game experience is hollow too, then thats cool I guess; just wish there was more explicit narrative for this. Idk I wish I liked it more, but compared to the first game, the lightning in the bottle was not made again.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 316 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I'd recommend this game if you're someone who has played Broken Reality or want more of the aesthetics that the game is trying to offer. Overall the game is a chill experience but is not without it's flaws. > Bugs are an issue but are being diligently worked on by the devs and patched as needed. > Some puzzles & progression can be rather un-intuitive, the discussion page will be your friend. > The plot does not hold your hand. Even with the context of the first game it's hard to understand why things are happening or what they mean and alot is up for interpretation, it can feel unsatisfying at the end compared to Broken Reality Despite these flaws I recommend the game because it operates in a niche of it's own and for people who enjoy an exploration style game with great aesthetics and don't want to stress out, it really is a solid game.
i got the first game when i was like 14 and it was my favorite game for months afterwards.. definitely feeling the same way about this one. i loved all the new gameplay additions like the bow and the hacker/mask guys and i REALLY loved the utopian scholastic type museum part.. so cute.. LOVE this game it was worth waiting however many years lol
Got enough time in to give my early thoughts on this sequel to cult classic Broken Reality. I might update this one as I finish the game. It's natural that people create wild expectations in a 8 year period, but they should remember these are indie devs that made it once with a cult classic. Broken Reality awed us back in the day, but it's not easy to pull the same trick twice. We should expect a decent game in the same vein, which is how how I'm going to judge this one - and trust me, I was very highly expecting this one. Some people though seem to forget that Broken Reality was primarily an aesthetic experience more than story-driven or playability-induced one. As an aesthetic experience, it definitely holds. The early area of Minami Beach is very interesting, different from Domo Paradiso with some Latino imagery, which makes for a more distinct identity. Jokes are funny, some memes are updated, and a mishmash of Y2K with current memes going on. The Y2K aesthetics become clear with more elements of Frutiger Aero present in the scenario and in the whole interface, although still dividing space with Vaporwave elements in the initial area. That changes in the Nexus, where Frutiger Aero is overwhelming. Aesthetically the game is pleasing and invites you to explore many nooks and crannies, with its little slummy corners in Minami Beach, or the vast spires and plazas in a glass archology that is the Nexus. Game-wise, it has always been kind of a collectathon, so it plays well as that. As soon as you get the first tools, you're slashing pop-up ads, snapping photos, buying items and collecting likes pretty much automatically, as naturally as in the first game. I liked the new mechanics most of the tools have, like the Katana and the Camera. It is a tad more empty. Or feels like. By density of characters and material, it's similar. But the characters themselves, the quest givers I've met, mostly seem disposable, with one liners, and no further interaction or recurrence after the initial quests. Some of the scenes in Minami Beach were funny, but most of it was not memorable. Furrobotto himself, which could present a number of shenanigans, just laid out some very weak lore, at which point I was asking, why even bother? But again, characters are the detail in this adventure. What I hope for in this game is a new environment and aesthetic to explore. And if in the end, I change my mind about this game, it's probably because ultimately I was as unimpressed by Y2K aesthetic as I was back in the day, compared to the Win95 era. And despite what I said, some story will be important. I am hoping it will kick in later on and have more climatic moments.
I never played the original, so I can't speak to it's qualities as a sequel, but in my opinion as a first-time player to the series, its pretty good & offers a unique experience! It scratches the itch for exploration and secret-finding. The '99/'00 vibe in some of the levels is great, invoking excitement and a bit of awe & wonder. The music is pretty good and really adds to the "ethereal" aspect the game possesses. There's quite a bit of backtracking, but figuring out what the game wants you to do was half the fun, although there were a couple of frustrating moments where I felt totally lost; they ended up being "oh, DUH" moments, though, and weren't due to glitches or anything like that. All-in-all, I liked the experience so much that I bought the original Broken Reality and will be playing that once I finish this one up!
I don’t have any gameplay expectations for this type of game. The basic gameplay alone is already enough for me, while the new mechanics they’ve added have made it feel rather boring and made me lose patience a little…Seriously, this could have been perfect… because its visual style and core concept are still so great, and many of the environments are even more imaginative than before… I really love it. Also, I like hopping around while exploring, but in this one, I broke my legs.
Aesthetics
Fantastic!! Not even done playing yet and already can tell just as much love went into this as the previous game. A true successor to Broken Reality in every way down to the vibes. I could not recommend both games enough!~
It's finally here, great vaporwave walking sim, perfect continuation of the first. I appreciate the variety of aesthetics added, including Utopian Scholastic in the museum section. If you liked the first, you'll like this.
pretty cool video game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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