
This is an Visual Novel game. It's a story about time leap.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点高开低走了,在我以为宏大的世界观即将展开时,游戏突然结束,而且还给了我一个摸不着头脑的结局。男主做这一切的目的究竟是为了什么,希望续作能给我一个解答吧。
剧情60分,人物情感和剧情有很明显的生硬过度,特别是重要桥段时角色存在感稀薄,全是一笔带过。控制时间的能力主角硬要玩成《明日边缘》,硬要塑造伦太郎救真由理有点大无语,整体效果和科学ADV系列至少差了个原神。但女主好看所以我给满分
一上来就没绷住,国立大学,与西方大国在领海有摩擦,拥有靠“微创新”发家的世界第一游戏企业,党国,市议长,这些元素融合到了一个国家身上,我都不知道这是中华人民共和国还是中华民国了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
故事总体来说挺不错,有一点石头门的味道了。 就是想吐槽的一点是,男主这么折腾是为了啥啊......合着只是在一开始就能改变结局了?这给的理由不太好啊。
结局让主角的行为失去了意义,而游戏95%的行为对最后的结局提供了哪些帮助呢?剧情里三句空话带过...... 这样摆烂的结局,让整个剧情陷入了虚无;还不如整点什么宿命论来掰扯掰扯
Old Watch is a story-focused visual novel developed and published by 灰烬天国 that builds its entire experience around a mysterious artifact capable of altering the past. The adventure begins when the protagonist, TaiLin, discovers an old pocket watch with extraordinary powers after receiving an unexpected phone call. Like many people suddenly presented with the opportunity to rewrite history, his first instinct is to exploit the gift for financial gain by using future knowledge to win the lottery. However, what initially feels like a lighthearted tale about striking it rich soon evolves into a much deeper narrative about fate, personal responsibility, and the emotional consequences that accompany every decision made across different points in time. Instead of remaining a simple fantasy about changing one's fortune, the story gradually transforms into an introspective journey that asks whether the past should be altered at all. The game's greatest strength lies in how it treats time travel as a vehicle for emotional storytelling rather than spectacle. Every trip into the past uncovers new information, revealing hidden connections between characters and slowly exposing the truth behind the mysterious watch. The narrative unfolds at a measured pace, encouraging players to absorb conversations and pay attention to subtle details that later become meaningful. Rather than relying on dramatic twists every few minutes, Old Watch steadily builds tension through carefully layered storytelling, allowing curiosity to drive the experience. The gradual unraveling of its mysteries gives the game a satisfying rhythm, rewarding patience with increasingly impactful revelations. Character development is another highlight. TaiLin begins as someone motivated by understandable self-interest, but his encounters with the past gradually reshape his perspective. As additional personalities enter the story, each brings their own motivations, struggles, and emotional baggage, making the narrative feel richer with every chapter. Relationships evolve naturally, and many scenes emphasize human emotions over grand science fiction concepts. The game succeeds in making players care about the people affected by altered timelines instead of focusing solely on the mechanics of time manipulation. This grounded approach gives the emotional moments greater authenticity and makes the story's more dramatic developments feel earned. Presentation is appropriately understated, embracing the traditional strengths of the visual novel genre. Character illustrations feature expressive artwork that effectively conveys emotion during conversations, while the background art creates a comfortable setting for the unfolding mystery. The soundtrack complements the overall atmosphere with music that shifts between reflective, suspenseful, and heartfelt moments without becoming intrusive. Since the gameplay consists primarily of reading dialogue and making occasional narrative choices, the visual and audio design plays a significant role in maintaining immersion. Players looking for action-heavy gameplay or intricate mechanics may find the experience too passive, but those who appreciate narrative-driven adventures will likely enjoy the emphasis on storytelling above everything else. One limitation worth noting is the game's language support. Because the story is the central attraction, the lack of broader localization can prevent many players from fully experiencing its strengths. Those who understand the supported language will discover a carefully written narrative filled with mystery, emotional growth, and thought-provoking themes about destiny and regret. The branching structure and multiple story outcomes also provide additional incentive to revisit the game and explore different choices, making it more rewarding than a single playthrough might initially suggest. Old Watch delivers an engaging blend of mystery, emotion, and speculative fiction by placing its characters at the center of an intriguing time-travel premise. It avoids unnecessary complexity while still presenting meaningful questions about changing the past and living with the consequences of those decisions. Although its gameplay remains intentionally simple, the quality of the writing and the emotional progression give the experience lasting appeal for fans of visual novels. Players seeking a thoughtful narrative filled with mystery and heartfelt character moments will find plenty to appreciate, even if the game's limited accessibility prevents it from reaching a wider audience. Rating: 8/10
游戏做的挺好,为啥不一开始就回去把身份证给她呜呜呜呜,老子肝了这么久才发现,一开始的路子就错了啊呜呜呜呜 另外夏利好帅,没想到是这个身份。但是普通话稍微有点尖音哈哈哈 何玲真好看,让我想起了文芷,里面居然还有彩蛋,感谢制作组,谢谢你们,谢谢
邪教害人不浅。。。
《旧手表 - Old Watch》是一款国产的galgame游戏,由灰烬天国制作并发行,在继《神明的一天世界》之后的新作,讲述着与穿越时间有关的故事,游戏故事开篇讲述着主角获得了一个旧手表,能拥有穿越时空的能力,不过只能局限于自己一个人,还有条件限制和五条注意事项,在一个陌生女人的拜托下,主角回到了过去拯救少女何玲,但渐渐的开始被卷入了一场有去无回的冒险中。 《旧手表》的剧情节奏可以说比较紧凑的,游戏剧本整体看似没有什么问题,但这故事情节冲突已经无力吐槽了,以及包括日常繁琐的对话非常的流水账,而且非常喜欢用对话的方式一直给玩家补充设定是最羸弱的选择,许多的无意义分支选项虽然看似丰富了故事剧情的走向,但实则单纯只是为了滥竽充数,故事的收尾简直是拍脑门决定的,剧本是否打磨都有存疑。 比起上一部的《神明的一天世界》而言,本作在游戏体验方面进步了不少,虽说还有些小游戏,至少是可以跳过,但为什么五个成就都是和小游戏有关的?作为视觉小说游戏能不能不要惦记你这个小游戏,而且还是不能避免的喜欢加入些无意义的现实梗元素,再加上游戏中部分地方文字和配音不同步,音乐像是兼用卡,让游戏的故事产生非常大的割裂感。 《旧手表》在这部作品中明显看到有了进步,但游戏中有瑕疵的地方都很难不让人吐槽,剧本是好剧本,但还欠缺打磨,不过本作在美术方面明显的符合玩家的审美,尤其是OP做的非常棒,如果是对时间穿越题材感兴趣的玩家那么可以尝试尝试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
如果某天一个陌生电话打过来,告诉你必须穿越回一周前拯救一个妹子,你会去做吗? 我想应该有相当部分的人会付之一笑吧。 毕竟姑且不说时间穿越这种好像在整蛊一样的说法,自己费力只是为了救一个素不相识的人,那可有点犯不上,除非以身相许或者是至亲还可以考虑。 然而主角决定试试,理由是可以背下中奖的彩票号码回去买。 必须承认,这个动机相当有说服力,一夜暴富谁不想呢? 不过以男主的背景,功成名就赚大钱似乎也不是难事:作为一个本科物理系的学生,写出了能让外国著名院校认同的时空理论论文,还被邀请留学,这可不是一般人能做到的。 而主角总觉得心虚,一方面是知道自己斤两,另一方面是这篇论文也是基于神秘人提供的未经证实的假说和思路写出,可行性和真实性都是未知的。 但这些目前都不重要,主角通过“旧手表”顺利穿越回了一周之前。 这块“旧手表”同样是神秘人送来的神秘物品,外表看上去和一般的廉价款式相似,但是转动时间后按下就可以实现回溯,达到类似能主动触发“败者食尘”的作用。 (败者食尘:JOJO的奇妙冒险第四部当中反派的能力之一,在面临绝境时触发,把自己保留记忆送回一段时间之前) 穿越成功后主角第一件事就是买彩票,也顺利买到了。走出彩票店时他看到了神秘人指示去救的那位妹子,不过看起来并没有遇到什么危险,反而让主角享受了一番梨神摔的福利。 (这里还能通过选项回溯多去偷瞄几次蓝白碗) 以为问题不大的主角很快发现问题很大,刚过几分钟街道就发生了车祸,死在车轮下的正是刚才碰到的妹子。 见死不救似乎也不太好,主角见状发动了手表,想着拦一下车或者人或许就能避免这次死亡,结果竟未能如愿——只要男主不拦着,妹子就非要跑着横穿车辆湍急的马路,仿佛寻死一样。 问了下才知道,妹子也是主角的大学生物系同学,现在有篇重要论文想请一名著名教授当面过目,不及时赶到人家就走了,如果送不到论文的话自己和导师的心血与科研成果都可能会白费,所以即使横穿马路也要赶快过去。 主角也无可奈何,打算至少和她一起过马路看看。 这里会出现一个过马路的小游戏,还有对应的成就。不得不说制作组是有点整人天赋在里面的,和前作一样熟悉的味道: 【过马路小游戏gif】 到了研究所,正好撞见驶出的载着教授的车辆,但两人准备上前搭话时,却被警卫直接摁倒在地,另一名警卫还掏出了手枪。 Woc,给我干哪来了,这还是国内吗(游戏背景设定是架空的天朝议会制政体),高校警卫还能持枪? 【刘海柱表情包】 几次回溯时间后仍然无法摆脱警卫的枪击或是手铐,幸好认识二人的另一名教授出面解了围。 这里需要提一下,虽然除主角外几名出场角色的设定专业都不同,但是都会涉及到一个脑神经控制+人工智能有关的项目,具体说明比较复杂,先这样理解就好。 这位妹子的论文就是关于该项目的重大发现,于是这名教授提出也想看看,并且说可以帮忙转交那位著名教授,还可以划到自己项目名下分享经费但不干涉研究。 妹子犹豫了,因为这里面水有点深,她也怕把握不住。 这个架空的城市十年前曾经被境外势力和宗教团体策划过神经毒气的恐怖袭击,波及到不少科研人员,后续也引发了自政治到学术圈子的大清洗。 她的导师就是当年的受害者之一,并且因为此事和这位教授以及校长发生过冲突,关系并不好,论文偏要送给那位知名教授也是想避开校内关系直接向上申请。 但对在旁的男主来说事情就没那么复杂,至少目前似乎没有他的事情,毕竟妹子已经安全保护下来了,可以回家休息一下。 到了家里,男主的好兄弟,校长的高足发来消息,让他帮忙测试校长手下的一个人工智能项目。主角要了点好处后开始下载,但没想到手机用流量挂着下了一夜,扣了一千多话费... 不过要我说一千多话费也值,毕竟这是最尖端的人工智能之一,还是个小学生萝莉形态。 这两天实际上也有一些偏向恋爱喜剧的日常,不过后天情况便急转直下: 之前解围那名教授的新研究发布会现场混入了歇教团体,而不知为何妹子和她的导师也都在那里,主角赶到时房间内只剩下了被刀的妹子。 学阀,警察,宗教团体,恐怖袭击...各方势力明争暗斗,但是始终想要的就是那份论文和妹子的命。 主角即使掌握了回溯的能力,也终究能力有限,能不能保护好她呢? 后续的剧情就请在游戏里查看吧。 本作是由灰烬天国团队出品,与前作《神明的一天世界》同样是loop系作品(loop系通常指以时间循环或轮回为主题的作品,常见于ACG领域,涉及多条时间线和角色的重复经历),比起前作在美术上有了明显的提升,喜欢此类型的玩家推荐尝试一下。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Players by region
Where this game's players are, estimated from review languages.
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