
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 39.9Kreviews | 92% | — | $16M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Budget Nathan Drake has a new adventure, this time he's going through uncharted territory in a black hole.
真的,短的太离谱了
本作流畅很短,两三小时就通关了,画面质感出众,剧情很简单,不过个人工作室做出来的也很有实力了,感兴趣的可以支持一下
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The feeling is incredible, as someone who really likes the parry this game really gave a lot of fun. I finished the "vendetta" mode in 3 hours, now i really want to try the hell mode. Even tho the story is not difficult to undestand or really complex I really liked how everything feels so epic. I came back home today and really wanted to play it. I really liked (spoiler warning) the fact that you know nothing and don't ask any questions, as a classic special soldier should do.
Compared to the first game, this runs way better on my PC. Didn't see much stuttering on it. It's still a very short game which for the right price can be appealing. Better looking and fun little platformy parts.
Breve, intenso. Unico contro che posso trovare è che la difficoltà massima si sblocca solo dopo una run. Ma date un team e dei fondi a quest'uomo che li merita
Kiedy pierwszy raz uruchamia się Bright Memory: Infinite, ma się wrażenie, że obcujemy z sennym koszmarem nastolatka zakochanego w grach akcji – i mówię to jako komplement. Produkt stworzony głównie przez jednego dewelopera ze studia FYQD, tytuł ten jest technicznym fenomenem, który zawstydza niejednego giganta branży AAA. To gra, która pyta: „Po co wybierać między strzelanką a slasherem?”, a potem daje ci obie te rzeczy naraz, ubrane w niesamowitą oprawę wizualną. Fabuła rzuca nas w rok 2036. Agentka Shelia Tan bada sprawę nadnaturalnej czarnej dziury. Mówiąc wprost: scenariusz to chaotyczny miszmasz motywów sci-fi klasy B. Postacie pojawiają się i znikają bez większego sensu, a stawka wydaje się abstrakcyjna. Jednak gdy tylko zaczniemy ślizgać się po zalanych deszczem dachach w wiejskich Chinach, tnąc starożytnych wojowników kataną, pytanie „dlaczego” przestaje mieć znaczenie. Liczy się tylko „jak”. Gameplay to wysokooktanowy taniec. Nie tylko pociągamy za spust; parujemy pociski mieczem, używamy przedziwnej psionicznej rękawicy, by zawiesić wrogów w powietrzu to jeszcze poruszamy się jak ninja w stylu Shadow Warrior. Flow gry przypomina hybrydę Titanfalla z Devil May Cry. Optymalizacja to prawdopodobnie największe osiągnięcie twórców. Dzięki wsparciu DLSS i FSR tytuł działa wyśmienicie nawet na słabszym sprzęcie, oferując detale i refleksy, które oszałamiają. Mimo swojego blasku, Infinite jest „nieskończone” tylko z nazwy i głębi wizualnej, bo na pewno nie w długości. Kampanię można ukończyć w około 2-3 godziny. To epicka przygoda w rozmiarze „mini”. Niektóre mechaniki, jak nielimitowany blok czy pewne umiejętności miecza, są ewidentnie zbyt silne, co pozwala przejść przez bossów bez większego wysiłku. Gdyby jeszcze z dwie godzinki i kilka nowych trybów byłoby rewelacyjnie. Plusy: Mistrzostwo wizualne i optymalizacja: Grafika poziomu AAA, która działa płynnie niemal na każdym komputerze. Uzależniający system walki: Bezbłędne połączenie strzelania, walki wręcz i mocy specjalnych. AA+? Niesamowite osiągnięcie mikro-zespołu, będące dowodem na wyższość pasji nad korporacyjnym budżetem. Minusy: Ekstremalnie krótka: Gra kończy się w momencie, gdy zaczynamy w pełni czuć system walki (ok. 3h). Narracyjny chaos: Fabuła jest niezrozumiałym bełkotem bez głębi. Problemy z balansem: Niektóre umiejętności są tak potężne, że czynią walkę zbyt prostą nawet na wysokim poziomie trudności.
Pra quem quer jogar um jogo de ação e aventura indie, recomendo muito bem feito, mas não espere um tripleAAA, persoonagens carismáticos e marcantes, é apenas um jogo bonito com a gameplay boa. Compre apenas em uma PROMOÇÃO!
就以这个价格来说品质还不错,但是太短了。复仇模式不到三小时通关了(检查点很多,感谢),剧情也有点虎头蛇尾。
虽然完整游戏本体还没制作完毕,还是支持一下国产独立游戏开发,可以当个甜品小游戏试玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 95 | 76% | $19.99 | |
| $0 | 0 | — | Free | |
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