
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 39.9Kreviews | 92% | — | $16M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
бред..прошел за 01:44 она не стоит своих денег
Very short game but the combat is fun and the story is good.
I bought this because it as on Sale, and because of that scene in the trailer where the player was in a firefight on top of a Plane of all things. Anyway, it was an alright inoffensive 2 hour romp. Things happen, there's a stealth section, then you fight some guys on top of a plane that's being sucked into a blackhole, more things happen, then you fight the final boss. I watched the trailer again and realized I never learned how to switch to 3rd person view (would've like this for the final boss), and reload without emptying a magazine (would've like this in general). It's fine. This is a game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 14K | 68% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $16M | 25K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| — | 95 | 76% | $19.99 | |
| $0 | 0 | — | Free | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $5.4M | 9.1K | 72% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
катана резать ыыыыыыыыы)
This was unexpected surprise, found the game on steam sales and loved it It´s like a mixture of Titanfall, Bulletstorm and Shadow Warrior .. Gameplay is pure fun, especially melee combat Graphics are impressive, story is simple to follow and main character design is also nice Unfortunately the game is very short, you can get it done between 1,5 - 3 hours, whole game feels like a prologue and chapter 1 of greater story .. but i heard this game was created by a very small indie team so i guess i can´t really expect huge game with 20 chapters, it was okay for a sale price Also i would like if all skins were rather unlockable than hidden behind paywall, but can´t blame them for trying to get in some profits, it must have take a lot of work and time for such a small team I´m going with 7/10 .. it has a big potential if there were funds and bigger team who would create full big AAA game from this
8/10,主角很强,战斗很爽,可惜画面一股手游味儿,人物建模很一般。
This is a very well made FPS. I love discovering small indie studios that create games like this one. The game feels like a mix of Call of Duty and Ghost Runner style action. The graphics are impressive, and the gameplay is packed with fast‑paced combat. The shooting mechanics are tight and precise , exactly what you’d expect from a AAA studio with a big budget, not from a small development team like this. I can definitely recommend it. I especially enjoy playing with Chinese or Japanese voiceovers; it gives the experience a more authentic feel. As a note: the price is perfect for the amount of content, but I do wish the campaign were longer because I had a lot of fun with it. I’d happily pay a higher price for a fully fledged FPS with a longer campaign. Hopefully in Bright Memory 3 ? Replayability is limited to beating the game on higher difficulty modes in order to achieve 100% trophy completion.
3个小时的游戏,明显不是完全体,还行。古风背景。
No tiene mucho contenido, basicamente el mismo nivel una y otra vez junto con un par de boss fights, no es dificil tampoco. En mi experiencia, la escopeta simplemente no funcionaba. De vez en cuando pasaba lo mismo con las demás armas.
挺好的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.