
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 94% | — | $2.7M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.5/10 So far! WHY? --> Brigador is GREAT, but has MAJOR flaws! But if you understand them, it's great! -- The campaign is a very slow tutorial for 2 hours, then gets fun. *I've apparently only played 4.6 hours, but it feels like I've played 10… in a bad way, as the first 2 hours felt looong. -- The Lore is VERY NECESSARY to enjoy the mission outlines, and setting as it provides very necessary context for hidden meanings. Most text is very cumbersome, boring, and dry as heck without it. -- Lore is hidden in Home-->Acquisitions-->Lore, and is not automatically unlocked in-line with the campaign. ++ The Lore is great if you buy it, in-game money is easy to earn, buy it. -- The "contract" Lore is too dry, technical in a bad way, hard to read, and mostly soulless. Skip unlocking it entirely. It should not be at the top of the lore section. - The humor / atmosphere is often too dry in mission briefings 80% meh, 20% awesome -- Menu navigation feels cumbersome for a while. ++ The weapons have a lot of variety. + Combing different weapons plays very differently. ++ The selectable vehicle types move very differently, thus play very differently. ++ The difficulty is dynamic. + If you are "screwed" on low health, you simply play more strategically, the low-health tension is great. ++ Enemy variety --/++ The controls are weird. The driving controls can be EASILY toggled between "Absolute" and "Relative" in the "Game settings" menu. BUUUT you first have to find them and know where they are… They should have put it at the top of this menu. - 4k resolution is not natively supported. It requires a very simple tweak. This should be mentioned in the "Display settings" menu. - Controllers kind of suck… This game is meant for keyboard and mouse. A controller is usable, but not with tank controls on an analogue stick, it feels very bad. "Absolute" driving mode makes a controller usable, but makes driving strange. Forwards and backwards should possibly be controller via trigger, or button, or combo, or tap vs tap-vs-hold mechanism. - Aiming at enemies that are flying, or buildings that are above the ground can be hard. There is no highlighting, or aim-assist. Because of the isometric view of this game, this is a problem. It gets better with experience, but doesn't feel entirely intentional. - "Auto-fire" is not explained via a tooltip, or example, or tutorial in the controls. There is a binding for it. It turns out it's only for specific weapons I do not know of yet. + The sound / music is great. I'd give it a ++ if I could appreciate music like most people. - Weapon aiming arcs fade. This looks pretty, but you do not know where things will land, having glowing markers on the ground for each shot would be great. This is likely semi-intentional as it creates a learning curve. BUUUT some weapons just have terrible arcs… Right now I can't use smoke grenades well and it bothers me. - Smoke grenades MIGHT (I need to play more) simply be badly implemented, more hassle than they are worth. * I bought this game on sale for $16 AU with the audiobook, I'm cheap as, and it seems good value to me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.8K | 64% | $16.99 | |
| $2.7M | 7.1K | 89% | $19.99 | |
| $2.7M | 19.6K | 97% | $4.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 7.3K | 82% | $8.99 | |
| $2.7M | 4.4K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.8K | 664 | 72% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $50.4K | 254 | 73% | $9.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enter the cyber mech city laser shooter launcher destruction zone!
You get 50 bucks per civilian killed.
[h1]Análisis de “Brigador: Up-Armored Edition”[/h1] [hr][/hr] [h2]Caos mecánico intenso con algunas limitaciones estructurales[/h2] “Brigador: Up-Armored Edition” es un juego muy entretenido si te gusta pilotar mechs, tanques o hovercrafts en un entorno destructible y brutal. La sensación de poder al aplastar edificios, eliminar columnas de tanques y usar fuego pesado es muy satisfactoria. Tienes una gran variedad de vehículos (56) y armas (40), lo que abre muchas combinaciones para tu estilo de juego. El rendimiento es bueno, y el diseño isométrico con elementos roguelité aporta tensión: cada misión exige elegir bien y no desperdiciar recursos. La estructura de campaña presenta objetivos claros y cargados de destrucción, mientras que el modo “Freelance” permite más libertad para experimentar. Pero no todo es perfecto: la curva de aprendizaje es elevada, especialmente para controlar la orientación de los mechs (o tanques) y apuntar bien. Algunos jugadores encuentran frustrante que el control y el disparo no siempre sean precisos, especialmente en combate con muchos enemigos y en escenarios complejos. Además, la narrativa no es tan explícita: el trasfondo se ve más en los textos y el lore que en misiones claramente apoyadas en una historia épica, por lo que puede sentirse superficial si buscas una trama profunda. En resumen, es un juego poderoso, muy entretenido por su brutalidad y libertad, pero con barreras para entrar al máximo potencial si no estás dispuesto a dominar sus mecánicas. [h3]Aspectos principales[/h3] [list] [*] Gran variedad de vehículos y armas. [*] Entorno completamente destructible. [*] Misiones bien diseñadas con objetivos tácticos. [*] Alta rejugabilidad gracias al modo Freelance. [*] Estética cyberpunk ochentera y banda sonora convincente. [/list] [b]Spoiler[/b] [spoiler]El juego está ambientado en el planeta Novo Solo, más precisamente en la ciudad de Solo Nobre, tras la caída del Gran Líder. Según el lore, tú eres un mercenario (“Brigador”) contratado por la Corporación Solo Nobre Concern para provocar el caos, eliminar facciones y destruir objetivos estratégicos con la promesa de un gran pago y un pasaje para abandonar el planeta. La campaña se desarrolla durante una noche clave, donde los mercenarios deben derribar capitanes enemigos, aniquilar fortalezas y destruir plataformas de defensa orbital para facilitar la reocupación de Solo Nobre por sus antiguos gobernantes. Al final, si logras completar todos los contratos y destruir los objetivos críticos, los Brigadors aseguran el control de la ciudad para la corporación que los contrató. Sin embargo, no es una victoria moral: el jugador es un traidor a su propia gente, y su recompensa es financiera más que ideológica. Se sugiere que muchos pilotos abandonan el planeta con dinero, dejando la ciudad en manos de los que financiaron su misión, mientras se vislumbra un conflicto persistente en el poder local. [/spoiler] [hr][/hr] [h2]Lo bueno[/h2] [olist] [*] Acción explosiva y destructiva. [*] Mecánica de pilotaje muy sólida. [*] Gran variedad de opciones para personalizar tu forma de combate. [*] Mapas con mucho por destruir y explorar. [*] Diseño que premia el riesgo y el caos calculado. [/olist] [hr][/hr] [h2]Lo malo[/h2] [olist] [*] Curva de aprendizaje empinada para controlar los vehículos. [*] Disparos y apuntado pueden sentirse imprecisos. [*] Narrativa poco explícita, apoyada en textos y lore más que en cinemáticas. [/olist] [hr][/hr] [quote=WOWFOXZ]CALIFICACIÓN: [6/10] Una experiencia explosiva y muy divertida para destruirlo todo, pero con mecánicas que requieren paciencia y talento para rendir bien.[/quote] [hr][/hr] [h2]Links adicionales[/h2] [list] [*] Comprar Brigador: Up-Armored Edition https://store.steampowered.com/app/274500 [*] Comunidad en Steam [url=https://steamcommunity.com/app/274500]https://steamcommunity.com/app/274500[/url] [*] Datos en SteamDB [url=https://steamdb.info/app/274500/]https://steamdb.info/app/274500/[/url] [/list]
As a small round boy playing Tib Sun in 1999 I looked upon the GDI Titans, MLRSs, and Wolverines in awe and longed to play with them more intimately, now at last that boyhood fantasy arrives in a package so aestehtically pleasing I'm writing this at 6:00am in the morning because I stayed up all night Playing Brigador.
Really nice visuals, really nice audio, really nice game-play. Lots of content (haven't played through nearly all of it). and on-going updates.
One of the hardest aesthetics in any game I've played in years. Ridiculous attention to detail on every sprite. Brutal sound design. Great gameplay loop and gameplay. Loads of missions and playable characters. Monstrous soundtrack. Worth every penny.
Very fun mecha game, a ♥♥♥♥ ton of missions to keep you occupied, lots of different playstyles are viable
Very fun to play with a unique aesthetic
I like this game.
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