
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 94% | — | $2.7M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to give it a yes even though I don't reeeaaally like it. I don't like that you play the bad person and get an achievement for killing civilians. I don't like that it's sometimes unclear why you can't hit another vehicle. The music is awesome, the controls are responsive, the world building is cool and so are the weapons and vehicles. I play a few missions a few times, then quit, then come back. So... I don't know.
用机炮如热刀切黄油般击毁乌鸦高速载具的瞬间让人产生真正的暴力冲动
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.8K | 64% | $16.99 | |
| $2.7M | 7.1K | 89% | $19.99 | |
| $2.7M | 19.6K | 97% | $4.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 7.3K | 82% | $8.99 | |
| $2.7M | 4.4K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.8K | 664 | 72% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $50.4K | 254 | 73% | $9.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A hidden gem with an absolutely beautiful soundtrack. This is like a 2D Armored Core with a huge amount of creativity, expansive world design, and soul. Each mech feels different and each new mission brings even more experiences to get lost in into the very late hours. Everything is destructible and all vehicles are affected by locational damage meaning that smart plays can make missions go swimmingly as your opponents explode and blood pools drip off your mech as you mow down civilians or mercs alike. Theres only one possible negative that comes to mind which might not even matter: Start up the game, queue up the story and upon loading into the first stage change the controls around off of ABSOLUTE to relative to turn it back into tank controls. Try it both ways and tweak it. Brigador has immense depth and the moment to moment game play if this is your kind of genre is bar none at the top. There is a huge amount of customization for each mech, weapon loadouts, and most of all DIFFICULTY with each pilot allowing you to really shoot for an experience that you will never forget. Get it, now. It is an amazing experience and even after all these years the OST sits on my phone so I can play it everywhere.
Lots of replay value and customizability with the help of Freelance mode and just the right amount of difficulty in the Campaign mode. The goals are pretty much the same each mission but the maps are extremely diverse in enemies, explodable items, obstacles and mapsize. Each mission offers you a choice of 4 vehicles, all of which can drastically impact how you need to strategize to win the mission. Solid game!
The graphics are solid, store is meh - but what is causing the negative review is the control scheme. I spend more time fighting the controls than playing the game. Yes, I can learn them, yes I can do some rebinds - but all that does is make the problem go from WTF to annoying. Heck, a camera rotate would solve 80% of my complaints (but understand because of 2D. Edit after playing a bit longer. You do get used to the controls to some extent - they are still clunky - but not crippling like they are at first. Story however....... what story..... it is basically a bunch of vignettes loosly tied together. Basically, excuse to shot things and have them go boom.
机甲多,场景丰富,宝藏啊
8.5/10 So far! WHY? --> Brigador is GREAT, but has MAJOR flaws! But if you understand them, it's great! -- The campaign is a very slow tutorial for 2 hours, then gets fun. *I've apparently only played 4.6 hours, but it feels like I've played 10… in a bad way, as the first 2 hours felt looong. -- The Lore is VERY NECESSARY to enjoy the mission outlines, and setting as it provides very necessary context for hidden meanings. Most text is very cumbersome, boring, and dry as heck without it. -- Lore is hidden in Home-->Acquisitions-->Lore, and is not automatically unlocked in-line with the campaign. ++ The Lore is great if you buy it, in-game money is easy to earn, buy it. -- The "contract" Lore is too dry, technical in a bad way, hard to read, and mostly soulless. Skip unlocking it entirely. It should not be at the top of the lore section. - The humor / atmosphere is often too dry in mission briefings 80% meh, 20% awesome -- Menu navigation feels cumbersome for a while. ++ The weapons have a lot of variety. + Combing different weapons plays very differently. ++ The selectable vehicle types move very differently, thus play very differently. ++ The difficulty is dynamic. + If you are "screwed" on low health, you simply play more strategically, the low-health tension is great. ++ Enemy variety --/++ The controls are weird. The driving controls can be EASILY toggled between "Absolute" and "Relative" in the "Game settings" menu. BUUUT you first have to find them and know where they are… They should have put it at the top of this menu. - 4k resolution is not natively supported. It requires a very simple tweak. This should be mentioned in the "Display settings" menu. - Controllers kind of suck… This game is meant for keyboard and mouse. A controller is usable, but not with tank controls on an analogue stick, it feels very bad. "Absolute" driving mode makes a controller usable, but makes driving strange. Forwards and backwards should possibly be controller via trigger, or button, or combo, or tap vs tap-vs-hold mechanism. - Aiming at enemies that are flying, or buildings that are above the ground can be hard. There is no highlighting, or aim-assist. Because of the isometric view of this game, this is a problem. It gets better with experience, but doesn't feel entirely intentional. - "Auto-fire" is not explained via a tooltip, or example, or tutorial in the controls. There is a binding for it. It turns out it's only for specific weapons I do not know of yet. + The sound / music is great. I'd give it a ++ if I could appreciate music like most people. - Weapon aiming arcs fade. This looks pretty, but you do not know where things will land, having glowing markers on the ground for each shot would be great. This is likely semi-intentional as it creates a learning curve. BUUUT some weapons just have terrible arcs… Right now I can't use smoke grenades well and it bothers me. - Smoke grenades MIGHT (I need to play more) simply be badly implemented, more hassle than they are worth. * I bought this game on sale for $16 AU with the audiobook, I'm cheap as, and it seems good value to me.
Enter the cyber mech city laser shooter launcher destruction zone!
Outstanding ultraviolence.
6лядь откуда у этого кала такая оценка, во истину люди- говноеды
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