
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10Kreviews | 93% | — | $4.6M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not give money to this sexist anti-vaxxer.
I'm properly playing Braid for the first time in 2024. Is it good enough to want to buy a remastered edition? No.
Плюсы: красивая графика, любопытный сюжет как вариация игр про Марио, но с другой философией. Неплохая музыка. Возможность быстро перепройти стадию не теряя ни жизни, ни своё время, как в других играх, где ты возрождаешься в какой-то заданной точке. Загадки с нестандартным подходом, где твой главный ресурс время и игра с ним. Интересные загадки, пока они не выводят тебя из себя. Минусы: Как же меня выбесила эта игра. И даже не то, что некоторые загадки просто сложно решить. Нет, тут нужно и просто долго подумать и придумать, как решить задачку, нет! Тут нужно осфоить грёбанный паркур-платформер, чтобы решить задачку. И даже если ты уже всё придумал, ты будешь тратить часы на то, чтобы у тебя получилось её решить! Может сказывается мой недостаток опыта в платформеры, особенно сложные. Моё терпение лопнуло где-то на первом часе, из-за чего я несколько раз хотела разбить свой несчастный геймпад. В принципе, игру можно прости и не решая все гадалки, но паззлы-то собрать хочется. Нет, игра явно не для меня. И если вы не любите зубодробительные платформеры, то и не для вас.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo legal, mas longe de ser essa obra-prima que muitos vendem. No geral, é só um puzzle competente com algumas boas ideias. A única coisa realmente genial que achei aqui é a reviravolta do final "bomba atômica". De resto, só um jogo de quebra-cabeças acima da media.
YES yes yes yes 100%. I've been playing this since I was like 3 and still love it to this day. Very excited for the anniversary edition.
Kinda funny that the guy who made this is named Jonathan Blow 'cause after looking into who he is, man, he ♥♥♥♥♥♥♥ blows he's like the Andrew Tate of game developers Jonathan Blow it out your ass
Yeah... so, I understand the genius behind its mechanics, smart game design with its reverse mechanics and teaching via repetition, art design, and loads of meta-commentary. But I really couldn't stand playing the game. It just wasn't fun. The game really has a lot of "flash game"-isms that would've been cool in 2008 (edit: oh wait, it was released in 2009), but it now feels pretty dated. The same could be said about the writing, which feels WAY too abstract and melodramatic for me personally. It's a really tough game to play, and the kind of frustration you experience attempting to go through these puzzles (many of which are reliant on either skill, waiting, or both) overrides any willingness to even listen to what the game is saying. And "say" is a strong word since you're still having to search for and interpret the answer for yourself... ...unless you have a college professor, YouTuber, or someone giving more context behind the game, and making bigger connections and analysis. I found that more enjoyable than playing the game itself. Side note: I will say, though, if you do end up quitting halfway through, PLEASE go on YouTube, find a full playthrough, and "complete" the game. The final events of the game admittedly made my jaw drop and made me feel a TINY bit regretful that I didn't just power through the frustration to the end. Braid's a game worth experiencing, but maybe not so much playing.
在我最无忧无虑的那段时光,我能对着限时挑战反复磨一天,即便超过45分钟一点点也能沉下心来再来一局。如今周年纪念版出了,我却连普通关卡都打不动。也许脑子已经没以前那么灵光了,亦或是耐心已经被日复一日的工作所磨灭,不过我仍然记得初见这款游戏带给我的震撼。操纵时间是一个小时候很常见的幻想,但能在游戏里亲手体验一把这种扭转时空的能力,还是非常惊艳的。作为解谜游戏,当时间成为核心机制,有些关卡能给人一种下棋走一步看五步的感觉。而且这款游戏操作的上限很高,这上限又取决于更深的游戏理解。等退休了,就把周年版再通一次,可能那时候我也想像汤姆一样,能够时光倒流吧。
the game is good but i wonder why delist the original from store also i dont know if the remastered one worth to pay again for it
Not even kidding soulja boy was right.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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