
Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 92% | — | $764.8K |
| $19.99 | 576ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game.
top
Сама по себе игра хорошая, прикольная и имеет свою атмосферу, но в очередной раз убедился, что голловоломки это не моё.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish +1 more
| $19.99 |
| 132ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
解谜游戏教科书,但是星星真不是人拿的,真结局还是云一下好了
y
I played the original Braid back in the day, when I was a young teenager. Back then I couldn't really solve the puzzles nor did I really have a big interest in trying to do so, since there were all these other bombastic games available to occupy my teenage mind. Because this game now has a cult status and the fact that young me never could solve the puzzles always bothered me a little, I recently bought the anniversary edition. Funnily enough one of the things that put Braid in my mind after all this time was also the Soulja boy meme video that I stumbled upon online (woooop :). Aniway, I managed to solve all the puzzles and without cheating too (I do admit I was stuck on the last few puzzle pieces for quite a while tho). Not only that, but Braid became one of my favourite games. The puzzles are brilliantly designed and a real joy to play through. The story is interesting and relatively open, that is, open to interpretation. The story was cool and does make you think about certain things, however the main draw for me were the puzzles itself and the frankly amazing artwork (sorry mr. Blow). The game really does look like a living painting. Sound design and music is also excelent. The anniversary edition also has an extra "commentary world" which has about 15 hours of commentary and a number of all new hand crafted puzzles. The new puzzles were excelent, not quite on the same level as the originals, but still great. The commentary itself is a mixed bag. I sat through all of it, but It didnt blow (heh get it) my socks off or anything. Its really long and in some aspects repetitive, but some bits of it were really cool. The layout of these commentaries is also very strange and unintuitive. It has to be said, that the commentary is more geared towards game design enthusiasts. The average fellow will find more value in the all new puzzles that are scattered here. In short: Braid is excelent, the commentary world is a bit rough around the edges, I will definitely be playing more games that were designed by Jon Blow. 9/10.
Казалось бы, что можно такого выдавить из механики отматывания времени? "Подержи мое пиво" – говорит Джонатан Блоу и вываливает эту легенду на десяток часов прохождения. Крутая игруха, особенно для своего времени. Некоторые паззлы натурально заставляют поломать голову, и даже после решения не всегда удается сразу понять как это сработало. Почти каждый уровень случается так называемый "aha-moment", когда новая механика неожиданно раскрывается под другим углом. Душных моментов на самом деле тоже хватает: ачивка на спидран, поиск паззлов в последнем мире с комментариями, сложный язык, которым подан достаточно простой сюжет, и, самое безобразное: сбор звезд. Если уважаете свое время, к последнему даже не прикасайтесь. В целом же, рекомендовать точно могу. Как минимум ради ознакомления с находчивым применением простых, на первый взгляд, механик. 8 из 10..... ... . ... .....01 зи 8
Has not aged well
Was tough - but a brilliant mix of time altering and physics puzzles. My brain is tired :) I can see why this was considered groundbreaking when it initially released. Well done!
当之无愧的解谜神作,非常惊艳
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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