
Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.8Kreviews | 93% | — | $764.8K |
| $19.99 | 576ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
创意很神! 对操作有点要求
优秀的机制设计搭配傻逼的操作,你能想象一款解谜游戏有一半的时间都是在卡时机。但我依然选择打好评,有天才想法的创作者当今可不多见。
The time-manipulation gameplay and story of Braid are so tightly interwoven that the title feels incredibly fitting! Despite some head-scratchers, this puzzle-platformer undoubtedly lives up to its status as an indie cult classic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $764.7K | 1.4K | 73% | $24.99 | |
| $764.9K | 3.7K | 92% | $12.99 | |
| $764.6K | 1.2K | 86% | $24.99 | |
| $764.5K | 1K | 88% | $39.99 | |
| $764.3K | 613 | 46% | $34.99 | |
| $765.3K | 2.7K | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47 | 4 | 100% | $0.99 | |
| $1.4K | 9 | 89% | $6.99 | |
| $5.3K | 23 | 87% | $8.99 | |
| $38.9K | 156 | 90% | $14.99 | |
| $24K | 241 | 90% | $7.99 | |
| $24.8K | 286 | 83% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish +1 more
| $19.99 |
| 132ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un jeu de plateforme et d'énigme très court mais sympa à faire
NICE
I recommend this game with some caveats: It starts off with intuitive platformer puzzles then progressively devolves into extreme precision timing along with time reversals that really become taxing. I had to play many scenes over and over again until finding that narrow spot where everything aligns so I could proceed. My right thumb still aches and I'm glad it's over. Further, I had fun achieving the puzzle piece challenge but there are also hidden star achievements I had no idea existed until watching a particular walkthrough and by then it was too late to turn back....or I was just burned out on this game.
神
非常具有开创性的时间类平台跳跃解谜 虽然绿色、紫色与时间元素相结合不是完全原创,不过关于撤回相关的机制还是比较开拓性的 大体上来说,就是大多数东西能被正常撤回,但是有些东西不受撤回影响,在你撤回时还会按照原本的方式运动 吹哥说设计撤回这个功能的本意是降低平台跳跃本身的难度,但是不得不说的是,本游的极其糟糕的移动手感并不能完全靠撤回弥补,更何况大多数关卡因为有绿色的东西导致你其实不能撤回,也就是说没有平台跳跃的容错空间,就很难绷 当然,机制本身真的很有意思,抛开平台跳跃的话关卡设计的也非常不错,在史低价格如此之低的情况下确实是一个很不错的游戏
Душно,скучно,и не то что ожидаешь,но многие считают культовой и пускай остается
Que no final a Princesa era uma bomba. Se você ler os textos do Tim atenciosamente entenderá que na verdade ele era um cientista querendo criar sua "Princesa", chegando a ficar obcecado por ela. E aí que você entende... Mas na verdade quando você zera entende que não entendeu porra nenhuma!! Você chega no final, "salva" a Princesa, acha que entendeu o jogo! Cada fase é um nó diferente na cabeça nos fazendo pensar em como chegar na peça de quebra cabeça, e como terminar a fase. A história nos faz pensar nos erros que Tim cometeu, e como ele chegará na Princesa, chegando até a voltar no tempo para arrumar seus erros. Braid é um jogo incrível que trabalha de forma EXCELENTE com o conceito de tempo, é de se esperar do criador de The Witness um jogaço desses... Esse jogo me lembra um pouco os filmes de Christopher Nolan, como TENET e a história de Oppenheimer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.