
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.4Kreviews | 90% | — | $4.5M |
| $29.99 | 171ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
начал отрывать свою сердечно-сосудистую систему под бит
Really god. Almost impossible to play if your a corny white boy
Banger musics, some cool guns, combat is mostly run in circle and gun what you see by priority. The color filters are a bit annoying and sometimes makes seeing enemy fire hard to see. Runs are between 2 min if you die early to I would guess 45 min/1h if you can beat it. I've been playing on Easy difficulty and got destroyed on all but 2-3 runs. The only good runs I got was due to 2 items: infinite ammo relic and skeleton key. I did get better with runs, learning enemies pattern but lucky items makes too much of a difference between a failure and a good run. I still give a thumbs up because it is a fun game and well made, but it's for fans of roguelikes, which is not me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.1K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.3K | 89% | $19.95 | |
| $372.1K | 1.6K | 82% | $9.99 | |
| $339 | 15 | 100% | $0.99 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $1M | 2.6K | 88% | $16.99 | |
| $858K | 1.6K | 76% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
| $29.99 |
| 147ratings |
| 82% |
| — |
| not modelled |
| $5.19−74% | 103ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fast paced while shooting to the rhythm. Creative solutions is necessary. Taking on the challenges is puzzling, be thoughtful on how to execute your movement. The guns you're using changes the overall style of playing. The power-ups grants a special condition that gives different potentials in effectiveness. However, you'll be getting lots of chances to upgrade. You can go for harder challenges. Powerful sets in levels can be selected, also choosing is the best way to finish and complete the game. Be aware of the decisions, it'll impact the variations of enemies you'll battle against.
The beginning of Rhythm Shooter game
걍심심할때할정도 세일할때사면재밋게할듯
Visuals - 6 out of 10. Music - 11 out of 10. AND a great shooter roguelike.
BPM is just straight up insane. The music? [b]Absolutely phenomenal[/b]. Every track just gets you going while you’re blasting demons. The game itself feels great too: movement isn’t sluggish at all (and that’s coming from a sweaty Octane main in Apex, so trust me. I [b]HATEEE[/b] clunky movement in FPS games, like Rust for example). It’s quick, responsive, and just feels right. The visuals might throw you off at first with those crazy effects and shaders looking kinda overbearing, but bro, once you get into it, they fit the game so well. It makes the game feel unique in a way you don’t really get anywhere else. And I don’t mean “unique” in the generic sense, this game actually [b]is[/b] something different. It's called a rhythm game, but that shouldn’t push you away. I don’t even think about it like that. I play it for the music, for the chaos, and for passing time by absolutely tearing through stuff. The rhythm part comes naturally. dashing, shooting, reloading.. it all just falls into place with the beat without you forcing it. And then the builds!! [b]BRO[/b]. the builds go crazy. You can make yourself so fast that you’re basically a blur and can’t even tell what’s going on. Or stack damage and delete bosses in like 4 shots while sacrificing speed and health. Or you can go infinite ammo with insane fire rates but low damage, just spraying nonstop. There’s so much in between too, and every run feels somewhat different from the last because of the amount of spells, upgrades and random layout (yes, every time you plat the game it randomly generates the dungeon, meaning speedruns are up to chace and skill. On top of all that, there’s a bunch of characters, all with their own weird mechanics. Some are easier, some are pure pain, but you can cheese a lot if you experiment. And if you think that’s all there is, nah—go try Hellish Mode with every single character. Especially ones like [b]Skuld[/b] (Loses 1 HP every quarter beat but gains 5 HP every time you shoot an enemy, forcing you to never stop and decide. you dont have that luxury here.) or [b]Herfjötur[/b] (Uses coins instead of HP and shields. Taking damage will make you lose half of your coins (yes there is coin management in the game too)). Those runs will humble you quick. [b]ESPECIALLY[/b] with [b]Sanngriðr[/b] where you die if you get hit even once. I like a challenge but [b]DAMN[/b] ts difficult. EDIT: ALSO you can have custom music, so literally any music you want if you follow through with the simple and easy tutorial using audacity. Literally infinite replayability So do I recommend it? [b]ABSOLUTELY[/b]. It’s epic music, sick gameplay and a unique style that keep you coming back. If you want something that feels like nothing else, then congrats, this is it. [i]Side Note:[/i] if you like the visual style of the game, try Devil Daggers. Also pretty cool, but not nearly as expansive when it comes to gameplay.
Классный ритм, жаль тебя под него ♥♥♥♥
guns go boom
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.