
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.4Kreviews | 90% | — | $4.5M |
| $29.99 | 171ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scamming Polish players with unfair regional pricing. Poles pay 2nd most in the world, just behind Switzerland and over 70% more than richer Japanese/Koreans, its insane. There is no logical reason for Poland to have such a high price.
A good roguelike is only as good as its balancing and this game lacks it severely. Runs were either dead on arrival or a complete curb stomp to the end with nothing in between. So when a fail can simply be blamed on bad luck, it makes it pointless to engage with the core rhythm mechanics to try and git gud. Otherwise, the gameplay is satisfying, the music slaps, and the beat guides the gunplay very well. I just wish they took their time with this brilliant concept and maybe featured a dedicated, well-tuned campaign. Regardless, I'm very excited to try out hellsinger and robobeat and see how they iterated on the formula.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
| $29.99 |
| 147ratings |
| 82% |
| — |
| not modelled |
| $5.19−74% | 103ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Judge this book by its cover: you shoot to the beat Its fun! Maybe a bit too much red though!
A game completely reliant on having good RNG before you're allowed to see the rest of it. Play Metal: Hellsinger instead.
On one hand, [i]BPM: Bullets Per Minute[/i] is a neat mix of FPS and rhythm gameplay. On the other one, it’s a terribly unbalanced roguelike that is also in dire need of variety. Throw all these in a bowl, and the end result is a soup with a couple of ingredients that shouldn’t be here… but, somehow the taste remains pretty darn good. After all, how can you go wrong with a game where you are in control of a Valkyrie that blasts monsters in Asgard with her shotgun, in sync with some fine heavy metal. [b]Rating:[/b] [b]7/10[/b] [url=https://www.cubed3.com/review/10035/1/bpm-bullets-per-minute-pc.html][b]Read Full Review Here[/b][/url]
i play this game every 4 months and its the best experience ever (except for playing sangrior)
Probably my all time fav roguelite game.
I can recommend this game to anyone who enjoys the FPS genre and if you like rythm games, even more so. Its truely the most engaging and fun game I played in a long time.
The concept of this game is really cool but it just ends up feeling annoying and unfair in my opinion. I have 100%ed every Souls and Souls adjacent Fromsoft game so I have no issue with a challenge, I just get aggravated when I am 20+ minutes into a good run and 2 tiny little imps with bombs that do half your total hp each walk up behind you and just immediately end your entire run from max health in an instant. This is on easy difficulty btw.
Lack of a tuturial or introduction. gun has limited range. Everything does same amount of damage, no between run progression. RNG based runs. Game doesn't reward time spent on it. Very hard to progress
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.5M | 8.9K | 76% | $19.99 | |
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| $4.5M | 5.7K | 62% | $29.99 | |
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| $1.4M | 3.3K | 89% | $19.95 | |
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| $1M | 3.3K | 86% | $16.99 | |
| $858K | 1.6K | 76% | $24.99 |