
Shape your citizen, forge your destiny and sculpt your world in this epic voxel sandbox MMO built on endless possibility.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About








Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 69% | — | $1.2M |
| $39.99 | 448ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lots of fun
New content maybe ?
Dont buy it its Dead
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Майнкрафт лучше...
Late to the party, but wow...an underrated gem in the voxel crafting genre!
yes its very fun game with multitude of planets which is very hard for a starter to get aquainted with all new recipee's and tools traveling mechanics portals ect,. but in all honesty I could say its 10/10 of course im struggle as a new player because all info are from this games launch year 8 years or something back so there isn't a lot of -players that you can manage to meet Generally speaking I feel that this game is like craftopia's successor in a sense but sadly in here we don't have gliders only grappling hooks and alchemy in a sense which lets craft speeding potions which makes life easier even tough I still don't started investing skill points in cooking running only one character I know it might be wrong move but I don't really have lots of time to sink in in order to manage multiple characters so in a sense its great game, but it has steep learning curve thats what I wanted to portray it
Just saw people are recommending this. At one point it was a good game full of potential and promises. A multi-world Minecraft with claimed land, fully online MMO game, that NEVER got the bosses or sweet content that was talked about. The shops we could make were cool, you could buy/sell things while offline, make portals between different planets/players bases, just to name a few features. I don't get how this tech failed as bad as it did. People were throwing money at them buying/renting private worlds just to close them and get new ones due to low gem concentration. From printing money to not finishing the game, how they screwed that up is beyond anyone.
i AM BEING FORCED TO TELL YOU i THINK tHEY dONE GOOD
The devs do not update this game nor do they care about the player base.
I have put over 500 hours into this game, and it has pretty much everything you want in a game. This game is a mixture of your standard MMO features like guilds, marketplace, crafting, and PVE with SURVIVAL elements like farming and building- with an emphasis on BUILDING. If you enjoy/enjoyed Minecraft and are looking for something a bit more complex/different, I highly recommend this game. I could not possibly think of a game I would recommend more. This is the perfect game. The building features in this game are pretty expansive, and the dynamic lighting, combined with the star-systems that move above you in the sky as you play/ build create a unique ambiance that makes the game feel more immersive while you build and explore. Being able to see a planet in the night sky, and open a portal to a different world is a really cool feature that sets this game apart from pretty much every other similar game I've played. On each planet, you will find resources made of different colors- so if you don't like the colors on your starting planet, start exploring the other planets until you find the color palette that you want to work with. While there is a dye system in this game, one other thing that sets it apart from others like it is that the search for the right tools/resources/palette for your build is often where you will start exploring, seeing other player's builds, finding inspiration, and interacting with other players. The color options for building blocks in this game are also expansive- with a variant tint, tone, shade or texture of any color you can think of. In addition to the standard building blocks, there are different "Chisel" tools that modify existing blocks into different geometric shapes- which is only further improved upon with the dynamic lighting from colored gleam blocks, which also come in any color you can think of, and can also be altered with the chisel tool. (My favorite thing to do in this game is use the different colored gleam blocks to build interesting light/water features, which diffuses/emits light in slightly different way.) There are many other notable features in this game, such as the skill system used for different activities and crafting options. There are several different types of crafting workstations used to craft food, brews, tools, weapons, higher tier crafting ingredients/resources, machines(workstations), and building blocks to keep crafting interesting as well. Certain tools and machines require a higher skill to craft or use. Farming in this game is relatively complex compared to other games like it, requiring skill points to sow certain seeds, and use certain tools. Additionally, combining specific blocks within your crop's radius will produce different yield effects in term of crop/seed ratios. A lot of the crops/resources you gather used to craft variants of food/brews/tools that produce specific stat/skill/XP buffs, so not much in the game ends up feeling obsolete. The only drawbacks that I can think of currently are that starting this game by yourself can be difficult- building and breaking blocks with low-level gear is grueling, and completing meteors to collect higher tier resources can be rather difficult to do alone as well, so I recommend finding a portal hub ASAP when starting new, and a group/guild that does meteor hunts for collecting the resources dropped by said meteors. Lastly- The only thing I find a bit lacking is the diversity in animals/npc/PVE. There are 3 types of aggressive monsters, 1 sometimes aggressive, and 1 non-aggressive monster/animal that you will encounter of several different variants, which does make things a bit more interesting, but also starts to feel a bit stale pretty quickly. I would love to see a feature implemented which adds more animals, and the ability to interact with/tame or gather resources from them without killing them, or a few more enemy types. Other than that, some cool updates or bugfixes I would also love to see: -A work station added that allows you to trace the origin planet of a certain color block/resource -A physical tool that replicates building patterns to make larger/repetitive builds quicker(similar to world edit in MC)- like a totem, but you load blocks in/can only be used on plotted land, maybe an undo feature. -A tool that helps count how many blocks have been placed for larger builds(altitude of the block you're looking at?) -An axe augment that destroys the remaining foliage from a tree once you've harvested the majority of wood, or base structure. -More XP/reward for farming. -Food, beverage, or items that make farming more beneficial/productive. (Maybe a scythe for harvesting?) -More crops and food recipes (maybe something like cheese or tomatoes so you can make tacos or pizza, or pasta variants with the wheat/meat/milk/fungi that already exist, or coffee/chocolate to make deserts for stamina/energy boosting effects lol). -A potion, item, or tool that makes underwater mining or building possible. -The ability to drink liquids from your buckets so you don't have to craft something to empty them. -A way to see/map which plots have been claimed vertically.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3M | 30.7K | 78% | $24.99 | |
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| $168.6M | 378.6K | 93% | $19.99 | |
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| $28.1M | 31.6K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.6K | 94% | $29.99 | |
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| $1.2M | 1.9K | 60% | $19.99 | |
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