
Shape your citizen, forge your destiny and sculpt your world in this epic voxel sandbox MMO built on endless possibility.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About








Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 69% | — | $1.2M |
| $39.99 | 448ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boundless, developed and published by Monumental, LLC, is an ambitious voxel-based MMO that merges sandbox creativity with expansive, persistent multiplayer worlds. It invites players into a universe of procedurally generated planets, each accessible through seamless portals, allowing real-time travel between distinct environments without loading screens. At its heart, Boundless is about exploration, creativity, and community-driven progress. It shares conceptual DNA with games like Minecraft and No Man’s Sky, but it offers a distinct identity by integrating MMO elements and a fully player-driven economy that encourages collaboration and long-term engagement. The game begins with minimal hand-holding. You're dropped into an alien world with a few basic tools, tasked with surviving, gathering, and eventually thriving. Players quickly learn the importance of beacons, which are used to claim and protect land from natural regeneration and other players. As you gather resources, craft better tools, and expand your holdings, you can sculpt the world to your liking—whether that means building a massive fortress, an intricate city, or a cozy workshop nestled into a hillside. Each action feels purposeful, and because the world is persistent and shared, everything you create contributes to the broader Boundless universe. What truly sets Boundless apart is its interconnected planetary system. Using portals, players can move between worlds with varying atmospheres, biomes, and resource availability. This sense of interplanetary travel is more than cosmetic; some materials are native to specific planets, encouraging exploration and trade. Establishing portal hubs or market towns becomes a community endeavor, with entire cities built around travel convenience and commerce. The economy is entirely player-driven, with shops, trading posts, and marketplaces created and maintained by users. Cubits, one of the game’s currencies, can be earned through gameplay or purchased, but everything—plots, cosmetics, and even skill resets—can be achieved without spending real money, reinforcing a fair and grind-rewarding system. Boundless does not follow traditional MMO tropes of quests or storylines. Instead, the player sets their own goals—whether that’s becoming a master builder, a merchant tycoon, a skilled hunter, or a portal network operator. The character progression system is skill-tree based and allows for specialized roles. However, a key strength of the game is that you can create multiple characters or reset your skills to experiment with different builds. This flexibility encourages diverse gameplay experiences and allows players to respond to evolving community needs. Graphically, Boundless offers a stylized aesthetic that’s vibrant and alien without becoming overwhelming. Its voxel-based design supports detailed constructions, yet the worlds feel organic and alive. Dynamic lighting, weather effects, and environmental details add to the immersion. Sound design complements the visual world quietly but effectively, supporting the game’s tranquil, often meditative tone. It’s not a fast-paced action game, but one that rewards patience, imagination, and long-term thinking. While Boundless has many strengths, it’s not without its frustrations. The onboarding experience can be daunting, especially for players unfamiliar with voxel crafting games. UI navigation, particularly in crafting menus, can feel unintuitive at times. The complexity of recipes, combined with the need to frequently travel between planets for specific materials, creates a grind that some may find tedious. While there is a strong, supportive community, the number of active players has declined over time, and newcomers may find stretches of the universe feeling underpopulated—especially when stumbling across vast but abandoned cities. Technical performance is generally stable, though not without hiccups. Pop-in issues, minor bugs, and occasional latency are noticeable, particularly on densely built worlds or near large portal hubs. These don’t ruin the experience but do highlight the challenges of maintaining such a large, player-built MMO environment. To Monumental’s credit, they have continued to support the game after taking over from its original developer, Wonderstruck, though updates are less frequent than in the game’s earlier years. The studio has maintained that the game remains live and in development, but a sense of slowed momentum has left some long-time players concerned about its long-term future. Despite its niche appeal and limited visibility compared to bigger titles, Boundless offers a genuinely unique experience. It manages to merge open-ended sandbox mechanics with community-driven MMO systems in a way that feels organic and meaningful. Its reliance on player creativity, persistence, and cooperation makes every achievement feel earned. Whether you're plotting trade routes between planets, laying the foundation for a colossal public structure, or simply enjoying the quiet solitude of building in a remote biome, the game supports a wide range of playstyles. For those seeking a traditional MMORPG experience with structured quests and epic loot drops, Boundless may feel directionless. But for players who find joy in building, exploring, trading, and collaborating within a living universe, it delivers a rare and enduring experience. It’s a game that rewards time investment not through flashy progression, but through the quiet satisfaction of contributing to something persistent and communal. In the realm of creative MMOs, Boundless remains a thoughtful and quietly ambitious title—one that deserves more recognition for the scale and sincerity of what it offers. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mittlerweile kann ich das Spiel nicht mehr empfehlen. Alles fing September 2018 an, das Spiel wurde von Wonderstruck veröffentlicht und auch die folgenden 2 Jahre mit Updates und Fixes versorgt. Alles suppi... Doch dann 2020 ging Wonderstruck für 2 Jahre weg, um bei einem anderen Titel mitzuwirken. Als sie dann 2022 wiederkamen, hieß es nur: wir haben das Spiel an Monumental verkauft. Und das war das Todesurteil für Boundless. Monumental saugt nur die Kohle der Spieler und hat es nicht geschafft, auch nur 1 (ein) Update innerhalb der letzten knapp 3.5 Jahre zu veröffentlichen. Auf dem Testserver ist ja ein Update vorhanden, was veröffentlicht werden könnte, aber das entspricht nicht den Vorstellungen vom neuen Dev-Team. Und wenn man im offiziellen Forum nachfragt, wie es denn weiter geht mit dem Spiel, werden diese Beiträge geflagged (andere können es nicht mehr lesen) oder der ganze Thread komplett versteckt von unqualifizierten Moderatoren. Das Spiel ist tot und wird sich wohl auch nicht mehr erholen nach dem ganzen Fiasko. Seit ca. 5.5 Jahren 0 (null) Updates, und es werden auch keine kommen. Monumental saugt weiter das Geld bis die Schwarte kracht. Und wird das Spiel dann fallen lassen wie bei den anderen beiden Spielen (Myth & Crow) vorher auch. Fazit: Finger weg, ausser ihr steht auf leere Welten, geschlossene Portale und tote Hubs...
This is everything Minecraft should of and could have been! The developers put their hearts and souls into this game and it shows. I really hope they find a way to revive this one!
Nice game, played before on ps4 and now started playing with my girlfriend on pc. really enjoying the gameplay. Dont understand why this game isnt booming with people..
If this game was free it would have absolutely exploded (and probably made more money from base builders than purchases). So many good systems; skills, building, shared areas. And GRAPPLING. I love Spider-Manning around. If they dropped a fat free update along with announcing it going free-to-play, I bet it'd trend immediately.
This GAME IS GARBAGE: when i saw this game it was ones Called Oort Online and i Loved it it was awesome to play explore and Adventure all around How ever i notes that the game has no Single play and i regretted it for buying it i was Hoped that this game would replace Minecraft but i was terribly wrong its a Joke and a Dumpster of a game and the biggest insult is that they changed the game from the beautifully Oort Online to the Dumb Boundless i didnt ask for MY games Name to be changed but those Scum of Devs did it anyway ♥♥♥♥ u Monumental LLC
lots of fun
This WAS a really fun game to play a few years back, but then they stopped updating it regularly and the player dropped significantly, so it's hard to recommend it at this point since it's in the abandonware category right now. If things ever got going again I'd gladly jump back in.
Dead game, original developers abandoned and sold it to monumental. Only empty promises. Game failed on launch with only ~1000 players. Currently there's like 30 people playing the game, not sure how many players are on playstation, but steam has only 30 players on steamdb. Game looks and plays good but there's not much to do really. Good looking sandbox but multiplayer only and multiplayer is dead as active players are only on the endgame planets you won't get to at start. Also I hate that you have to level up block placement speed, that seems ridicullous. I love the idea and I love the way the game keeps regenerating the unclaimed parts of the world over time, but that's about it. No bosses, no endgame except for meteor hunting. It's just a very good looking minecraft clone with 1/4 of the features. Old devs abandoned the game after it's first update (which was in 2020...) and new devs are probably looking for someone else to sell the game to. Last "big" announcment on boundless discord was an announcement of new game from monumental which got massively ♥♥♥♥♥♥♥ on and so they deleted it and kicked the moderator who posted it from the discord lmfao. And then, except for annual events and a server rollback, nothing happened. Game is great in concept but every dev or studio that touched it is trying to get rid of it. Harsh truth. Do buy only if you have friends that are willing to actively play the game with you. BTW It is possible to rent your own server, basically your own planet that others are able to visit as well, but this process has to be done throught the boundless forums and is expensive to say at least. I think these servers are the last thing that keeps the game alive. I think I'm glad the game is still around and I kinda want to return to it sometime. But I can't recommend it in it's current state.
This is a really good game with a big comunity with alot of heart. I really wish the devs/new owners would pick it back up and start making updates and new developments. I havent spent alot of money in game yet, my friends pretty much spoil me with loads of gear so i havent had to. But i could totally see myslef spending more money especially if the devs start makeing new developments to it! :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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