
The Ultimate Vault Hunter’s Upgrade lets you get the most out of the Borderlands 2 experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 10 → 18.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 312.5Kreviews | 90% | — | $25.2M |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刷刷刷
peak
SHOOT ME IN THE FACE! IN THE FAAAAAAAACE! DO IT! SHOOT ME IN THE FACE! FACE FACEFACEFACEFACE! NOW! BULLETS IN THE FACE! WANT EM! NEED EM! GIMMEGIMMEGIMME! - Face McShooty. [b] 10/10 Great game would recommend [/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese*, Spanish - Spain*, Korean, Traditional Chinese*languages with full audio support
| Free |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really enjoy this game, been playing it since xbox 360 days
Borderlands 2 - Matematiksel Kaosun ve Looter-Shooter Türünün Zirvesi Günümüzde yüzlerce "ganimet tabanlı nişancı" (looter-shooter) oyunu çıkıyor ama hiçbiri Borderlands 2'nin o eşsiz formülünü yakalayamıyor. Sadece milyonlarca silah sunmasıyla değil, oyun motorunun sınırlarını zorlayan mekanikleri ve kusursuz kötü adamıyla türünün açık ara şah damarı. 🟢 ARTILARI (Mekanik ve Anlatısal Derinlik) Handsome Jack'in Sosyopatik Derinliği: O, dünyayı yok etmek isteyen klişe bir kötü adam değildir. Kendi çarpık zihninde, Pandora'nın "kurtarıcı kahramanı" olduğuna içtenlikle inanan ve sizi gezegeni mahveden yozlaşmış teröristler olarak gören devasa bir narsisttir. Telsizden sizinle dalga geçerken hissettirdiği o kibir, oyun dünyasının en iyi yazılmış karakterlerinden birini ortaya çıkarır. Prosedürel Silah Mühendisliği: Oyunda "rastgele" düşen silahlar sadece sayılardan ibaret değildir. Silahın gövdesi Torgue (patlayıcı), namlusu Maliwan, kabzası Jakobs olduğunda; sadece verdiği hasar değil, şarjör değiştirme animasyonu, merminin sekme fiziği ve geri tepmesi de matematiksel olarak tamamen değişir. Bu sistem "loot" (ganimet) arayışını bir bağımlılığa dönüştürür. Oyun Motorunu Bükme (Sinerji ve Buildler): Karakter yetenekleri sadece hasar artırmaktan ibaret değildir. Örneğin Zer0 sınıfının "B0re" yeteneği, düşmanların "hit-box" (hasar alma) sınırlarını üst üste bindirip delip geçerek oyun motorunun hesaplama yapısını bozar ve devasa boss'ları tek bir mermiyle saniyeler içinde yok etmenize olanak tanır. Oyunu kendi kurallarıyla kırmak inanılmaz eğlencelidir. 🔴 EKSİLERİ (Yaşlanma Belirtileri ve Tempo) Eskiyen Gunplay (Silah Hissiyatı): Günümüzdeki Doom, Destiny veya serinin 3. oyununu oynadıktan sonra Borderlands 2'ye dönerseniz; silahların vuruş hissiyatı, düşmanların tepkileri ve nişan alma mekanikleri fazlasıyla "hafif" (floaty) ve eski hissettirir. "Slag" Elementi Esareti (Geç Oyun Safhası): Oyunun zorluk seviyesini en sona (Ultimate Vault Hunter Mode) çektiğinizde, düşmanlar o kadar yüksek cana sahip olur ki, hasarınızı katlayan "Slag" (mor element) silahlarını kullanmak zorunlu hale gelir. Bu durum oyun sonu "build" çeşitliliğini baltalayarak herkesi tek bir elemente mahkum eder. Bıktıran Beyaz Çöller (Yavaş Başlangıç): Oyunun ilk birkaç saati, o bitmek bilmeyen karlı bölgelerde (Sanctuary şehrine varana kadar) inanılmaz yavaş akar. Hikayenin açılması ve asıl eğlencenin başlaması için bu ağır tempoya sabretmeniz gerekir. 📜 SONUÇ Arkadaşlarınızla oynadığınızda (Co-op) kahkahalara boğulduğunuz, tek başınıza oynadığınızda ise mekaniksel derinliği ve Handsome Jack'in kusursuz yazımıyla sizi ekrana kilitleyen zamansız bir başyapıt. Puan: 9.5/10
much cartoon, such weapons, wow, so story line, very legendary.
i dont recommend purchasing anything that gearbox has fingers on, they are just scamming people and stealing the money, purchasing dlc's what u want, then for while u can use and then they pull out so u cant use the dlc's and u wont get ur money back..we need to put these scamming developers out of business, mass lawsuit against theft..im not giving that money just to get air (nothing)..i mean, im not giving money out for charity or just to have the pleasure to give money away and getting nothing in return..GEARBOX MADE A THEFT!!!
o haderax é um maldito, mas o jogo é bom👍
is good
ugh. don't waste your time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $648.3K | 3.7K | 65% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 27K | 75% | $39.99 | |
| $25.3M | 37.9K | 90% | $19.99 | |
| $25.3M | 15.2K | 80% | $21.99 | |
| $25.4M | 59.2K | 94% | $14.99 | |
| $25.4M | 128.4K | 97% | $9.99 | |
| $25M | 47.3K | 97% | $49.99 |