
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very quiet game, great atmosphere, lots of lore. I recomend to players that want to be a mythos librarian.
图管日常:读书看报搓材料,摸猫摸狗捡垃圾,以及购物收获做饭酿酒(?),各种分门别类整理屋子架子之类的……哦还有打工,为什么在游戏里也要工,原来是每年圣罗文信托给的那点赞助根本不够用(流泪猫猫头) 这么一看,完全就是魂质出门在外打拼,而我却悠哉游哉在家玩收纳小游戏,辛苦了,魂质!(x 哎!可是收拾书架和杂物架真的很有意思啊!什么九术登顶我不知道啊,我都二度降生了,来这儿不就是纯纯养老的吗( ゚ 3゚)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
伟大之术无需多言
前期坐牢是不得不品的一环而dlc也是不得不品的一环#你,图书管理员,去给我炒俩菜
比密教强些,但是舍弃了强力的表现感和强力的与世界交互感,而且也没有紧迫感,可惜的地方很多啊......
Seems like a lovely game with lots to unpack about how things work and what you're actually supposed to do. If I had more time, I would certainly keep playing. As it stands though, I don't feel like I want to invest more time in working out basic gameplay mechanics, let alone setting goals or figuring out how to play well
神作
挺好的。虽然还是没有什么有用的引导但探索起来比较容易也没有压力
挺放松的游戏,很喜欢那种各个步骤环环相扣的感觉,今天天气不错,我读了一本和今天天气相性对应的书,我在书里得到了一些技艺的同时还可以通过所读内容获取线索了解制作某物的必需品从而摸索出配方,这种感觉真的很棒☺️
整理/收集癖福音。这破游戏太好玩了就是那种我断断续续玩了两年还没玩完第一个档但有时间就想推一会儿进度。当然这也是因为我喜欢凑齐配方合成出来一个高级玩意的感觉。没玩这个游戏的时间我都用来收拾家了,因为有时我突然意识到我既然不舍昼夜地整理/归类我的赛博图书馆,那我为什么不干脆在现实里也这么干呢。但家实在是太难收拾了,我们还是来玩游戏吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $290.6K | 808 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.4K | 89 | 82% | $11.99 | |
| $1.2K | 6 | 83% | $5.00 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 8.2K | 95% | $14.99 |