
BOKURA is a two-player puzzle adventure game. Play as two boys who ran away from their homes and work together to take yourselves somewhere far, far away. Relive the friendship of your childhood through the journey of two boys.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Are you and I really seeing the world the same way?
An exclusively two-player puzzle adventure game that makes you question your reality.
*Players must communicate with each other to play this game. If you are not playing in the same location, you will need another communication method, such as voice chat. Before buying the game, please keep in mind that the game itself does not provide a separate communication method.

BOKURA is a puzzle adventure game that can only be played with two players. To play the game, two people must play on two separate machines.
While you have to work together, what you see on your game screens is completely different.
Even though the same character should be displayed on both of your screens, to one of you, they might look like an animal out of a picture book, while to the other, they might look like a robot. (The objects you can interact with might move differently for each of you too!)
You will need to talk to each other to find out what you can and cannot see. Work together to solve the puzzles and continue your journey.
You can play online in different locations while talking to each other over a call.
Player 1: A world of animals
Player 2: A world of machines
The game is a side-scrolling co-op puzzle adventure. You will be faced with a number of critical choices throughout the story which will lead your journey in different directions.

A unique feature of this game is that you cannot play it alone. You cannot play it singleplayer or with a computer as player two. It can only be played with two people—no more, no less.
As such, the very first choice you make in this game takes place before you even start: Who should I play this game with?
The total gameplay time is around three to four hours. While you play, you and the other player will need to talk to each other to understand what is happening, solve problems, and make important decisions together.


Two boys who run away from home encounter a dead deer. The sight of it causes them to faint, but when they wake up, the worlds they see are no longer the same.
One of them sees a world of animals, while the other sees a world of machines. Will the boys be able to find out what has happened to them and return to the world they used to be in?
tokoronyori
An indie game dev with a distinctive style that fills his games with originality and mystery. He is known for his 2016 hit game Hitoribocchi Wakusei (Lonely Planet). He created the two-player puzzle adventure game BOKURA as a member of the first round of Kodansha's Game Creators' Lab. He specializes in making experiences only possible through games with his characteristic game mechanics.
Have you ever wondered if the world you see is the same as the world everyone else sees?
BOKURA is a game about two boys whose worlds are no longer the same as everyone else's. When you play, you'll find that what you and the other player see are not the same either. I hope you'll overcome the differences in how you see the world and relive the friendship of your childhood through the story of these two boys.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−50% | 13.1Kreviews | 91% | — | $1.2M |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really loved this game. The visuals are cute, the music is beautiful, and the whole game feels so relaxing to play. It looks very childish, but the story and messages behind it are actually pretty deep. The mix of adventure, puzzles, and storytelling in this game is well done. If you’re playing this with someone, I’d really recommend finishing the whole game with the same person. You also need to play it 3 times if you want to see all the perspectives/stories, which I honestly think is worth it because each playthrough gives you different pov. Overall, such a wholesome game that definitely worth playing especially with your buds!
귀여운 캐릭터들과 이해하고 나면 슬픈 스토리, 몰입하게 되는 노래, 단순한 그림체에 아기자기한 게임 이지만 정말 섬세하게 잘 만들어진 거 같다고 느꼈어요 처음 하는 2인용 퍼즐 게임이었지만 잘 맞는 사람과 플레이 하게 되어서 너무 편하고 즐거운 시간이었어요 재밌는 게임 만들어주셔서 감사합니다 !
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Ukrainian, Spanish - Latin America, Thai +17 more
Hours played at review time, across 328 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute game. A smidge repetative. Good several hours of gameplay.
슲ㄷ프다.
전체적으로 전개속도가 너무 느려서 힘들었습니다.. 우선 캐릭터들은 귀엽긴 하지만, 걸어다니는 속도가 너무 느려서 '억지로 플레이타임을 늘릴려고하는건가?' 라는 생각까지 들었습니다. 그리고 플레이타임이 4.3시간으로 찍혔는데 이 중 2시간이 스토리인 것 같아요. 그림도 단순해서 스토리 진행할 때 캐릭터가 고개끄덕이는거 말고는 없는데 글만 계속 읽어야하는게 가장 큰 지루함 요소였던 것 같습니다. 그렇게 길게 스토리를 진행했으면 납득이 될만한 전개와 떡밥회수 같은게 있어야하는데 그마저도 잘 모르겠고 흘러가는 흐름도 너무 막무가내라는 생각이 들었습니다. 또한 개인적으로는 게임 플레이를 좀 더 기대했는데 플레이의 비중은 얼마 안되는 것 같아 아쉬웠습니다. 이건 스토리가 길고 지루해서 그렇게 느끼는 걸수도 있을 것 같아요. 하지만 플레이할때 퍼즐같은 것들은 다 신박하고 재밌었어요. 전개속도만 이렇게 느리지 않았다면 후속작도 할 의향이 있었을 것 같습니다. 그치만 솔직히 너무 느리고 답답해서.. 후속작은 안해볼 것 같습니다.
комментарий про "на подумать о жизни с альтушкой" был прав а если серьёзно, то игра японская в стиле японца: философия, завуалированный подтекст, драма, которая очевидна, но напрямую не говориться, события, о которых сожалеешь, друзья, которые были потеряны и т.д. задумка с разным видением персонажей очень классная!! замучились мы с подругой, конечно, потому что думать ночью - это тот ещё вид мазохизма; но в итоге прошли, офигели, пофилософствовали, вспомнили тех самых друзей из детского садика, с которым пути разошлись просто потому что однозначно рекомендую вечеркой поиграть под чилловую музычку в игре (хотя судя по тому, что видела моя подружка с её перспективе в моменте там не особо почиллишь). надо пройти ещё раз, а то мы открыли всего одну концовку, и судя по отзывам она самая такая нейтрально-положительная
Fun if you like 2-player puzzles. The ones in this game really force you to cooperate. The story was not here nor there, though.
小春...可能我一辈子都不会忘记你吧
那就让我们华丽地破坏它吧!推荐之。
太好玩了怎么没早点开始玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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