
Fight, fly, flourish! BLUE REVOLVER is a manic arcade-style shoot-em-up built for newcomers and psychos alike. Powerful special weapons cut through tough areas, while an adaptive difficulty system tailors the game to your skill level as you evade and counter a maniac environmental force!
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About
Ever feel like the world doesn't understand your talents? Mae is a rabbit-eared genius programmer, able to manipulate reality with a few keystrokes or - the more fun option - blow up large swathes of reality in one of her custom-built Devices. However, genius is never understood in its own time, and she's provoked a severe response from the environmental group "Blue Revolver". Command her defiant counter-attack over 5 stages of manic struggle, blast through hordes of enemies and go face-to-face with fearsome bosses.
DOUBLE ACTION OK! - After a long time in development, our much-awaited DOUBLE ACTION update has been released and is available to all players!

5 stages of heart-pounding struggle. Snowy mountains, hectic dockyards, nightmare bases and more...
Three playable characters, and 12 special weapons to choose from! Blocking bullets, clearing crowds, carving up bosses or milking points - the choice is yours.
Adaptive difficulty system - the game tailors its difficulty on the fly to your skill level. Or if you're weird, pick Parallel mode for a glimpse of the most the game can throw at you, including a "nice" surprise at the end.
Missions mode - 25 single-stage challenges allow you to build up your skills before going for the full clear! Take on strict survival and scoring challenges, or deal with slightly stranger things - experimental weapons, annoying giant bullets, remixed bosses and more.
XP-Mode - Score to level up! Unlock and master a set of oddball superweapons!
Flourish for high scores! Build up short chains and finish them off with the special weapon for big points. Score BREAK bonuses by picking apart bosses and big enemies in difficult ways.
Full original soundtrack by Qygen and Novaturtle - and tons of usable remix tracks by Exemia, Hyphen, MadDrift, Terranaut, Mitomoro, Blue Phoenix, ikaruga_nex and Aghast.
Full new DOUBLE ACTION soundtrack by Exemia and Hagane.
Online leaderboards and replays! Aim for heaven!
Unlock gallery art, remix tracks and other goodies as you play.
Screen scaling options (including portrait mode), rebindable controls, "kiosk mode" for parties or events.
All-new legibility options! Customize bullet colours, item transparency, background brightness/saturation to exactly your liking.
Play in super-smooth 120Hz mode!

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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great shmup for those of any skill level with the genre, plus a super satisfying set of scoring mechanics. Flexible difficulty means you're not likely to spiral multiple deaths back to back, nice for 1CC runs. Each character has a few different special weapons, some of them are really fun to use, like any variant of "big laser" for example. Extremely good for $15.
This game feels as fresh as it does familiar, inspired by the greats of the genre without feeling derivative. A brilliant entry point for anyone wanting to start their bullet hell journey and a damn good time for the already initiated. The controls are tight and intuitive, the visuals are gorgeous, the soundtrack slaps, the scoring system is compelling and cleverly tied to survival, and the amount and quality of extras and options is unreal. This was made with love by people who love shoot 'em ups. 11/10.
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Languages: English, Japanese, Russian
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly fun bullet hell with an all-time soundtrack. worth every penny
It's impossible to play this game with too many bullets
good asf shmup
recommending this for anyone getting into shmups probably the most fun entry point
i had high hopes for this game but i booted it up and it was a ped0 game and when i rebound the controls, THEY'RE HARD CODED and the dev hasn't fixed it after acknowledging it 2 years ago. you cannot bind controls to any default keys because they will be doubly bound (you cannot use arrow keys for shooting because arrow keys are hard coded to movement, how are you an arcade player and do something like this?)
Rad game.
Awesome :)
pewpewpew!
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