
Jet Lancer is a high-velocity aerial combat shooter where you duel enemy aviators, hunt giant robots, and defy death at supersonic speeds as you evolve from an unknown rookie aviator into a once-in-a-generation ACE pilot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so peak its like flying a jet but on crack while listening to such an amazing soundtrack that you need to listen to afterward. IT IS SO GREAT
If you were expecting something like Lûftrausers you came to the wrong place, the only similarities are aerial bullet hell gameplay, some control over your loadouts and pixel graphics. The game has a story progression and over 30 different levels with a handful of different objectives, although most of them end up being 'shoot down enemy plane'. Some of these missions are actually brutally difficult and some you have no idea whats going on with all the enemies and projectiles around the screen, combine that with no health regen and you getting downed in 6-3 shots youre up for a treat if you like challenges
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Simplified Chinese, Japanese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a great game with fun gameplay and an amazing soundtrack. the story and characters are also really cool. the bosses and all of the missions are really fun and well designed, except for a few missions. i completed mission 15 after many hours of suffering and i was thinking "thank god i dont have to worry about that level anymore. i hope i dont have to see another one like it". guess what i found 6 missions later? another timed mission! not to mention the fact that there was a higher goal. i hate to give it a negative review for this reason because i know how hard gamedev is and this is otherwise an incredible game, but it really drags the experience down and i cant be assed to beat this level, especially considering that it prb isnt the last.
I was sold before I even started a mission. The menu, the opening music, that background picture, the whole thing is just ♥♥♥♥♥♥♥ hype-y. This game knows what it wants to be and does it REALLY well. And the action is ♥♥♥♥♥♥♥ fantastic. No messing around, you just zip around the screen blasting everything to ♥♥♥♥ and timing your dodges to the frame. It's chaotic and somehow I can still follow what's going on with my old fart reflexes. Bosses are cool, dogfights are amazing, and after about 3 hours I was properly in flow. The one thing is you need to be an octopus (excuse my PS references, old habits die hard): L1 charges the special, R2 is thrust, L2 is the afterburner when it gets tight, X shoots (I never let go), and square is the dodge that has to be timed. That's a lot to ask finger wise. But I have no idea how I'd have done it better, so no complaints, more of an observation. I never understood why these games cram a story in, at least not one that tries this hard. A light hearted something is fine, but here I just dunno what they wanted to accomplish. I guess a writer friend needed a reference? The characters are supposed to be memorable and they're just not interesting. Whatsoever. Voice acting would have helped a lot, but I guess that's a budget thing. Then somewhere in the middle the other cadet from flight school turns up and starts rivalling Ash, and I actually started to like it. So it turned out to be at least something. The hitbox is weird though. Sometimes I fly straight through an enemy aircraft and sometimes it kills me. There was one mission where I had to rack up 30000 points on a timer, and after many tries I finally passed 30K and thought all good, and then some ♥♥♥♥ ♥♥♥♥♥♥♥ killed me and that was it, end of story. So I needed the points AND to survive. Stupid design. And mission 24's boss is buggy ♥♥♥♥♥♥♥♥, the hitbox goes completely random when those laser beams fire. 30 tries in I turned on accessibility, longer dodge window and half damage, because ♥♥♥♥ that. How do I know this game is good? My fingers ached. I was playing on the Steam Deck and after a few tries at a mission I noticed I'd been gripping the thing so hard that my hands hurt. And I'd sit down after lunch for "just a few minutes" and an hour later I'm still there, because restarting a mission is so effortless that nothing ever breaks the flow. My friend who is way more agile than me said even he couldn't follow what was happening on the screen and I was kinda proud of that. Flow state is real. The difficulty at the end is all over the place though. The last 10 missions were either S+ on the first try or grind it 50 ♥♥♥♥♥♥♥ times, drop to half damage, and then no damage at all for the final boss. By then I was tired and just wanted it over with. Also for some reason you can't dodge for a second after the afterburner, and that was my demise more times than I care to count. But up until that it was a ♥♥♥♥♥♥♥ fantastic ride. Music is top tier, art is ♥♥♥♥♥♥♥ amazing, gameplay is stellar. What a hidden gem. I never cared about getting S+ on anything, I just wanted to finish it, and now I want to go back and replay it properly and pay attention to the story. More like this please!
fun, great soundtrack, easy to pick up, story is average just skip
In response to a review that left a negative review because the get x combo in y time missions were too hard. It's funny. Back in the "old days" stuff was just ridiculously or unfairly hard, and we loved it anyway. Those missions are very hard. Fair hard, but very hard, real skill is required. AND I FEEEL LIKE A DANG WIZARD FOR BEATING THEM! THIS GAME IS SICK! I FEEL SO MUCH DOPAMINE RIGHT NOOOOOOW! Now THIS was why I loved Luftrausers, and Jet Lancer is a SICK and WORTHY successor. Look mommy! I'm flying backwards! WOOOOOHOOOOOO! (Getting "ACE" on a level beats the wildest of any of your wet dreams ever. Boss.) If you like having fun buy this game. It FEELS amazing <3
Niche game that easily fills the niche. It's nice to see Luftrausers iterated on with different mechanics. I appreciated the various enemies and the combinations that were delivered. The story is a bit silly and there's not really a ton of variety setting up your ship. If you like to try and overcome challenges and flying then this game is for you. The score attack levels are difficult and I was "stuck" a few times but I just needed to get good.
great game and the story was good too, but I'm extremely dissapointed with how the game ends. it was very underwhelming and I was hoping there would be second phase to the boss instead of the game just ending, unless it does ng+ which I haven't done yet. could also benefit from more module variety
Skies blaze with bright fire Fearless wings dance through the storm Freedom rides the wind
操作感はいいし面白いが、やらされる内容がいまいち…… ボス戦は面白い。ただ、ボス戦でも大技を撃つ際、長時間白背景になるとプレイヤーが飛んでいるのか、落ちているのかわからず避けている爽快感がなくなるため、演出面で問題があるようにも感じた。 また、モジュールがアンロックされていくが、特に新鮮味を感じる武装やMODが解放されることはない印象だった。 モジュールの開放によってステージの攻略が楽になることがほとんどなく、解放がアナウンスされても喜びが少ない。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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