
Terraform a dead planet back to life in this open world survival crafting game. Explore ruins, gather resources, print machines, drive modular vehicles, grow forests, biomes, and ecosystems. Create life and make it thrive with your own hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hi, I’m Thorin — the solo developer behind Blossom, also known as Pebbledust Games.
This is a project I’ve been building on my own, inspired by the games I grew up with — the ones that didn’t constantly hold your hand. You had to experiment, pay attention, and slowly figure things out for yourself. I wanted to bring back that feeling of discovery, in a calm, more relaxing survival experience where the main goal is simple: bring a dead planet to life.
So what exactly is Blossom?

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.

Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars’ resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.

Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.1Kreviews | 88% | — | $348.9K |
| $14.45−15% | 16ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
This game is great to play with friends.
Recommended!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348.9K | 424 | 75% | $14.99 | |
| $348.9K | 768 | 88% | $19.99 | |
| $348.8K | 1.2K | 66% | $15.99 | |
| $348.6K | 6.2K | 94% | $2.24 | |
| $348.5K | 1.5K | 76% | $14.99 | |
| $349.5K | 829 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 9K | 78% | $13.49 | |
| $459.1K | 528 | 83% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| $16.5K | 49 | 12% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great fun! A bit laggy at the end but so much fun to play!
A charming little gem of a game.
Nagyon jó kis játék ajánlom mindenkinek, ami számomra hiányzik belőle az a magyar nyelv
Kid/Family Friendly: 10 Drugs/Sex/Violence: None Ran Smooth on my system even into the endgame where there are more entities to be drawn. Short Answer Cute & engaging open world planet builder which I enjoyed & have no regrets buying or playing. If you enjoy a relaxing game where you bring a planet back to life with subtle direction & the freedom to build what you where you want, then I do recommend. Longer Answer... Playthrough on Normal Mode: .40 cents per hour played. Paid $12 USD took me 30 hours to complete on Normal Mode (also has Creative & Hardcore at time of review. 4 Player Co-Op arrives in 2 days at time of my review according to the Steam Store Page). The way I choose to play there was never a moment of waiting on the planet to catch up to me (yes, I know what planet it is, but no spoilers). i was always just even with the progress the systems I built were moving or I was behind & working to get even with where the various stages of progress were to move forward. There were a number of times the game was pumping out things so fast I didn't have a chance to really even build/use a lower tier item before I had unlocked a higher tier item, but this may be either my playstyle or in preparation for the Co-Op due out in a few days. If so, this should indicate they may want to tweak a few systems for single player mode, but this is a review for prospective players. Not as involved or complicated as something like Planet Crafter & not a production line simulator such as Satisfactory. You will not be making 1000 or even 100 of an item...i mean you could, but...this is not an assembly game nor are there mechanics in the game for it to be one. This is chill & just what I needed with an ending. A complete game....I can even see where they could expand on some features for a more expansive playthrough to build a longer experience, but this is not an unfished game.
I am really loving this game! Only halfway through and it's one of the most engaging games that I've played so far. The initial phase might be a little bewildering as to what is the objective of the game, but it's a lot like life where you're figuring out things by trial and error (and a little gentle signposting to keep you in the right direction). Just hang in there and you'll start to really get immersed in this world. 100000 / 10 recommend.
nice!
Je changerai mon avis si on m'explique ce que j'ai rater sur le crafting. J'ai fait ma base, jusque la ok, drone ok, storage, prod OK... et la il faut aller chercher une ressource loin (eau) et mettre une pompe a électrifier. Comment??? le crafter de la base a 60m de portée et on ne peut rien craft hors de cette zone ni deplacer un objet... donc comment on y va... soft lock parce que le principe de poteau électrique n'existe pas (enfin il y a un extender (rallonge) mais craftable et positionnable uniquement dans la zone du crafter donc utilité???? Voila un jeu dans 60m et du coup beh je ne peu pas poser plusieurs machine car elles sont immenses et donc pas assez de place et clairement créer des crafter uniquement pour gagner de la portée de craft c'est naze mais vraiment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.