
Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build and automate your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the 31st century, Space Trash Scavengers roam the cosmos, risking their lives for riches amongst the debris of an ancient war.

Build your Space Rig–a 3D raft with artificial gravity, power, trash processing, farming and defense. Craft the everyday food, fuel, weapons, ammo and space suit upgrades you’ll need to survive out here in the vastness of the cosmos. Automate your factory, using conveyor pads to deliver ingredients between your machines.
In space there is no up or down! Expand your base in any direction for the most efficient layout. Once you are equipped with the necessary fuel and a warp drive, you’ll be free to explore other sectors and continue your mission.

Circumnavigate tiny asteroids, fly between abandoned outposts, and board derelict spaceships as they orbit the system. Take caution, however, and remember to keep your jetpack fuel topped up–you’ll need it to get back to your Space Rig safe and sound!
Each salvage zone is a procedurally generated, dynamic, and ever-changing open world.

You are an employee for the galaxy’s number one waste disposal firm, stranded far away from home with a mission to clean the galaxy from the remains of a galactic war. Space trash is your main resource. Whether it is salvaged debris floating in space, advanced and rare tech from wrecked ships, or scavenged goods from asteroid surfaces, you’ll want to snatch it all up!
Recycle and refine it to produce valuable goods that will net a tidy sum on the Trash Exchange, and spend it to upgrade your kit. Use conveyor pads, splitters and more to automate as much or as little of the process as you want.

You’re not alone amid the wreckage. Alien bots patrol most sectors of space nowadays and they’ll be drawn to you as your operation expands.
You’ll need a steady aim, impeccable defenses, and an upgraded armory to protect your Space Rig from the dangers of these foes. Survival depends on your ability to defend yourself!
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kinda neat, fun for a bit, but yet another example of an early access product that went from version 0.5 directly to 1.0 when the devs got burnt out or realized the income was drying up.
Very unfinished and stale. And the AI trailer is pretty lazy. Seems like it had big plans but fell through. Wouldn't recommend and I usually love these types of games.
Fun enough at first but it gets really repetitive. Also, there are way too many types of guns that fill up the hot bar, making it so there isn't really room for anything else.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 of my current gripes: The game pauses when you're in any menu, meaning you can't spend your time crafting the things you need by looking through different operational blocks like the blueprint shop. The game limits your flight of speed via your thrusters so it takes forever to get anywhere, oh but don't worry there's an upgrade you get at some point to almost double it. For some reason, when you're flying, you lose speed, yet the small and large objects that are floating in space don't lose velocity. Find a better way to balance your fuel than forcing a player to slow down. Overall, great idea but the design is absolutely terrible and generally misses the mark in multiple areas. You should consider learning more about general game design principles. Your gameplay loop needs significant improvement before this can be rated well. Not even close to being worth $20 in it's current state. I'd pay $5 for it though.
had so much promise, but it is very much just repeatitive with no real story or aim other than jump to the next zone
I was hoping the game would expand or add more things, but it's a pretty repetitive resource collection game, with somewhat clumsy maneuvering (it's easy to get stuck walking on conveyer belts, for example). Worlds and freighters may be generated, but they don't have enough variety to feel different. I think the game left early access a little too early.
This is a fun game but I do understand the comments that the game was pushed into 1.0 release because the Dev's were bored or realized they weren't going to make any more profit on it. I was trying to root for the game but the ending is very much a slap in the face. You can see there were much more ambitious plans being laid out before basically being pushed out and abandoned. Overall sort of a Minecraft in space. I know some of the physics don't make sense, like having are resistance in space or being able to use a vaccum cleaner in space. Meh, I'm ok with it. These kinds of soft physics are more intuitive for our primeape brains. It is grindy but that is what a Minecraft-like game is supposed to be. Just understand that this is an abandoned game so don't expect any fixes or QoL changes. You have to accept the game as is.
Sadly I have to give this game a negative review, even though I liked it and completed it. It has some pretty massive flaws, that still make it feel unfinished. It was fun flying around, gathering stuff is cool. Fighting was okay but simple. The gravity felt nice most of the time. But now comes the bad stuff: 1. Item crafting. The worst offender. It starts okay but the further you get it becomes terribly hard and long to craft stuff, keep an overview and even know what to do and how to craft it. Without a picture of all crafting dependencies I would've given up. Crafting chains get up to like 8 items and all depends on another. Even right at the end you still need to start the basic crafting like steel or plastic. In theory you could automatize it or parts, but there are problems with that too. Mostly it's the need to put in the ingredients from your inventory into the machines. You can craft new items from a chest but not upgrade ingredients to the next item in the chain like glass to a mirror. That alone would fix the problems mostly. Or the possibility to craft late items with the basic ingredients it needs overall. Currently I had to craft for 20-30 minutes after every 2 gathering runs, which was basically half the time and it wasn't much fun. It's just missing a lot of QOL. 2. The game is quite repetitive. That mostly means quests, new systems and somewhat also enemies or the gameloop itself. It wasn't a big deal to me as I liked flying and gathering but it's still a negative point. 3. The game is too long for what it is. Somewhat similar to point 2. 4. Item upgrades mostly suck. Level 2 or 3 items are often very expensive and only slight upgrades. I'm looking at automizer, auto chest, fuel, medikit, some of the tools, turrets, blocks etc. I still used over half the level 1 stuff at the end, just more of it. It was basically not worth upgrading most things. Also funnily enough the flying speed mods are overpowered². That also saved the game somehow xD. 5. The end is 0/10. It could not have been worse. Sorry to say that. I can't recommend this game to new players but as I said, I myself still enjoyed most of the beginning and middle. The last 10-15 hours started to suck though.
This is a great game to just chill with, though I imagine if you up the difficulty and are just trying to get to the end it would be less chill. Me? I'm a hoarder. I am choosing the path that lets me gather as much as I can, and picking each spot clean, or near enough to clean. At time of review I am almost 100 hours, and I have yet to cross into the last two sectors. I have a few complaints, but nothing that is a big deal, and perhaps if I was moving forward they would be dealt with. One is availability of specific resources. If you are just trying to progress, I doubt it would be much of an issue, it just depends on your own personal goals. (I'm just saying, if the resources were given out a little better, it wouldn't hurt my feelings) I would complain about movement speed, but it's not that bad really, and as for my base, well, I built a Borg cube, and I just need to be happy with my life choices and think of it more as a stationary base until I am willing to give up the resources for top tier thrusters. The one thing that does really bug me is so many of the "farming" based asteroids are useless. Again, maybe there is a reason I will discover later, but you spend the time and fuel to travel to one only to discover that NO, there was nothing on the far side either. Rare resources is fine, no resources is just a waste of time. Hoping for better in the next sector, as there does seem to be a plan in progressing. Anyway, I am really enjoying this game. It's super chill but can keep you occupied, can be very satisfying, and is one I imagine I will come back to now and then when I want a more relaxing game.
I really like the mechanics and visuals in this game. Progression feels rewarding. It's worth your time to check it out if you enjoy space, crafting, and survival style games. Pro tip, don't give up on moving through space early if you run out of fuel for your backpack. It takes a bit, but it will recharge enough to slowly make your way back to base. Grapple gun, ftw.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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