
Combine your vampiric skills with the sharp edge of your blade in this medieval vampire hack‘n‘slay. Battle through hordes of monsters to restore your honor after you, a legendary and feared vampire hunter, have been turned into a vampire yourself!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Kreviews | 64% | — | $281.6K |
| $9.99 | 266ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bastante mas oxidado de lo que recordaba. La historia pues bueeeeeno, el combate pues bueeeeeno, eurojank de manual. Muy nostalgico eso si, y sus personajes desprenden un carisma increible. Desde que los millenials empezaron a escribir juegos ya hay pocas cosas como esta.
https://youtube.com/watch?v=A2GXtQM8064&list=RDVXNn3NCiGYc&index=13&pp=8AUB0gcJCZoBo7VqN5tD
Blood Knights is an action-RPG that attempts to blend gothic fantasy, fast-paced combat, and a dual-character system into a compact adventure, but the execution—while occasionally entertaining—struggles to rise above its limitations. The premise is strong: you play as Jeremy, a stoic vampire hunter who becomes unwillingly transformed into the very creature he once hunted, and Alysa, a confident vampiress magically bound to him through a blood pact. Together, they must reclaim the stolen Blood Seal and prevent a full-scale catastrophic war between humans and vampires. The setup suggests a story full of tension, moral conflict, and uneasy camaraderie, yet the narrative rarely capitalizes on its potential. The worldbuilding is thin, character motivations are often unclear, and the dialogue tends to drift between melodramatic and unintentionally comedic. Despite its high-stakes premise, the storytelling frequently feels rushed, as though large narrative beats are missing between scenes. The gameplay centers around hack-and-slash combat with the ability to switch instantly between the two protagonists. Jeremy specializes in close-range sword strikes and spinning melee attacks, while Alysa fights at range with rapid-fire crossbows, explosive shots, and elemental abilities. In theory, this duality offers strategic flexibility, allowing players to adapt quickly depending on enemy type or battlefield layout. In practice, however, combat tends to lean heavily on repetition. Most encounters fall into predictable patterns, and many battles can be cleared by mashing basic attack strings with minimal variation. The upgrade and loot systems promise deeper RPG mechanics but ultimately do little to change how either character feels to play. Equipment boosts exist more in concept than effect, offering minor stat tweaks without altering combat flow in a meaningful way. Movement and platforming form a surprisingly large portion of the game, and this is where Blood Knights tends to falter. Levels often require jumping across gaps, avoiding hazards, or navigating tight walkways, but the fixed camera angles and slightly stiff movement introduce unnecessary frustration. Mistimed jumps, disorienting perspectives, and sudden environmental deaths are common enough to break the pace of the adventure. Even cooperative play, which theoretically could elevate the experience, feels underdeveloped. While local co-op allows one player to control each character, level design doesn’t fully take advantage of this pairing, and the cooperative interactions feel limited to basic combat synergy rather than puzzle-solving or tactical interplay. Despite these shortcomings, Blood Knights does have moments where its ambition shines through. The gothic aesthetic, while dated, has a certain charm, with dark castles, moonlit fortresses, and cursed battlegrounds forming the backdrop for its short campaign. The vampiric abilities—such as draining enemies to heal or using telekinetic push-and-pull mechanics—add small but welcome bursts of flavor. When combat flows smoothly and the environment cooperates, the game can offer brief stretches of mindless, energetic fun. The short runtime, often around five to six hours, also makes it approachable for players seeking a quick, uncomplicated action title that doesn’t demand a long investment. Ultimately, Blood Knights feels like a game filled with ideas that never fully materialize. Its story hints at deeper emotional stakes but rarely earns them; its combat system gestures toward variety but settles into simplicity; its world appears atmospheric but is undermined by technical limitations. It is the kind of game that may still appeal to players who enjoy low-budget action RPGs, cooperative hack-and-slash experiences, or projects with rough-edged charm. However, those hoping for refined mechanics, narrative depth, or polished level design will likely find themselves wishing for more. Blood Knights succeeds most as a curiosity—a brief, imperfect adventure that shows glimpses of what it might have been, even if it never fully becomes it. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego es sencillo pero entretenido, se disfruta más en cooperativo, pero si quieren algo corto y entretenido lo recomiendo
To be fair, its actually a decent hack and slash game to play once, and of course there's a fit vampire companion for coop. Nothing special though, get it cheap.
有卡 有成就 没中文 嗜血骑士 在这款中世纪吸血鬼题材砍杀游戏中,将你的吸血鬼能力与锋利刀刃结合,展开激战。你曾是令人闻风丧胆的传奇吸血鬼猎人,却被变成了吸血鬼,如今要在成群魔物中厮杀,重拾荣誉。 本作由Deck13(《威尼斯冒险》《杰克・基恩》)打造,是一款热血动作 RPG,支持单人与合作模式: 单人模式可随时切换近战战士与持弩吸血鬼女郎 合作模式可与好友组队,联手对抗汹涌的邪恶军团 用毁灭性的近战与远程攻击击溃敌人,或施展吸血鬼能力,将敌人甩飞后吸食鲜血。 游戏特色 爽快的近战 / 远程战斗,搭配 RPG 养成元素 随时切换两名技能风格迥异的可操作角色 可甩飞敌人并使用吸血鬼能力吸食鲜血 支持单人游玩或好友合作闯关 利用吸引与排斥技能互动解谜 多选项对话会改变世界对你的看法 氛围过场动画演绎吸血鬼史诗剧情 包含160 种武器与40 种护甲部件可供收集
Хорошая старая игра в стиле экшен/РПГ, про две кровосиси - Джереми и Алису, которых связали вместе "страшным" заклинанием. Сюжет конечно не хватает с неба звезд, но возможность немного влиять на историю имеется. Джереми хороший боец ближнего боя, а Алиса - дальнего боя, но играть придется обоими персонажами одновременно, переключаясь на нужного персонажа в любой момент. Вообще игра получилась ОЧЕНЬ короткая, прям на один вечер и перегруженная кучей бесполезных механик. В игре есть торговец, у которого можно ничего не покупать, так как все необходимые предметы выпадут на протяжении игры. Прокачка параметров, которые тоже особой роли не играют, куча доспехов и оружия, на параметры которых ты вообще не смотришь, а просто одеваешь, то что лучше. Ну и вишенка на торте - это камера, которая поворачивается влево, вправо, вверх и вниз вне зависимости от вашего желания и смотрит куда угодно, но только не в нужную сторону, особенно классно когда прыгаешь на какой-нибудь уступ, а она делает кульбит в воздухе и ты отправляешь персонажа прямиком в могилу. P.S. Вообще один раз игру пройти можно и даже получить удовольствие, это как выпить очень старое вино, которое еще не превратилось в уксус, но уже на грани.
🎮 Review: Blood Knights "Um jogo vazio em história, gameplay e mundo. Só não foi pior porque foi jogado em co-op." 📅 Finalizado: 30/01/2026 🖥️ Plataforma: PC 🔥 Dificuldade: Hard 🤝 Jogado: 100% em Co-op Blood Knights foi, infelizmente, uma grande decepção. Eu esperava bem mais do jogo, tanto em gameplay quanto em apresentação, mas ele falha praticamente em todos os aspectos principais. A história é completamente sem impacto, mal contada e confusa — personagens surgem do nada, cutscenes não passam emoção nenhuma e o enredo simplesmente não engaja. A gameplay é extremamente repetitiva. Os combos praticamente não mudam do início ao fim do jogo, e o sistema de habilidades pouco se sente diferença fazendo com que o combate vire sempre a mesma sequência de ataques até o final. No co-op existe uma pequena variação por causa das classes (melee e arqueiro), mas isso não é suficiente para sustentar o jogo. As lutas contra chefes são um dos pontos mais fracos. Falta desafio, falta identidade e falta impacto. O boss final, inclusive, é tão fraco que mal parece um encerramento de campanha. O lobby/cidade, que poderia ser um ponto positivo, acaba sendo mais um problema. É um espaço relativamente grande, porém completamente morto, sem NPCs, sem vida, sem ambientação. Serve apenas para falar com o mercador e seguir para a próxima missão, passando uma sensação de vazio e descuido no design. O único fator que salvou minimamente a experiência foi o co-op. Jogar com um amigo rende risadas, principalmente pelas falhas do próprio jogo, mas isso não é mérito do Blood Knights em si — é o co-op que segura. No geral, é um jogo fraco, sem brilho, sem identidade e difícil de recomendar. Mesmo tentando gostar, não encontrei nada que realmente se destacasse além da troca visual de armas e armaduras. ⭐ Nota: 5 / 10
é muito gostosinho de jogar, pra passar o tempo é excelente.
Absolutely not! Unplayable it's stuttering and buffering at any resolution. You can't play in window mode so even that cannot help you. Besides it looks like a mobile game so anyways it is a crap. But I have had bought it while it was cheap so you know ^^
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.7K | 2.4K | 86% | $2.99 | |
| $281.5K | 485 | 77% | $19.99 | |
| $281.5K | 1.3K | 89% | $9.99 | |
| $281.8K | 1.3K | 85% | $8.99 | |
| $281.4K | 667 | 95% | $23.99 | |
| $282K | 427 | 77% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $3.1M | 7.7K | 83% | $14.99 | |
| $4.6M |
| 3.9K |
| 77% |
| $44.99 |
| $3.1M | 6.5K | 86% | $19.99 |
| $1.6M | 4.5K | 27% | $14.99 |
| $1.5M | 2.7K | 74% | $24.99 |