
Play as Lowe, a vengeful swordsman in a world shrouded in loneliness and despair. Wield your greatsword, slay monsters as a mortal.
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About
The Black Calamity sweeps across the land, bringing famine, plague, and monsters in its wake.
Five years ago, Lowe's younger sister Fiora was branded as “Calamity-Tainted” by the Blood Church and executed. From that day on, Lowe took up his greatsword and set out on a journey of vengeance.
Overwhelm enemies with your greatsword, chaining together combat styles such as Sword Dance, Heavy Slash, and Counter Sight.
Parry incoming attacks, create an opening, and strike when it matters most.
Step into a world steeped in loneliness and despair, standing on the brink of a storm waiting to be ignited.
Handcrafted pixel art brings this dark fantasy world to life, creating a unique and unsettling atmosphere.
Enemies are powerful and deadly. A single mistake can cost you your life—but they are not invincible.
Rise again and again, cut them down with nothing but mortal flesh and steel.
Due to my limited personal time and academic commitments, Blessing Part I is currently available.
PART II and PART III will be added to the game as FREE UPDATES once they are completed.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
直接绝望打,外界伤害还好,相对其他很多动作游戏而言这游戏的最高难度伤害还算低的了,但是你这……我都砍翻了两个boss你才出现格挡教学小纸条是啥意思?还有后面的村民,我不是猎膜人啊,不要用即视感那么强烈的武器捅我啊!我操你特么还拉斯帕加斯附体,寄生兽*3,前摇短就算了我闪身兜后都被劈到,可以的
瑕不掩瑜的短篇独立游戏.流程很短,小怪也就几种,但是好钢确实用在了刀刃上,作为一个偏动作元素的游戏来说,战斗的手感很舒服,攻击的连段和各个动作之间的衔接都很流畅,看得出确实是有好好的打磨这一块了.BOSS战和BOSS之间的你来我往也很有感觉.作为作者学业繁忙的情况下,独立开发出的作品,光是动作,战斗这一块就已经非常令我惊喜了,如果说朝露境界旅程是在游戏内容完整度方面我的个人独立游戏年度第一,那么祝福第一幕就是我个人动作方面的独立游戏年度第一.两个游戏都是单人开发者独立开发的作品,只能说非常令人敬佩了. 题外话:后续更新可以以内容免费更新,DLC增加一些无关紧要的内容来更新,比如原画集或是原声带.让愿意多支持一些的人有个支持的渠道.目前的体量还是符合目前的售价的,可若是更新了就过于物美价廉了.
[h1][b]像素黑暗风横板动作[/b][/h1] 《祝福:第一幕》是一款国产横板动作冒险游戏,由作者一人独立完成,扭曲之物席卷了大地,唯有手持利刃的主角才能荡除这一切。 游戏以像素风展开,整体呈灰暗色调,配合上连绵不断的细雨、无处不在的惨象、破体而出的瘆人怪物和假面黑衣的神秘组织,一个暗黑破败的世界展现到了玩家面前。 游戏的类型为横板动作冒险,角色手持一把长剑,可以切换重斩、看破、剑舞三大剑势,每套剑势都能带来重击和强力剑技的区别。 其中重斩势大力沉,范围广但攻击频率较低,看破相对来说比较灵活,连招后段附带后撤和突刺效果,剑舞则主打凌厉的压制,输出连绵不绝。 这套设计初衷挺不错,其意在碰到不同怪物灵活切换剑势来应对,但实际体验下来无论选择那种区别都不大,这个区别体现在怪物动作设计与角色技能的联动上。 建议三套剑势之间也可以加入联动效果,比如切换剑势后有短暂的无敌帧、吸血、攻速等加成,或是累积buff提高战力等,这种设计也是目前动作类游戏流行的趋势。 体验下来能感受到动作系统和各方面的青涩感,也能感受到作者的用心程度,10块出头的价格没什么可挑的了,可以一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Languages: Simplified Chinese, English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为新人来说,是个不错的开端,很期待后续的发展,由于是个人的制作,可能技术会有些许短板,但能看出作者的诚意,但能看出作者的野心。前文提到个人制作,技术受限,因此我们先暂且不谈技术(这不是短期能完成的优化),等后面稍微完善后再谈技术,就目前来说,我挺好奇剧情后续的发展,第一幕的确已经做到了提供舞台,让主角登场,引出悬念的效果了,因此我很期待后续,希望作者走出一个令人眼前一亮的故事,同时希望能看到一些特殊的支线来完善故事和丰富人物。
总体来说是款不错的游戏,该爽的地方很爽,打击感也在线。看到社区留言,也很惊讶作者一个人能做到这个程度。期待作者后续的更新
拼好魂你就玩吧,一玩一个不吱声,流程短,体验差,时间短,没存档,银河恶魔城和类魂究极缝合怪而且缝不明白(o゚v゚)ノ,有这12块你不如买套
未来可期
一个人能够开发到这种程度,已经是非常厉害了,甚至可以说已经比市面上很多横版动作类要强了。但有些细节还是需要打磨打磨(比如说操作衔接部分会有点bug),希望作者能够利用空余时间继续优化,然后加油开发新作哈~
好玩,不难,有意思
看破的反击要晚按才能打出来,不舒服。科斯孤儿的命中率有点感人,随便走就打不到想弹都难
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Players by region
Where this game's players are, estimated from review languages.
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