
Play as Lowe, a vengeful swordsman in a world shrouded in loneliness and despair. Wield your greatsword, slay monsters as a mortal.
Modeled estimate, not a reported figure. How we estimate →
About
The Black Calamity sweeps across the land, bringing famine, plague, and monsters in its wake.
Five years ago, Lowe's younger sister Fiora was branded as “Calamity-Tainted” by the Blood Church and executed. From that day on, Lowe took up his greatsword and set out on a journey of vengeance.
Overwhelm enemies with your greatsword, chaining together combat styles such as Sword Dance, Heavy Slash, and Counter Sight.
Parry incoming attacks, create an opening, and strike when it matters most.
Step into a world steeped in loneliness and despair, standing on the brink of a storm waiting to be ignited.
Handcrafted pixel art brings this dark fantasy world to life, creating a unique and unsettling atmosphere.
Enemies are powerful and deadly. A single mistake can cost you your life—but they are not invincible.
Rise again and again, cut them down with nothing but mortal flesh and steel.
Due to my limited personal time and academic commitments, Blessing Part I is currently available.
PART II and PART III will be added to the game as FREE UPDATES once they are completed.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]简介[/h1] 《祝福:第一幕 Blessing Part I》是一款横板动作游戏,作为一个学生的独立开发作品,游戏能制作出来并能正常发行,其制作惊艳和执行能力已经超越了大多数人。 [h1]动作特色[/h1] 作为一个动作游戏,个人独立开发作品并未在这方面进行缩水,除了一套通用的普工连段,还有重击的三种攻击架势,每种战斗风格玩起来感觉完全不一样,主要差别在重击的出手和频率上:重剑:势大力沉的三次连段攻击,尤其是最后一下的劈砍,敌人被打出硬直的时候嗨有点卡肉的感觉,剑舞:出手速度最快,攻击间隔攻速拉满,看破:有点太刀的见切的意思,带位移后撤步和蹭刀,适合追击和蹭伤害。把boss的架势条打满会出大硬直,可以打一波爆发,能处决的则处决。 [h1]辅助攻击手段[/h1] 还有两个远程攻击手段,一个是飞刀一个是探索过程中找到的手炮,有使用限制,使用玩后需要等到cd恢复,手炮满蓄一发能造成大量的伤害和架势条,就是手炮蓄力要点时间,需要看战斗环境和时机。游戏时长并不长,但我用的最难难度在被凯恩教做人,普通难度大概2小时能通。 [h1]总结[/h1] 正如冯骥在接受采访上所说的,踏上取经的路比达到灵山更重要,而且西天取经取了不知道多少次了,又失败了多少次了,看看沙僧在流沙河当妖怪的时候脖子上挂的骷髅串就知道唐僧光在他手中就死了多少次,这还没有说其他的妖怪。当然游戏的问题也是有的,地图设计没一点恶魔城的样子,基本上就是无脑往右一本道,还有一些提示文字和跳跃重复,在跳跃经过的时候经常会被提示字遮住人物。但我依旧乐观这个游戏的意义,无论是毕业拿这个成功的案例去投简历,还是继续在游戏开发策划美术这块继续深耕,都是非常的不错的选择,哪怕最终并没有选择游戏行业,也没关系,因为有那么一段时间只有自己知道,也知道痛并快乐没有浪费掉那段时光。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
左右脑互搏打BOSS心率120堪比跑1000米看的作者在旁边想抢过我的电脑玩
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款游戏非常好玩,怎么说呢,操作设计动作设计非常舒适流畅,boss难度较低适合新手游玩,但boss都很新奇,一个10g的游洗,剧情也有设计,音乐场景设计非常优秀值得游玩,通关时间也不会很长,也不用刷装备那些东西新手向的,还有隐藏boss 剧情提供探索, 我陈隐合非常推荐不服可以北郭桥弄真实我
感觉不错的克苏鲁风格小游戏,攻击流畅,剧情也没问题。但还是有些瑕疵。主要还是手柄和键鼠的操作设置,勉强能用,鬼知道打着打着才反应回来a键不是攻击键的救赎感,建议还是加个自定义。
不够好,不过作者只有一个人,还能要求什么呢 作者本身的潜力我是认可的,希望直接做新作
后续呢
没有存档,这点相当差评。什么时候有存档,什么时候再看改好评。 游戏本身素质不错,在90年代是相当能打的,类魂玩法,推荐。不能存档,估计也会添加成就,先搁置了。 药草用完了的文字提示错误,请检查。请尽快更新2,3,4章,摸摸。设置选项应当放在主界面,而不是要在游玩过程中设置。需要窗口模式。手柄需要震动,键位需要自定义。战斗需要相克性,如炮击对付重甲有特效;战斗还需要继续打磨,建议有体积碰撞;地形及怪物部署要刁钻,这可参考老头环。可推出手机版及英文以适应更多人群带来可能更多收益。
虽然简短 但打击感不错 缺点是boss招式过于单一 12块钱也差不多吧
Удивительная игра. Очень жду второй эпизод, надеюсь он будет таким же отлично развит в плане сюжета, гемплея, графики. 🛴🛵🚲🦼🦽
在别的号玩完了,虽然只有三个章节,但质量没啥问题,他的看破的招架好像还不一样,不差这钱的可以玩玩
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Players by region
Where this game's players are, estimated from review languages.
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