
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 881.5Kreviews | 96% | — | $811.6M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了我打不过挺好的
太好玩了
brabrissimo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $938.4M | 831.8K | 93% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.4K | 64% | $69.99 | |
| $432.3M | 273.7K | 87% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 185K | 96% | $49.99 | |
| $51.8M | 32.5K | 90% | $59.99 | |
| $127K | 224 | 47% | $22.74 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 13 markets collected
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #64 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
좋았던거: 생각보다 캐주얼 함 타 소울류에 비해 판정도 좋고 레벨업도 빠르고 자원도 퍼줌 근데 또 성장하는 맛은 있음 숨겨진 요소도 쪼금만 시선을 돌리면 찾을 수 있을 정도로 길이 크게 꼬여있지 않음 컷신스킵 안되는건 여러번 볼땐 좀 그런데 처음 볼때는 워낙 퀄리티가 좋아서 영화보듯 감탄하며 봄 약-강공 으로 이어지는 콤보가 주된 플레이인데 생각보다 타격감이 좋음 별로였던거: 사자성어나 불교용어에 대한 각주가 없음, '그뭔씹' 나옴, 뇌 빼면 안거슬리고 내 배경지식의 문제라고 합리화함. 자막크기조절 없음 <---- 씨발임 필드 자막 없음(적이 중국어로 꿍시렁거리는데 뭔소린지 알수가없음, 영어 쓰면 상쇄될듯) 패링 없음 (개인취향) 1막 막보스 밟기전에 쓴 리뷰임
falta
好玩的的黑猴使我的金箍棒旋转
玩过的第一款类魂游戏,体验下来是非常棒的,从去年开始玩,一路玩到现在,总是能给我不一样的体验
好,要是能自选难度会更好,剧情做的很棒很有深意,佛神仙其实也没那么光明,试问中国人气最高的角色是谁,当然是孙悟空,我玩这个游戏不止是因为这是国产的第一个大作,还有就是为了这猴子而来,最后大圣的云宫迅音响起的时候真的鸡皮疙瘩,很激动 优化不是很好,但是画质很棒,在第四回的隐藏地图和阳光照下的最后boss战的路上,景色真的很不错,很有那种专属中国的特色风格 最后就是难度有点高因为很少接触魂类游戏,后续作品希望能给个难度选项,出个黑神话悟空2吧,对抗天庭
画质挺好,识破手感很棒
Игра сделана невероятно красиво, впечатляет практически каждый пейзаж. Мне пока сложно привыкнуть к соулс-лайк играм, но начинаю входить во вкус. Главное что данная игра не такое дрочево как всякие дарк соулсы. Еще привлекает в этой игре то, что она сделана по знаменитой китайскому рассказу "Путь на запад", написанной в 17 веке. Хотелось бы побольше таких игр.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.