
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $809.7M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩
boss设计完全没有交互,打起来就看boss跳舞吧,跳完一段让你可怜的打几下,然后继续跳舞,我很好奇游科设计boss的目的是什么,如果只是想要设计一个很强很厉害很无敌的boss而忽略了游戏性忽略了玩家体验那么我只想说这谁都能做到,往无敌设计这谁不会呢,十几秒的连招外加无法反制的招数,跳到高高的让你凭感觉躲一个没有提示的技能,这谁不会设计呢,一个好的boss能在难的基础上感受到交互的乐趣,而不是打完想吃了一坨,感受到的完全是设计者的恶意,然后设计者还沾沾自喜说你看我设计的boss多厉害
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #98 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很想给游戏好评,但是制作人的态度让差评没有任何辩解。游戏本身半部神作,1、2、3章一章比一章精彩宏大,第4章也还行,然后没了,虎头蛇尾。为了发售赶工期也就算了,差评的是名利双收了也不回来做完,出个导演剪辑版威力加强版肯定都会买的,就是不做,就是烂尾。
Black Myth: Wukong me pareció una auténtica locura de principio a fin. Es uno de esos juegos que te dejan con la sensación de estar viviendo una aventura épica constantemente. Lo que más me impresionó fue lo fiel que se siente a la historia y la mitología de Viaje al Oeste, logrando adaptar ese mundo de una forma espectacular sin perder su propia identidad. Visualmente es impresionante. Los gráficos están entre los mejores que vi en un videojuego, con escenarios enormes, detalles por todos lados y una dirección artística que hace que cada zona tenga personalidad propia. Muchas veces me encontré frenando simplemente para admirar el paisaje. Otro de los puntos fuertes es la enorme variedad de enemigos y jefes. Prácticamente siempre aparece algo nuevo que obliga a cambiar la estrategia. Los combates contra los bosses son increíbles, tanto por su diseño como por la espectacularidad de las peleas. Hay enfrentamientos que realmente se sienten memorables y dignos de una gran leyenda. También me encantó el estilo de juego. El combate es ágil, desafiante y muy satisfactorio. Cada transformación, habilidad y mejora aporta nuevas formas de jugar, haciendo que la experiencia se mantenga fresca durante toda la aventura. Si tuviera que mencionar algo que no me gustó tanto, sería la sección de la Pagoda y algunas partes de las cárceles. Fueron las únicas zonas que sentí un poco más pesadas o frustrantes en comparación con el resto del juego. Sin embargo, son una pequeña parte dentro de una experiencia que me pareció extraordinaria. En general, Black Myth: Wukong superó mis expectativas. Su combinación de gráficos impresionantes, adaptación fiel de la mitología, gran variedad de enemigos y jefes, y un sistema de combate excelente lo convierten en uno de los mejores juegos que jugué. Para mí, es una obra espectacular que demuestra lo que puede lograrse cuando se combina pasión, ambición y un diseño de altísimo nivel. Estoy con muchas ansias de jugar al zhong kui , es una de las pocos estudios de juego que me logro ser uno de sus fanaticos y admirar tanto el trabajo con el unico juego que publicaron. 10/10
garbage
没意思,玩了十个小时感觉公式化严重,一直是打BOSS刷小怪
垃圾游戏,恶心人。
太难了,有些怪贼恶心人
算不上一个好的动作游戏,识破必须轻棍接重棍,还必须消耗一星棍势,实战中特别难打出来。要练非常久才能预判到,而且还只能躲一段攻击,很多怪物的攻击都是连续的,挡了一段挡不了下一段,还有轻棍只能打两下,第三下接识破就会僵直。对战boss完全没有手感。 法术也只是一个辅助,起不到关键作用,基本大部分时间都是肉搏,但肉搏体验又很差,boss动来动去很难锁定,蓄力重棍很容易空,很多时候识破之后接斩棍势都能空!再就是清小怪基本没有能用的东西,什么棍法法术都不好用,只能一个个的拉开打,体验贼差。 画质对显卡要求高,之前用3060ti玩都很难看,那个模型都糊成一坨。 五星的话只能给两星,地图壁画雕像这些美术部分不错,音乐也可以。就这两个地方了。
I had so much fun with the monkey and his long heavy shaft.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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