
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $809.7M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOTY ⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿ ⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻ ⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⣸⣿⡷⡇⠄⣴⣾⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⣿⣿⠃⣦⣄⣿⣿⣿⠇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢸⣿⠗⢈⡶⣷⣿⣿⡏⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄
Monkey
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #98 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了美术一无是处的游戏,剧情狗屁不通,地图设计的不如不设计,战斗系统更是集百家之短,能达成这个销量这个热度唯一的原因是沾了国产第一个的学生和反DEI的热度。你能看见这个评论的唯一原因是我过了退款时间不能退款,而我写这个测评的原因是我不但花了298预购,还要忍受这个垃圾在我库里碍我眼
整体来说还行 玩法有点少 第五第六章对比前面四章有点粗糙了 剧情不够爽甚至对人物的刻画也不足 光影的渲染优化对普通的用户还是不够友好有明显的光影分割线 其次也没啥好说的了毕竟国产的第一个大学生 给个支持吧 要是把价格没那么高 100多的话 我觉得还是能配的上的 200多让玩家看到后面的烂尾有点失望
宗教游戏
过誉了吧?
致敬传奇贷款史一游黑尸块悟空 出个实际片段能让国单粉下面流出水 又是贷款几几年TGA 又是拳打法环脚踢战神 又是弘扬中国文化 实则不如米小子的神女劈观 游戏内容假大空 国单野种意淫拿年度的产物 被小机器人踩一辈子头 也够好笑的^ ^
作为通关一周目的普通玩家,客观说《黑神话:悟空》是一款优缺点都很鲜明,但足够让人上头的硬核动作游戏,值得入手。 先说优点,画面和场景质感拉满,花果山的清幽、火焰山的燥热都刻画得很到位,改编的配乐很有代入感,战斗手感扎实,棍法连招和变身系统搭配起来很有乐趣,BOSS 战设计得很有挑战性,摸清机制后通关的成就感直接拉满。但也有不足,最后一个章节赶工痕迹明显,不过完成比完美更重要,优化还有提升空间。 整体而言,抛开国产滤镜,它也是一款合格的动作游戏,能感受到制作组的用心,难度其实适中,摸清机制后上手不难,适合喜欢东方题材、愿意钻研玩法的玩家,也适合想尝试动作游戏的新手。
依托答辩
Boss 特别难打,通关完全没有指引,乱七八糟的。 地图特别复杂,全靠自己摸索:该走的地方不让走,看着不能走的地方又非让你走。 Boss 根本没有办法打,没有后摇没有前摇,抓不到 timing。伤害高,血量还厚,尤其是那个虎先锋,一点都不好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $52M | 50.2K | 89% | $59.99 | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $616M | 1.2M | 76% | $39.99 | |
| $469.3M | 439.9K | 94% | $59.99 | |
| $458.6M | 368.2K | 64% | $69.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $426.5M | 942.9K | 97% | $19.99 |