
BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heya folks, Shaun here, and I’m finally back with a new review! I’ve been taking a bit of a break from completing games, hence the delay since the last one. This time, I’ve finished replaying the original release of BioShock by 2K Boston, 2K Australia and 2K. So, I’ve now completed both the original version, and the remaster, of this game, and I’ll admit that there are certain things that I like more in the original release, over the remastered version. The first is the lighting, which I feel captures the mood better in the original than the remaster does. The 2nd is the textures, which I feel highlights how wet the world is supposed to be, given that Rapture is underwater and leaking. This is something that was lost when they updated the textures in the remaster. The original release is not without it’s problems however, and there’s quite a few annoyances to deal with ranging from crashing every 40–60 minutes to audio cutting out when you perform certain actions. I also still think the final boss is super lame in this game as well. Gameplay-wise, I think the game is a lot of fun, despite the issues it has. Running and gunning your way through the desolate halls of rapture while filling splicers with lead, or clonking them in the face with a wrench is quite satisfying. The splicers also become quite the bullet sponges in the late game, but their AI doesn’t get any better, so they’re still pretty easy to put down depending on your difficulty level. I largely used the wrench to defeat the splicers. First shoot them with the freezing plasmid then whack them with the wrench to take them out in one hit. Fighting the Big Daddy’s is still as thrilling as ever as well, in most cases anyway. Some of them go down pretty easily, but most of them put up a good fight, especially in the latter stages of the game. The final boss leaves a lot to be desired though. You can just blast him with the chemical thrower and have him defeated in less than 1 minute and 30 seconds. He barely puts up a fight, and it’s honestly kinda disappointing considering the rest of the game’s enemies put up a better fight than he did. Graphically, I think the game still looks quite good. The lighting effects really add a lot of ambience and atmosphere to the game, that I felt was kind of lost a bit in the remaster. That said, the game is nearly 20 years old at this point so, it doesn’t look super impressive, but for a 20 year old game, it looks pretty great for its age. It’s also worth mentioning that the game, unsurprisingly, doesn’t play nicely with an ultra-wide monitor. It zooms in too far if you set it to 2560x1080, so it’s better to limit the resolution to 1920x1080. I also played it in windowed mode, and used Lossless Scaling to fix it to 16:9 aspect ratio because my monitor auto-stretches the image to 21:9 aspect ratio, which looks awful, and I personally hate that feature. Audio-wise, it’s very good as well. The atmospheric sounds, and background noise is pretty phenomenal still. I honestly think it sounds better than the remaster in some cases as well. The only downside is that it requires you to manually tweak some ini settings and your system sound settings in the control panel to get to work properly. Even then, the audio doesn’t always work very well. I noticed a lot of auditory bugs in the game that include audio cutting out when reloading/firing a weapon, or audio crackling when activating a shop. Also, if you don’t perform those manual fixes, the game will have no audio whatsoever when you’re in game. So, the game loses some points in the audio department. Performance wise, the game has a lot of stability issues on modern PCs. The game crashed on me 5 or 6 times throughout the course of my 5h playthrough of the game. It always crashed in 40 to 60 minute intervals, and usually when opening a shop menu. There was one crash right at the end of the game when it tried to load the final boss fight as well. Thankfully I’d saved it just before that point because I had a feeling it was going to and did not want to do that annoying escort section again. The crashing was definitely the worst part of the game, and there were times when I had to do an entire section or half a section over again, so I started saving the game every few minutes so I wouldn’t have to keep redoing everything. The game loses a few more points for the crashing as well. Overall, while I did find the game fun, I feel like the many issues that I encountered have left me a little mixed about the whole experience. The game has aged so-so, and playing it on a modern PC introduces more issues than I feel is worth dealing with in order to replay it. So, if you have a modern PC, I recommend playing the remaster instead, it has less issues that you’ll need to contend with, and I had none when I played through it in 2023 by comparison. In the end, I’ve decided to give the game a 5 out of 10, which is average. Without the issues it’s closer to a 7.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aqui está a análise de BioShock, mantendo o estilo limpo, direto e focado no que torna o jogo uma obra-prima: Mini-Review: BioShock BioShock é muito mais do que um jogo de tiro em primeira pessoa; é uma experiência narrativa e artística que marcou a história dos videogames. Ambientado na cidade subaquática decadente de Rapture, o jogo mistura ficção científica, filosofia e uma atmosfera de distopia de forma brilhante. O que o jogo tem de bom: Ambientação e História Inesquecíveis: A cidade de Rapture é uma das ambientações mais icônicas já criadas. Explorar as ruínas subaquáticas de uma utopia que deu errado, enquanto descobre o que aconteceu através de gravações de áudio, é fascinante. A reviravolta na trama principal é uma das mais famosas e bem executadas dos jogos. Combate Dinâmico e Criativo: A jogabilidade brilha ao permitir que você combine armas de fogo convencionais com os "Plasmids" (poderes genéticos que disparam eletricidade, fogo, telecinese, etc.). Usar o cenário a seu favor, como eletrocutar inimigos que estão pisando na água, torna o combate muito divertido e estratégico. Os Splicers e os Big Daddies: Os inimigos comuns (Splicers) têm personalidades bizarras e assustadoras que mostram a loucura da cidade. Já os confrontos contra os Big Daddies para decidir o destino das Little Sisters geram momentos de pura tensão e dilema moral. O que deixa a desejar: O Sistema de Hackear: O mini-game estilo "Ligados no Encanamento" para hackear câmeras, torres e cofres aparece com tanta frequência que acaba quebrando o ritmo da ação e ficando bem repetitivo depois de algumas horas de jogo. Combate Final Apático: Depois de uma jornada inteira com tanta profundidade e genialidade, a batalha contra o último chefe é bem genérica e decepciona um pouco se comparada ao restante da campanha. Veredito Mesmo anos após o seu lançamento, BioShock continua sendo um título obrigatório. Ele prova que um jogo de tiro pode ter uma jogabilidade extremamente divertida e, ao mesmo tempo, entregar uma crítica filosófica profunda e uma das melhores narrativas já contadas na mídia. Nota: 9.5/10
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Would you Kindly give this game a try? One of the best stories ive ever played
Would you kindly play this the game is absolutely amazing
Lembrete pra mim mesmo: "Todos fazemos escolhas, mas, no fim, nossas escolhas nos fazem."
Tengo talasofobia, me encanto
juegaso
Я встретил своего ОТЦА. 10 ОТЦОВ из 10
Absolute Cinema
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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