
In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 20 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Стара добра класика з неповторною атмосферою та шармом. Гра яку обов'язково треба пройти та відчути цей двіж в ретроспективі.
Amazing game, almost as good as the OG
its peak
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
грейс дочь шалавы
太多闪退
Я первый и второй Биошок проходил лет 10 назад и было довольно интересно пройти заново. Графика и дизайн локаций превосходен как во всех биошоках. Стрельба во второй части намного лучше ощущается чем в первой, но прицелы так и остались неудобными. Самый высокий уровень сложности здесь ощутимо проще чем в первой части, возможно, из-за одновременной стрельбы и использования плазмидов. Шмотья, патронов, аптечек, шприцов евы навалено по всем локациям просто ВАЛОМ. Что никогда не нравилось в биошоке так это шариться по всем углам. Мошна нуднейшая. Я так где-то и не нашёл какие-то аудиозаписи. Хотя бы нарыл все станции улучшения оружия... О сюжете особо сказать нечего. Он есть. Не особо пойму почему и в систем шок и в биошок стандартно есть медблок, рынок, тюрьма и психбольница. Но локации очень насыщенные, прям пустых или скучных не заметил. Какой-то страшной кишкодавки тут нет. Даже как-то сдержаннее всё, чем в первой части. Что даже удивительно, ибо нам тут какой-то ШОК совали. Лучше бы вместо горы плазмидов не ограничивали бумажник, ибо деньги тут решают намного больше чем плазмиды. По крайней мере тут можно больше денег таскать. За отсутствие в стим версии русской озвучки и текста минус. Профессиональная локализация существует, но в ремастер не внесена... В целом всё хорошо.
打完一代全成就后,也尝试了按照社区指南打完二代。 二代的差评集中在闪退,个人按照其他评论做法,右键点击游戏属性,设置启动项,在里面输入-dx9。不过共计仍然闪退了7-8次的样子,不过还在接受范围。 二代,主角上来就是大老爹,感觉游戏核心有两个,1--干掉其他大老爹,2--在小妹妹采集时,开始阵地战护卫。这也是其与一代不同的地方。不过个人很难评价一代和二代哪个更好玩,感觉各有千秋,二代在游戏性上不能算是一代的延续,而算是走出自己的风格。但是有一说一这个大老爹真的很弱鸡,跟大老弟差不多。 剧情走向方面,二代区别于一代。一代是坐潜水舱到下一关,还能随时传送回来,二代坐火车一直前进,到了下一关就无法回到上一关。所以在二代完成成就时,更需要格外仔细。而考虑到二代的特殊性,感谢制作组,居然没有要求日记全收集,只要收集100份即可,而全程貌似有126份日记需要收集。反正参照指南的话,应该不会错过成就便是了。 故事方面,二代应该也是比一代更为优秀的,主要是,我好像没太弄明白一代讲了什么故事,相比之下二代就更一目了然。最后主角会遇见女儿,女儿一直饱受折磨,但最后仍然作出人性的选择,这也是值得嘉奖的。 DLC密涅瓦之室,感觉游戏性上并不逊色于本体。但是貌似更难?明明我打的是普通难度,但最后资源却格外紧张,所以当机立断,选择了重打一遍; DLC守护者试炼,本来认为是无聊的成就,但上手后才发现并非如此--它利用本体各种场景,让玩家在小妹妹采集时,利用有限的枪械和体质进行保护。所以个人强烈建议新玩家在游玩本体前,可以尝试本dlc,这样对枪械和质体也会一定的了解。 然后我没想到,飓风陷阱居然才是本体最强的质体--玩家可以安装飓风,吹起敌人,3级飓风,甚至可以安装在墙上和天花板,顿时让游戏性拉满。良心的是,飓风陷阱没有任何数量和时间限制,你只要在一处安装了飓风,只要它没被触发,就一直不会消失。想想我打本体最高难度时有多么苦手,如果早让我遇见飓风陷阱,本体基本就是横着走了!
jogo parecia muito bom mais essa desgraça fudida crasha muito
I love it when you call me Big Poppa
still a great game. creepy little girls, awesome enemy's. great story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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