
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 145.8Kreviews | 93% | — | $92.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Her zaman bir deniz feneri vardır, her zaman bir adam vardır, her zaman bir şehir vardır" Bu cümle oyunu hatta tüm evreni özetliyor. Elizabeth bize evrenlerde bazı şeylerin değişebildiğini (değişkenler), ancak bazı temel taşların hiçbir boyutta asla değişmediğini (sabitler) anlatır. Mesela bir evrende şehir gökyüzündedir diğerinde sular altında ancak ne olursa olsun hikayenin iskeleti aynı kalmak zorunda. Şimdi ilk başta söylediğim cümleyi inceleyebiliriz. Deniz feneri, her iki dünyada da kaçışın, ütopyanın giriş kapısıdır. ilk oyunda deniz fenerinden rapture'a iniyoruz ve infinite'te ise columbia'ya yükseliyoruz. Her iki oyunda da borçlarından veya geçmişinden kaçmaya çalışan, bir ütopyaya adım atan ama sonunda o ütopyanın yıkımına sebep olan ya da piyon haline gelen bir adam vardır ve kısaca her zaman bir şehir vardır. Oyunun felsefesi de tam bu noktada zirve yapıyor. Kaderin kaçınılmazlığı... [spoiler] Seçimlerimiz ne olursa olsun, insan doğası ve hırsları aynı kaldığı sürece tarih tekerrürden ibarettir. Booker ve Elizabeth hangi boyuta geçerse geçsin, kaç farklı karar alırsa alsın; bir adamın hırsı ve trajedisi her zaman o deniz fenerinden girip bir şehri felakete sürükleyecektir. İşte finalde Booker'ın kendisini vaftiz suyunda boğdurmaya razı olmasının sebebi de budur: O adamı (sabit değişkeni) hiç var olmamış kılmak ve bu sonsuz döngüyü en kökünden kırmak. Bu sayede comstock hiç var olmadığı için oyun boyunca beraber olduğumuz elizabeth hiç var olmamış olacak ancak comstock kızı hiç çalmadığı için o kız öz babasının yanında Anna DeWitt olarak yaşama şansına kavuştu [/spoiler] (Oyun erken aşamalarda biraz angarya hissettiriyor ancak sabredince meyvesini alacaksınız)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $90.2M | 105.8K | 86% | $39.99 | |
| $89.3M | 395.4K | 97% | $13.99 | |
| $96.8M | 96.8K | 94% | $59.99 | |
| $96.9M | 224.8K | 56% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 32.2K | 94% | $19.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
maldita obra de arte 3
Madalya: Platin.
ABSOLUTO CINE
...
Шедевр своего времени в плане сценария, уже ставший культовой классикой на ровне с первыми двумя частями. Моё второе или третье прохождение и каждый раз, как первый) Что еще сказать, в сердечке навсегда))
Как ходилка-стрелялка рекомендую.Но сюжет я особо не понял, особенно концовка бред какой-то.
This is Perfect so Absolute cinema You must play this game before you die
This game puts a Handyman in front of you and suddenly the games shooting is moving like an invincible wobbly edit.
NG+下さい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.