
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 145.7Kreviews | 93% | — | $92.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1473 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В отличии от 1 и 2 части, эта мне ♥♥♥♥♥♥ как зашла. Боже мой ♥♥♥♥♥, что это вообще было... Давно я таких ярких эмоций не получал... И хоть в игре были душные моменты, в конечном итоге вышло отлично. Однозначно рекомендую
This game did not live up to the trailers/showcases, this is like the Half-Life 2 beta if the final product was a bit worse, it's almost as if it's a whole different game compared to the trailers. This is definitely the weakest game in the BioShock series, the atmosphere is a drastic change from the dark dystopian world to more of a brighter and less depressing world. The story got confusing a little over half way through the game and by the end of it. The 2 DLC's that take place in rapture felt a bit too fast and rushed, I mean, yeah they were pretty decent but it felt like the same game but just a different plot and map, I may be nitpicking but this game was very disappointing. The gameplay felt the same throughout the playthrough besides some parts, it was more shooting and running. BioShock Infinite removed one of my favorite features from the original BioShock and that was the hacking minigame, it just got replaced by a vigor, which yeah, it makes it way more easier but I liked having to a quick puzzle to get a turret on your side, it felt rewarding which as in this game, you just press right click on whatever machine and it becomes your friend for a minute. If this game was somewhat like we were promised through the demos and trailers then this probably would've been the best BioShock but instead, we got a generic FPS, this game just doesn't even feel like a bioshock game as it removed the survival and "horror" aspects of the first 2 bioshock games but it adds a little bit of a lore to the first game and setting up the events that happen in it, but that's only for the DLC. I would only really recommend this game if you REALLY like the BioShock series but this game was mostly a bit boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шедевр! Впервые прошел в 2014, с удовольствием перепрошел в 2026. Все еще приятные и ламповые впечатления как от визуала, так и от геймплея. Ну и конечно же шикарный сюжет. Пришлось еще гуглить и читать всякие объяснения, ибо сам не до всего допер даже после второго прохождения)) хотя я и первое то уже напрочь забыл :D В общем даже в 2026 рекомендую + есть ру озвучка с ру текстурами, у Элизабет голос там приятный) Ах ну и да да...Элизабет все еще вайфу :D Если кому интересно, проходил на стриме, [url=https://live.vkvideo.ru/en0tan/playlist/c7aee369-20dd-4022-be1f-ce235920569e/video/47161290-9054-4417-a178-ab1c90893c94] записи втуть [/url]
The most "whatever" game I have ever played.
Не знаю чем этот высер может нравиться людям, игра откровенно посредственная, как и все её предыдущие части. Первый BioShock хоть как-то оправдывает дата выхода оригинальной игры и то, что в те года геймплей игры с хождением по одни и тем же локациям и их зачистка с горем-пополам интересовали людей, то сейчас в это просто банально не интересно играть, механики игры скучные как и сюжет и из этого смогли высосать 3 части игры, где сюжет и механики кочуют от серии к серии. По акции можете спокойно брать в друг вам зайдёт, но в 2026 году, шутер в котором ты бегаешь как в DOOM с посредственными механиками и сюжетом, думаю вам не понравится.
I have a bone to pick with Bioshock: Infinite, I think it's hugely overrated and gets way more praise than it deserves. After recently playing through the entire Bioshock franchise on PC, I can confidently say this game is the weakest in the series. We'll start with the good, because there is some. Columbia is beautiful, the setting starts off compelling, there's a recipe for something good here. There's auto-saving too, which is great if you don't know what a quick-save is. Sky-hooks are fun, at least for a little while. There's plasmids, or vigors if you want to insist they're different. You can eat food straight from the trash while Elizabeth yaps about how much she loves Paris. You can be certain you'll never miss what's going on in the story as every single character including Booker loves to loudly narrate every single inner thought to the player. Now onto what I don't like, if it wasn't obvious there's a *lot*. First and foremost: This is NOT an immersive sim, its a bog-standard 2013 cover/shield shooter. Yep, you have the Halo shield, can only carry two weapons. Plasmids were dumbed down to a kindergarten level, and fun imaginative weapon upgrades have been turned into "25% more damage." Manual saving is gone, now you only get auto-saves and you have to deal with it. The DLC loads you up with free upgrades right at the start of the game that feels like cheating if you take them, not to mention the "golden gun" upgrades that look awful and make your weapons stronger for some reason. I think what irritates me most of all is how the open landscapes and enemy design lead to some of the most boring shooter gameplay I've experienced in a long time. The world is big and open, which sounds great on paper except all of the enemies are some variation of "guy with a gun" that shoots you with hitscan from far away as soon as they see you and chips your shield and health down. There is no way to avoid damage in this game outside of cover, which there is often very little of. You don't get to play aggressively or move around a lot because as soon as your shield goes down you're stuck sucking your thumb behind a wall waiting for the shield to recharge. I wouldn't say its hard, but its annoying and aggravating. You are actively punished if you want to do anything fun or creative, your only options for creating breathing room are plasmids. The skyhook is there too, I suppose you can use that but don't think you aren't going to get shot up in the process. Coming to this game after Bioshock 2 is just so jarring. Now for the story and writing, in one word: yikes. Everything completely falls apart about half-way through the game when it starts to really cram the multiverse nonsense down your throat that its been dangling in front of you since the start of the game. The "choices" the game pretends to present you with are meaningless, and then it has the audacity to smugly pretend that "the illusion of choice is the point!" Really thought provoking, now if only Booker would stop reading every street sign out loud and boorishly expressing how I should feel about everything happening in front of me. There's no better way to describe this game's story than "head up its own ass" or better yet, "insists upon itself." I don't get it. The voice acting and dialogue is frequently groan-inducing, the story treats you like a child who has never read a book before, and the gameplay is exactly what you come to expect of a game from the 2012 era. Everything in this game feels half-baked, rushed out the door, and infinitely mediocre. EDIT: I finished the DLC and my opinion remains unchanged. It has all of the same problems with the original game. I will hand it to Burial at Sea part 2, they tried something different and it was novel for a little while but it still had plenty of issues to go around.
Game holds up rly good ngl, wish more games had companions like Elisabeth. However, I have only 2 gripes: the lack of the manual save system feels inconvenient and the weird crashes and bugs that happen and you can only fix that by restarting the game (like the story dialogue overlaps between Elisabeth and Booker, where you can't make up what each says without restarting the game, even with subtitles on).
This game is surreal! It’s an FPS adventure with plenty of guns and loot. The story is very interesting, and the ending is incredible. I played it on PS4 and now on Steam. It’s worth every penny!
this game still gets me mad :(
I need to talk about potential. BioShock Infinite had a truckload of it - the kind of game where you sit back after the credits and think "okay, but where does this universe go from here?" And then the DLC happened, and it's like watching someone win the lottery and set half the winnings on fire. The base game is genuinely great. Elizabeth carries the whole experience -her arc, her growth, the way the story builds her into someone you actually care about. Columbia is gorgeous in that "beautiful things that are secretly horrifying" way, and the ending sticks with you. Then Burial at Sea shows up and takes a flamethrower to all of it. Killing off Elizabeth after everything the base game spent building her into just guts the emotional payoff of the whole story. It doesn't feel like a natural continuation, it feels like the writers wanted a shocking twist more than they wanted to honor their own character. It genuinely soured the franchise for me. Clash in the Clouds, meanwhile, is the DLC nobody talks about that actually deserves a shrug instead of a stab wound. It's a fun little "shoot dudes in a sky arena" distraction - once. The problem only shows up if you're a completionist, because hunting down every single blue ribbon turns a fun afternoon into something closer to unpaid overtime. Verdict: Play the base game, treasure it, and maybe just... stop there. Let Burial at Sea live in infamy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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