
Set in futuristic Tokyo, take control of the robotic community before they control everything!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes just yes
Not bad 6,5/10
muito divertido
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I need a better mic. Anyway this is a console port, and due to the age of the game it feels like a poor one. So a lot of work needed and it was made solely for a controller. However if you can get past that. You get a good average game for the time that is more about the shenanigans during the journey. I forgot to say, it has that Japan weird coat to it.
buena jugabilidad, no es tiempo perdido la historia maso,
[b]Score:[/b] ★★★★☆ [b]Played on Steam Deck:[/b] Yes [b]Tags:[/b] Third-Person Shooter, Tactical Shooter, Sci-Fi [b]Game Review:[/b] [i]Binary Domain[/i] was Sega’s unexpected swing at the cover shooter genre—a lane dominated by the likes of [i]Gears of War[/i]—and somehow, it works. It doesn't reinvent the wheel, but it polishes it well enough to ride smoothly. The mechanics are tight, the AI is aggressive without being unfair, and there’s a satisfying feedback when tearing through robotic enemies piece by piece - limbs shatter, heads pop, and the bots keep crawling toward you [i]Terminator[/i]-style. From a distance, it screams “generic sci-fi shooter,” but once you’re in it, the cheesy dialogue and over-the-top plot start to grow on you like a guilty pleasure. The story is absolutely camp—complete with big twists, melodramatic performances, and characters that feel ripped out of every action movie cliché—but it’s held together by genuinely fun gameplay and a surprising emotional core by the end. It’s not profound, but it leaves you wanting a sequel, purely for the characters, the world, and the punchy action. The squad-based combat is responsive through a trust system: depending on who you bring along on missions, different companions respond with unique dialogue and grow to like (or hate) you based on your choices. It’s a small but effective layer that makes each run feel a bit more personal. Runs great on Steam Deck with with only minimal tweaks. [b]Achievement Difficulty:[/b] ★★★☆☆ [b]Completion Time:[/b] 19–21 hours [b]Achievement Review:[/b] The core achievements are very manageable, mostly tied to story progress and difficulty modes. However, the biggest roadblock is is the online requirement. Several multiplayer achievements are tied to a dead online mode that can only be completed by coordinating sessions with friend(s) or leveraging the community within Discord.
meh, it's just nostalgia for me. config setting is ♥♥♥♥ tho
çocukluğumun oyunlarından güzel oyundu
สนุกครับ
Es un shooter en tercera persona de temática futurista, con claras influencias de juegos como gears of war. (disparos en coberturas) sin embargo carece un poco del carisma de este último porque, en vez de destrozar Locus, o monstruos, esta vez vamos a destruir robots. trata de incluir mecánicas originales como comando de voz, pero es un poco impreciso y vas a preferir desactivarlo al momento de jugar. sus personajes son los típicos clichés de la época. es un juego sencillo, pero puede darte un rato de diversión si buscas algo ligero con una historia no tan profunda. donde solo te preocupes por apretar el gatillo a todo lo que se mueva.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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