
BeastLink is a giant multiplayer Kaiju game featuring intense PvP or PvE combat. Humans, vehicles and Beasts collide in urban environments where everything & everyone can be destroyed. Build your Link, command giant Kaijus, and unleash devastating power before it consumes you!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The world didn’t end. It evolved. Humanity survives in shattered strongholds, colossal creatures rule the ruins, and survival depends on the very technology that ended everything.

BeastLink is a brand new experience where humans, vehicles, and colossal Beasts collide in fully destructible cities at unprecedented scale. Fight your way through war-torn urban cities, amass the coveted serum, and use it to Link with towering Beasts, each with unique abilities and combat styles. Play as both human and beast across multiple game modes solo or with other players. Deploy vehicles like cars, helicopters, tanks and aircrafts to unleash chaos, bringing everything crashing down. The stronger your Link grows, the more power you command…and the more it threatens to consume you.
Smash skyscrapers, obliterate city blocks and reshape the city skyline with our proprietary “SuperDestruction” technology, a groundbreaking destruction system where everything can be reduced to dust.
Key Features
BECOME THE BEAST
Earn serum and BeastLink with dormant Kaiju, unlocking unique abilities, playstyles, and devastating powers.
HUMANS, VEHICLES, AND BEASTS ON ONE BATTLEFIELD
Fight as a human, support your squad with vehicles, or become the ultimate weapon. Every role is needed in large-scale, team-based warfare.
SUPERDESTRUCTION
Level entire cities with a fully-networked, physics-based destruction system. Collapse buildings, carve new paths, and weaponize the environment. Every match reshapes the map - nothing is off limits! Destroy anything you see! Each map contains hundreds of thousands of destructible items!
MULTIPLAYER MAYHEM
Battle across huge maps designed for up to 32 players and multiple active Beasts, delivering chaotic gameplay at scale.
MASTER UNIQUE BEASTS
Control a growing roster of Beasts each with distinct strengths, abilities, and playstyles, from agile aerial hunters to relentless close-range brutes.
A WORLD ON THE EDGE
Uncover the truth behind the world-ending outbreak and the cost of keeping humanity alive.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 201reviews | 50% | — | $103.9K |
| Free | 15ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
マルチプレイについて。 地球防衛軍的な事をして建物を破壊したり敵プレイヤーを殺したりしていると血清というゲージがたまるので、 それを使ってフィールドに落ちている怪獣の死体に乗り移り、暴れる……と言うのが基本の流れ。 上手く敵の怪獣を撃破し、ポイントを稼いだら勝ちというものだが…… 問題点1 地形破壊の調整が雑 あらゆる建物を破壊できるというのを売りの一つにしていて、それに関しては看板に偽りなし。しかし、倒壊後の瓦礫の当たり判定処理が雑で、瓦礫の上を移動しようとしたらたびたび引っかかる。 問題点2 怪獣乗り込めません問題 問題点1ともリンクする話になる。前述した通りこのゲームは怪獣の死体に乗り移って戦うのがキモ。そして負けた怪獣はまた死体になって誰でも乗り移れる状態に変わるのだが……その時、地形の形によっては頭が高すぎて届かなかったり、あるいは床下にめり込んでそもそも乗り移れない状態になってしまう。そうなれば対抗手段を失い、ひたすら敵の怪獣に踏みつぶされるゴジラの被害者モードが始まってしまう 問題点3 リスキル スポーン位置が調整されておらず、沸いた瞬間にNPCの雑魚モンスターに囲まれて殺されたり、すぐ目の前に沸いた敵に射殺されたりと言ったことが多発する。 ラグに関しては、そもそもの射撃感がEDF的な大雑把な物なのでどこまで影響しているかはよくわからない。 そのほか動きがもっさりであったり、乗り物の操作が一般的なものと違って独特なものだったり、どうにも開発者のセンスを疑いたくなる出来。
Desync, falling through floors, lack of proper QoL features. This game is a buggy mess, so much so that it actively hinders the experience of the player to a degree that makes it not fun. As a side note, other than the loads of reviews complaining about performance, there simply needs to be better game direction. Are you trying to emulate the gameplay of EDF? Are you trying to make a competitive multiplayer game? Are you trying to make a kaiju battler? There are so many overlapping concepts that the game just feels messy. The PvE mode is what should be focused on, but even that has core issues. You would think the main focus in the Kaiju game would be the actual Kaijus. But you are free to enter a PvE game, capture points while fighting smaller enemies, and win. All while the massive monsters destroy buildings by themselves way off in the distance. Why are there all these modes of "Escort the scientist" or "Capture the objective"? The main sell of this game is "Kaijus battle while you play as a soldier on the ground. Occasionally you get to be the monster yourself and destroy the city." Why is there no Kaijus vs Soldiers mode? Why is there no mode to simply have you and your friends save the city? Where is the mode to be a kaiju and destroy the city? (Other than the included "Sandbox" mode, which feels more like a tech demo than a game.) Games like Dead by Daylight show asymmetric multiplayer can work. Games like Evolve show where the concept doesn't work. Instead of carefully crafting something with these ideas, it feels like everything was smashed together in hopes something might stick.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For starters I would absolutely recommend you play this game. I've been playing since the closed alpha and haven't stopped enjoying it for one moment. I see quite a few comments regarding performance issues - but i really gotta say that they have no idea what they're talking about or are just blatantly lying. The game in early alpha needed to be thrown on lowest settings possible to be playable enough but when I launched this Early Access build I went straight into gameplay with no settings adjustments and had stellar performance. There's alot to love with this game. Everything from the kaiju fighting gameplay to the pvp has an incredibly high skill ceiling. The gunplay is fun and the vehicles are a blast. Not to mention the all of the customization. Excited to put an unhealthy amount of hours into the game.
Its early access, what do people expect? Its fun, its buggy, and it performs poorly. The devs are listening and I'm a patient person, I fully believe this game will be really good when it has a few updates. For now if you don't think it looks good, don't buy it, but keep it on your Wishlist and check back in a few months.
A strong concept that wasn’t executed well. I also find it frustrating when some positive reviews dismiss or take shots at legitimate criticism. Critiquing a game does not necessarily mean you dislike it, constructive criticism can come from a genuine desire to see the game improve and reach its full potential.
The game is fun, I spent probably 10 minutes just wandering around destroying buildings. It feels like a more modern take on Destroy All Monsters. I also really like that there is a story mode included, as someone who doesn't play a lot of competitive multiplayer games. As someone who enjoyed Helldivers 2, I look forward to this game being released fully post-Early Access and running through the entire campaign with my friends. There are some bugs that will likely be worked on, given the game is in early access. There are also some controls which could be ironed out more, and I'm hoping we get the beasts moving faster for sure. What's kind of mind blowing is the destruction system. I see other reviews calling the game poorly optimized, but given this game is running in UE5 and handling tons of destructible terrain its clear that a lot of optimization work has been done. I noticed the biggest draw was on my CPU, which is in-line with handling all of the objects. I'm excited to see the system evolve further and would love to see it introduced in other games.
Oh my Lord. This is EEEEEAAAARLY Access, alright. Seems a good fun concept, but my oh my. This is not close to Alpha. Why release? Should've known better.
スケール感はとてもよい、あらゆる建物がいい感じに壊れたり 大怪獣を操作出来たり色んな乗り物に乗れるのもいい が、あまりにも最適化不足で乗り物はちょっとした瓦礫でスタックするし 怪獣の足にスタックするし、研究者(NPC)を乗り物に乗せて乗り降りするとスタックする。 乗用車と戦車の踏破性が体感あんまり変わらないのもストレス 最適化が進めばこのゲーム独自の味はしそうなポテンシャルはあるものの 現時点ではおすすめしづらい状況です。
Fun to play does it need work yes but the CORE GAMEPLAY is fun with some balance updates and bug fixes this will be a really fun game to play to all the ones leaving negative reviews go back to your AAA Slop they feed you year in and year out and let the rest of us enjoy what indie devs have to offer
The game has potential, excited to see what else gets added throughout early access!
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