
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beast of Reincarnation si ispira, chiaramente e fortemente, a Nier:Automata per atmosfera, ambientazione e musiche, ed a classici action giapponesi come Sekiro e Stellar Blade, per il gameplay, combinando schivate perfette, parry e contrattacchi (non è un souls like, anche se sono presenti forti ispirazioni di level design, tipi di encounter con nemici e boss, e design atmosferico) Personalmente, i punti deboli che ho trovato sono: - La piuttosto frustrante ripetitività dei nemici, qualche tipo di nemico in più durante l'esplorazione non guasterebbe - La ripetitività delle canzoni, anche se queste, nelle ultime zone di gioco finalmente cambiano e sono anche ottime musiche - La quasi assenza di regia in quasi gran parte del gioco. In quasi tutte le cinematic, gli npc rimangono immobili, quasi assenza di emozioni e personalità. Mentre di nuovo, durante le ultime ore di gioco finalmente qualcosa cambia, i personaggi prendono vita e personalità solo nelle scene finali. Mentre per quanto riguarda i punti forti: - La storia, all'inizio non è dato sapere molto, vi saranno man mano dati piccoli indizi di storia durante il gioco, ma solo nelle fasi finali verrà tutto spiegato. Ciò nonostante, rimane un'ottima storia, toccante e raccontata delicatamente - Il gameplay, forse punto più alto del gioco, molto appagante grazie all'action combat che mischia abilità del compagno Kuu e doti di lama della protagonista Emma. Saranno sbloccate molte diverse abilità e armi che daranno modo di sviluppare build a proprio piacere. - L'ambientazione apocalittica e setting, nelle mappe ci sono diversi luoghi nascosti per sbloccare oggetti e potenziamenti, l'esplorazione verrà sempre ricompensata In finale mi sento di dare un forte 7/10 a Beast of Reincarnation, per ora ho finito solo una volta il gioco e sono curioso di provare la modalità Reincarnazione+ in NG+. Ha diversi punti deboli, ma anche ottimi punti forti, e comunque possiede una sua identità, tutto sommato mi sento di consigliare il gioco se siete amanti di Nier, Sekiro, Stellar Blade e simili
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 5K | 49% | $59.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 227.9K | 87% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $53K | 81 | 72% | $24.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $474.2K | 1.9K | 75% | $11.24 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean it's alright like
Good game Good story Good graphics Best dog in the world
szkoda troche, slaba responsywnosc, combat wydaje sie fajny ale jest gowniany, animacje robione na kolanie, nawet voice acting jest kiepski. gra wydawala sie niezla ale gamefreak jak zwykle wszystko potrafia spierdolic
答辩
Un paio d'ore già bastano per capire la qualità e le intuizioni presenti in questo gioco. Un sistema di combattimento intelligente, strategico. Storia intrigante, uno stile ricco e appagante, terre ricche di segreti, da esplorare con gusto in ogni angolo. Menzione speciale per il il rampino e la possibilità di raggiungere tramite i capelli zone nascoste ed impervie. Vi ritroverete a fantasticare di rampe e appigli per arrivare in questa o quella zona. Assolutamente promosso, senza riserve. A couple of hours is all it takes for an experienced player to appreciate the fantastic ideas this game has to offer: a clever, strategic combat system; an intriguing story; a striking visual style; and a rich, satisfying world that rewards exploration of every nook and cranny. The grappling hook, along with the ability to use your extendable hair to reach hidden or otherwise inaccessible areas, adds a fresh dimension to exploring the game’s amazing, decadent world. You’ll soon find yourself studying ramps and handholds, plotting ways to reach one area or another—and almost always discovering something interesting when you get there.
[h1] 爛 [/h1] 優化不錯 但就視角很奇怪 遊戲太簡單
Enjoyable game. It has some issues : Enemy variety is.. bad.. really bad.. after the first 2 levels of the game you saw all there is when it comes to normal enemies. Bosses are reused a bit too often and 2nd phases dont add anything.. its basically phase 1 again with maybe one new attack.. sometimes i couldnt tell the difference. Combat felt nice most of the time, but some parry timings felt weird. I overall liked the combat, you get alot of attacks, but most of them feel useless.. it doesnt matter that much what you use (i played on hard difficulty so its maybe worse on easier ones) Exploration is weird. I would like it if the game would would had more to find.. after half the game i maxed out almost every collectable that levels up the base.. i mean the whole style cries for : OUTFITS. right? There are none. Music is... i mean.. i really loved the music, it was great but.. its a shame that you hear the same tracks over and over again. It would be nice if bosses have different music.. and levels had their own. Boss music was underwhelming and exploration music gets boring pretty fast. But i gotta say, the final music tracks (level, boss, epiloge) are realy really good. Performance is.. it ran without issues on my PC, but the way it looks it SHOULD run way better, so there are issues. BUT.. I really enjoyed the game. I found the characters and story are really good, it kept me going. It starts a bit slow, but towards the end it gets really interesting. I think somewhere in this game and the whole concept sleeps a pure gem, that is just really rough. I reccommend giving it a chance with the right expectations - It is a really enjoyable journey overall
クリアまでプレイ。 全体としては「かなり惜しい良作」という印象です。個人的には78~80点くらい。 戦闘はパリィ主体ですが、SEKIROほどシビアではなく、パリィ系アクションの入門として遊びやすい難易度。成功した時の爽快感もしっかりあります。 特に良かったのはクゥとの連係。エマをリアルタイムで操作しながら、クゥの技を状況に応じて使い分けるシステムは本作ならではで、最後まで楽しめました。 一方、エマ自身のアクションはもう少し広がりが欲しかったです。必殺技や武器ごとの個性、パリィからの派生など、ビルドによって戦い方そのものが変わるくらいの深さがあれば、さらに面白くなったと思います。 一番惜しかったのは敵とボスのバリエーション。同系統のボスはムーブの使い回しが目立ち、一度パターンを覚えると後半も同じ感覚で攻略できてしまいます。プレイヤー側は上達していくのに、敵側から新しい課題をあまり提示されないため、終盤ほど簡単に感じました。 ストーリーや世界観も素材は面白いのですが、会話の妙な「間」や情報開示の仕方など、見せ方で損をしている部分があります。発売後すぐにカメラやテンポなどへ修正を入れている開発側の対応は好印象です。 欠点はありますが、戦闘の手触りとエマ&クゥのコンビには明確な魅力があります。 「パリィ系アクションに興味はあるけど、フロム作品は少しハードルが高い」という人には特におすすめ。 このシステムを土台に、ボス・技・ビルドの幅を増やした続編が出るならぜひ遊びたい作品です。
The game isn't very polished, and it's frustratingly easy. The parry system and combat feel impressive at first, but that excitement wears off over time because you're constantly using the same moves and repeating the same playstyle. It never really challenges the player—it feels more like you're just going through the motions. The graphics also look a bit washed out, and the story and dialogue are pretty average and never really draw you in. On the other hand, the exploration is impressive and innovative, with one particular mechanic that I absolutely loved. The developers marketed the game as having Sekiro-style combat, but they failed to capture the level of challenge that makes Sekiro so satisfying. I refunded the game. Maybe I'll give it another try in the future if the developers make the necessary improvements, increase the difficulty, and add more combat variety so it doesn't become repetitive so quickly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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