
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 6.2Kreviews | 59% | — | $7.5M |
| $47.99−20% | 5.2Kratings | 80% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first, I thought the game was just okay. But at some point, it really started to grow on me, and by the end, I genuinely loved it. I think the game absolutely nailed the music (5/5). I really hope it gets some kind of award for its soundtrack 🥲, and I also hope they release the soundtrack separately someday. The combat comes next (4.5/5). As for the story, it's nothing groundbreaking, but it's still a beautiful one (3/5). I think part of the reason the game didn't resonate with critics is that it didn't quite live up to the expectations set by its trailers and showcases. It also had some issues at launch, and, perhaps most importantly, its style and visual presentation naturally invited comparisons to games like NieR and Stellar Blade. For example, a lot of people criticized the story for being cliché. I agree that it's not on the same level as the best stories in this genre. But personally, I still found it genuinely beautiful and emotionally touching. I played the game on Linux (Debian) and Steam Deck. On Linux, it ran amazingly well and I had absolutely no issues. On Steam Deck, I did experience some frame drops, but it was still perfectly playable. Overall, I'd give it an 8/10 (its current Metacritic score is 71/100). Don't go into this expecting a masterpiece or some groundbreaking game. But at least for me, it was a really fun and enjoyable experience. One last thing: The chances of me starting a New Game Plus are pretty low. But if they ever make a sequel, there's almost no doubt I'll play it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.7Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化差,画面糊,每张图探索都一样,角色全是面瘫
以GF的功力,要是这游戏都能打差评,宝可梦不得差评如潮?
Bom jogo, gameplay diverte e te prende ate certo momento do jogo, depois a historia melhora e tem um desfecho interessante. Jogo 7/10 poderia ser um pouco mais curto, aumentaria a nota dele.
Get it on sale and temper your expectations. This is not Elden Ring or Expedition 33. It's an action RPG with a pretty basic yet interesting story. It has great music, solid voice acting a great world/art. I feel the combat/game mechanics needed more time to cook. That might improve with patches but as of now (1.10) that's my thoughts. It's a 6.5 or maybe 7 out of 10. Worth playing if you are a fan of action RPGs with great music, world building and art.
Good game but too many performance issues and cinematics are pretty boring specially when it comes to character interactions, also, most characters are pretty uninteresting. Story overall is kinda interesting by the end and gameplay is fun but input lag can be frustrating. 7/10
Overall, I'd give the game a C. It has the bones of a good game. Just needs some QoL and story pacing updates. Combat is mostly fun. Bosses are bit too easy since they only have a few attack patterns. Every boss having two health bars is a bit extra. I did enjoy parrying everything and unleashing insane combo moves though. I found the story to be serviceable. I think it would be a lot better with more exposition, lore bits strewn about the world, and better pacing. The story does the typical anime thing where you have no idea what's going on until the last few chapters where they lore dump. There are supporting characters that only appear a couple of times. Mikoto and Kunai should have had more screen time. The areas in each chapter are decently sized. Not too big or small. However, there isn't a ton to find off the beaten path, and the game gives you no story reason to go explore. There's like one dude who gives you an actual side quest about halfway through the game. Needed more quest givers and side objectives to make the world feel less empty. My biggest complaint is probably the grapple points in the game. They are so dang finnicky that it makes trying to use them annoying. There are loads of spots where you're clearly meant to launch from point to point, but the first grapple point doesn't put you in range or LoS of the next point, so you have to hair jump to it. The range and LoS on the grapple points is just all over the place. Next would have to be the lighting. I had HDR on with my LG C6, and the blight forest fog nuked my visibility. Basically anytime I was indoors and next to a light source, I couldn't see more than a few feet. Apparently theres an issue with the volumetric fog.
Beast Of Reincarnation is a good game that suffers from a really long midgame lull. I really love the game's environment and monster design, using the plant overgrowth theme to great effect. The movement and combat are also just really fun to mess around with, the former allowing you to extend a vine horizontally to cross gaps and giving you essentially what is a hover to climb vertically in addition to a grappling hook with pre-determined anchor points in the environment, giving you exceptional range to explore, while the later is very Sekiro-lite with lots of emphasis on parrys (which also fuels Koo's spell-like abilities), dodges and combo-finishers but without making enemies overbrearingly strong. Unfortunately despite having all of these pieces to it, the enemy and environment variety is probably the game's biggest weakpoint. There's basically only around 5 different enemy types for both humanoids and animals each. Despite having a very detailed combat system most of these enemies also won't really push you to actually use all those pieces. In addition to that, until the endgame, most environments, despite having some destinct locations and landmarks, fall under the same broad visual design of concrete and rust with greenery sprinkled ontop of it. To top it off, the plot also really slows down during the mid-game and you'll even start going into boss rematches that barely change up the fight, making the missing variety really stand out. As a side-note, I'd also say the first area, being a big open field with a lot of hidden paths and side-activities, almost sets some false expectations, since most of the other areas of the game tend to be more linear affairs (with still some side-branches for exploration & collectibles - you still get plenty of use out of the movement abilities I mentioned earlier) It's definitely one of those games you put on to zone out, go auto-mode and just take in the environments - I have taken so many screenshots just of the vistas presented in some of the areas. I also think the plot is pretty interesting once it actually starts wrapping up its mysteries, but I can absolutely understand people being annoyed at the dialogue early on, Emma, the player character, is not very talkative and does as she's told without much questioning, so most of her interactions with other characters are very flat. It is part of her character development, but again, it just takes a while to get there. Overall, I'll still say Beast Of Reincarnation is worth playing! If you can find it for a decent price or you just want something to zone out to, this gets my recommendation.
30시간으로 맵 거의 다 파먹어서 엔딩. 게임프리크가 포켓몬에서 벗어나 첫번째(?)로 만든 액션게임. 패링위주의 시원한 액션이지만 첫작이라 그런지 노하우가 부족해서 그런지 이 개발팀에게 주어진 예산이 부족해서 그런지 몰라도 보스전 할 때엔 좀 조잡하다는 느낌이 듬. 그래도 전체적인 그래픽 퀄리티 자체는 훌륭함. 요즘 DLSS를 다들 당연하게 켜고 하는 시대라지만 그래도 DLSS4.5고 나발이고 네이티브 깡 4k 로 하는게 당연히 그래픽 더 좋음. 성능이 받쳐진다면 DLSS 끄고 하는걸 추천함. 스토리 자체는 좋은 의미로 예상가능했는데 좀 올드한 느낌이 있어서 제작자의 나잇대가 예상 가능함. 이 게임 흐름이나 엔딩이 약간 옛날 애니메이션의 엔딩같은 느낌이 있음. 예를 들어 지구용사 선가드 엔딩처럼... 스토리의 세계관이나 흐름 자체는 납득하는데 캐릭터간의 서사가 좀 부족해서 그냥 상상력을 좀 주입해야함 게임안에 전부 담을 수 없겠거니 하는 그런 내가 모르는(?) 캐릭터간의 유대감... 아무튼 포켓몬 떠나서 첫 액션게임 치고는 개인적으로 만족했고, 동시에 이 게임에 대한 부정적인 의견도 대체로 동의함. 아 맞다 번역....솔직히 번역 외주 준 곳하고 다시는 계약하면 안됨. 누가 맘대로 의역한 수준임. 아주 동떨어진 내용은 아니지만 일부는 그냥 번역하다가 귀찮아서 적당히 한게 분명함.
tenetevi i soldi e giocate qualcosa di più coinvolgente, dopo il capitolo 5 hai solo voglia di skippare ogni dialogo (il che non puoi fare) e sperare di non aver fatto un acquisto terribile, spoiler, è un acquisto terribile
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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