
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 6.2Kreviews | 59% | — | $7.5M |
| $47.99−20% | 5.2Kratings | 80% | — | not modelled | |
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Reviews
Themes across 2380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely loved it
Игруля - крепенький середнячок! Ни одна из механик не является чем-то выдающимся и не плоха в целом! Боёвка через парирования - вполне хороша (привет Sekiro), но обилие спецэффектов мешает отслеживанию ударов. Да, они (удары и бои с рядовыми солдафонами и их капитанами) довольно однотипные, но, всё же, обилие спецэффектов мешает. История интересная, но не шедевр. Очень нудные реплики у всех! Проявляется в том, что персонажи и говорят довольно вяло и паузы между репликами. Вроде как, этот момент собираются фиксить. Быстрее бы, а то ну прям спать хочется от разговоров! Исследование мира хоть и занятное, но награды очень сомнительные. СтОящими являются только всякие разноцветные черепа, обеспечивающие прокачку возможностей базы, которая даёт возможность качнуть оружие. С оружием всё плохо! По сути - одна катана (ближний бой) и пару видов дальнего. Почему одна катана - потому что урон никак не зависит от разных катан, только их способности меняются. Это скучно! Кастомизации внешнего вида ГГ нет (ну камон, шапка не в счёт). В общем, моя оценка 5/10! Ааааа, точно... она была бы такой, если бы не эта тупая дебильная псина, которая постоянно спавнится возле ГГ с эффектом пыли, бегает, перекрывая собой обзор и бесит, раздражает и заставляет себя ненавидеть!!! Кошмар и ужас!!! на близких расстояниях камеры это случается И часто И внезапно (подобно самым худшим скримерам из игр-ужастиков) И по 100 раз в минуту (условно). Ооооой, как, нет, КАК это могли выпустит в релиз? Hey developers PLEASE fix Koo's behavior it's annoying with all this instant teleportations to Emma with all those effects. Make him more intelligent! Всё было бы норм, если б псина не маячила на экране вне боя. Ну или мозги бы ей прикрутили и она стала милой не раздражающей собаченькой! Итоговая оценка 1/10 (из-за бесячей псины!)
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Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.7Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm currently about 8 hours into the campaign, and I've deeply enjoyed this game so far. There is still some clunky hesitation during combat, but not moreso than other Soul's like. It isn't quite Sekiro fluid, but combat on hard has been very enjoyable. Honestly, I think this game is in a state akin to the release of Kingdom Hearts 3. I think it needs a critical mode where every skill is needed. There's a ton of interesting content here that isn't exactly necessary at these levels of difficulty. The music is very moving, and I'm enjoying the story and characters so far. Many criticisms are valid here, but I think there's a whole lot more here to enjoy than people are giving it credit for. As far as performance, admittedly I'm running on some very ridiculous hardware, so I'll have to try it on my other systems to see if performance is reasonable. But on prosumer hardware it's fluid. That tells me that the game can get there with optimizations, if people are still experiencing performance issues. It's got the potential to be a masterpiece, but it still needs some work. Fortunately, it is getting that attention from what I can see. If you're on good hardware, it's very enjoyable now. No comment yet on rationally obtainable hardware in 2026.
Honestly I feel like this game has been getting a lot of undeserved hate since its release, probably due to an early wave of lukewarm reviews and word of mouth from streamers, to the point where I put it down initially to play some other games that had come out like Mortal Shell II and wait for a few patches before resuming. Just finished the game last night and can honestly say that I really enjoyed it, particularly the story, atmosphere, characters, music, and gameplay, which was a mix of sekiro/nier/ff7r. The game definitely doesn't hit the same high highs as some of the aforementioned titles and there's no doubt some jank in the movement/combat/bosses, but this is far from a soulless cash grab that some people make it out to be. On the contrary you can feel the heart/passion that the devs put into this game: the story really takes you on an emotional journey from start to finish, and for a sekiro enjoyer like myself the combat is enough to scratch that itch while introducing some novel mechanics that were fun to play around. IMO this has all of the makings of an amazing game, just needs some more polish to get there, which looking at the last few patches really looks like the devs want to get it there.
I really enjoyed this game. I know there is a lot of talk about some of the downsides, but honestly I enjoyed the world, the gameplay loops, ect. It was a nice game to like, clear an area, turn in for the night, after a day of work. That is how I played it, a few hours at a time. I enjoyed playing with the skills, I enjoyed leveling up the abilities I enjoyed using, I enjoyed being able to swap swords and play with different stuff. It wasn't overly complicated, the story wasn't as involved as other games out there, the enemies weren't as varied and in depth as some, but it was enough. The music did get repetitive though. I wish they had included some more because what they have is good and gets stuck in your head. There was also a few times where even if you win the battle, the cut scene makes you lose to move the story ahead, which was a little annoying. But overall, I understood what was happening, why she was emotionless, why the characters were they way they were. I didn't try to make the game into something it wasn't. I had fun exploring, I enjoyed the combat, the game was fine. I think it was worth the money and I'm glad I beat it. GOTY? No, but it was good for what it was.
个人认为算是中老年人难得的一款爽游吧,上手起来还算不错,没有那种玩了就想退钱的冲动。
[h2] 7/10 [/h2] 金玉其外,败絮其中。属于是优缺点很鲜明的作品,全新实体版价格两周就几乎腰斩,在steam端买数字版我也不推荐原价入。 本作最为突出的是创新与美术相得益彰的战斗系统,相较于其他ARPG,本作赋予了主角在Z轴方向很强的机动能力,随时可以原地飞起来七八米,在此基础之上各种高空刺杀,下砸攻击的数值也很高,还可以原地升起来躲各式各样的攻击,丝毫不用担心消耗耐力,不得不说,这才是我一开始对于黑猴立棍姿态的期待。战斗主要靠弹刀积攒能量释放狗的技能,包括伤害和上异常也是放技能上得更快,颇有一种FF7的感觉。除此以外,主角和狗的招式都会在释放处生长出各式各样的植物,战斗起来观赏性还是很强的,可以说,这套战斗系统撑起来前几章的体验还是绰绰有余的。 配合主角这原地大小飞的能力,地图也设计出了高低差的层次感,前期很多地图都是上面一条路下面一条路,看得出来还是针对主角的性能用心设计过的。地图有一种美末+尼尔的废墟质感,整体更偏向于尼尔那种人类消亡后的孤独气氛,长满藤曼的高楼,停滞的机器,只靠最后一丝灵魂为你指引方向的魔像,还有探索地图时空灵寂寞的背景音乐,配上本作的背景设定,被遗留在大地上的人类抛弃了肉体却不得不面对灵魂的腐朽,很有日式的物哀美学的味道。 但是这游戏是典型的高开低走。游玩方面,第一章看到这些动作迟缓的魔像和招式单一的boss,我还以为只是个开始,没想到已经是全部了。第一章的杂兵基本已经涵盖这游戏全部的杂兵类型了,Boss方面,不谈一个boss要反反复复打好多遍,就算是不同的Boss,出招逻辑也几乎是一模一样的,就是左一拳右一拳,往左拱拱往右拱拱,说白了根本就是超级兵,甚至就连处决boss的动作也几乎是一模一样的,狗子咬着,主角一钩锁上去把剑插脸上,毫无速度与动感,就差把敷衍写封面上了。 越往后地图设计也越敷衍,前面还是大地图+高低差设计全都有,后面渐渐只剩个高低差,到最后干脆就是几个宽一点的走廊,完完全全沦为线性设计了。但是这游戏又没有线性游戏的演出,玩到后面真是廉价感溢出屏幕了。而且前面的地图虽然有一点设计,但各种犄角旮旯里藏的东西完全配不上地图设计,辛辛苦苦飞到高楼顶上开个箱子发现就给800个琥珀,还没我打几只鸟来得多来得爽快,搁着调狗呢?而且好说歹说是RPG吧?实则打个三四章人物好感就全升满了(实则也就狗和神乐有好感度),打到七八章车也升满了,再往后去探索拿的东西全给你换成屁用没有的琥珀,我都不知道干嘛还要去探索。 武器就只有打刀这一种类型,原刀换个颜色又是一把新刀,刀与刀之间也没有什么根本性的差异,只是一个用来上异常的道具罢了,而且都2026年了,这游戏的主角还不会把刀收回刀鞘,关键主角建模明明就做了一个很显眼的刀鞘挂在左腰上,出了车就是一直把刀拿手上,和人对话,跑步都完全不收刀,但cg里又是会收刀的,真是莫名其妙。衣服也不多,而且穿了不同的衣服人物身上并不会显示出来,只是单纯的改变对不同异常的抗性和防御力而已,白瞎了这么好看的建模。 除开战斗以外,这游戏比较有特色的地方就是这个车了,在大地图上可以收集各种装饰品装饰车内部,还可以让神乐种菜养鸡,让人觉得比较有新意的是可以让神乐做菜,第一次吃可以提升数值。但是这游戏前前后后给了差不多几十种菜谱吧,吃饭动画却永远只有一个,不论你们吃的是饭团,面包,蛋卷还是什么东西,动画永远都是吃饭团,比较难绷的是,吃饭动画有神乐,洗澡动画有狗,后面这俩不在的时候干脆就不放动画了,是他妈有多懒啊?打完boss的动画也是,每个boss打完都是一模一样的女主和狗晕倒在原地然后在车里醒过来,我仿佛是在什么《SEED》的片场,全都是他妈的兼用卡. 毫无情绪渲染力的动画+面无表情的人物模型+后期高速过设定的剧情让这游戏的后期体验变成了灾难。前期铺垫了很久的香巴拉和王上一个直接坠毁了,一个直接就被偷袭捅死了。包括这个轮回之兽,真真真排得上所有游戏里最敷衍,最丑的boss了。招式简直就是从小兵身上薅过来的,外形设计比蓝染融合崩玉后颜值跌得还猛。王上想要给地表所有人来一轮大洗牌,结果剧情最后的落点没有落在地表的生命上,也没有落在飞升到香巴拉的史前生命上。反而是他妈轮回之兽自己的个人爱情上,前面又是数字飞升又是人工物种进化的,最后的结局竟然是人工智能寻爱不成怒斩情敌,真是白白浪费背景设定
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難易度ノーマル:無事にエンディングまでたどり着いたのでネタバレなしでちまっと フィールド操作や探索性:移動に関してはかなりスムーズで、上下移動・ちょっとした足場を自分で作れるというのが広めなマップや上下間隔が空いたステージでの「ここは枝伸ばして大ジャンプね」みたいなちゃんと想定した行き方なんだな、という気持ちよさを感じる(とくに行ってほしいとこには琥珀蝶が飛んでたから誘導もわかりやすい) 宝箱とか探索、拠点成長の要素は、一部取りに行かなくても最終的に「余り」が発生するのが中々良いなと思う。強化素材の単一化はFF16の味がしたけど逆にこの手の一本道ゲームならアリな選択肢だと思う。ただ、どこにおいてあるかを探しにいく誘導がメインストーリー用しか無いので探索は結構自力で頑張る必要がある。自分である程度近づいて探すのが好きな人は良いが、行き方すら誘導無いと不親切と感じる人は向いてないと思う。 戦闘操作感:一言でいうとライトなSEKIRO。ちょっと速度も早め。 そこに属性相性とかクゥのアシストを挟んで如何に一方的に戦闘をできるのか、という組み合わせを簡単に考えられるゲームだった。逆に、一度弾きタイミングをミスると回復の暇が与えられないことが多いのでそのまま斬り伏せられることも多かったが、復活ペナルティは無いしかなり近くに復活ポイントがあるので再挑戦が苦ではない。一部の敵は予兆さえちゃんと見ていればリズムよく行けた。ただしMOB浄化兵テメーはダメだ。ちっさくて動作が見づらいのでハメ殺し推奨 いわゆる「技」をコマンド選択の相棒クゥと、コンボ選択のエマで分けたので戦闘中の操作のごちゃつきが無いのは偉いと思う。上記の通り一度ダメージをくらうと立て直しは回復だけなので積極的にクゥのコマンド技回復を思い出させてくれるし、霊体ちゃんがクゥの技溜まったことをお知らせしてくれるので蓄積を無駄にすることもない。ちゃんと弱点属性当てれば楽になるわよ。 高評価の大部分はだいぶこの戦闘に詰まってる。SEKIROで荒んだ心を癒してくれる難易度でした。ハイ、獅子猿に戻ります許してください・・・ 成長システム:この手のゲームはスキルポイントの割り振りで悩むものだが、とにかくおてがるさを追求したのか、どうとっても後悔しない。というのもスキルの振り直しがいつでもできるだけでなく、敵を倒したりそれなり程度に探索をするとレベルアップしなくてもスキルポイントがもらえるから。この技どんなんだろう、という興味本位で振った後もわざわざ消してやり直す必要もないし、便利なスキルがこのツリーの下にあるからこのステータスを先に振っちゃおう、という選択でも全然戦える。ちょっと遠距離に関してはヤケクソ強化な気もするがまぁそれもまたよし。 キャラクター評:深堀りがイマイチ。とはいえ、あくまで一貫して操作するのがエマであり、視点も移動したりせずエマが得た情報がそのままプレイヤーに入ってくるので仕方ないとも言える。これ以上キャラ増やしたら収集つかなくなりそうな世界観なので仕方ない・・・・とはいえ、情報が出るのが遅いので考察しながら進むという楽しみ方が出来なかったのは残念。常に申し訳なさそうな大塚明夫の声は癒し。 あと、首が動いたり動作をした後に話し始めるのが完全にポケモンのムービーの作り方だなと圧倒的な「クセ」が出てて思わずシリアスなシーン以外だと笑ってしまう。リアル調の3dモデルでポケモンのクセが出るとこうなるんだなという気持ち。 ストーリー:ポテトチップス。何回か噛んで飲み込んだらそれで終わり、という感じのシンプルさ。各地の背景の作り込みとか、他の人に話しかけたりとかがメインキャラ以外では存在しないので、コロニーを訪れた際の深みとかは本当に無い。老若男女問わずわかりやすいと評価もできるが、いろんなゲーム(とくにストーリー性)に触れてきた大人の人たちには物足りないかもと思われる。主な低評価つけてる人はここが原因かなという感じ。 ビジュアル:かなり良い。人物の顔はとりあえず置いといて、クリーチャーデザインやクゥなどメインを貼る腐食体はどれもこれもかなりデザインにビビッときた。特にカラス。腐食体のヌシが近づいたときの「穢れの雲」が出てきた時は周囲に存在しなかった木々がメキメキと生えてくるし、実際にエマを操作してその上に乗ることも出来たりするのだが、いわゆる3D的な破綻を許容して伸び縮みする木々がハチャメチャに良かった。整合性がとれない「森」だからこその味というか、とにかく自分は気に入った。あのでっかい花びら食べたら変な味するんだろうか。牛肉味の花びらとか。 総評: ニーア・ファイナルファンタジー:SHADOWS DIE TWICE 若干ウソじゃない フルプライスで買うかと言われると高く感じるが、ストーリーなど甘い作りは所々あれど、数日かけてチマチマプレイする分には普通に楽しめた。リピート性は正直あんまりないが、終盤まではかなり素直なゲームだと思う。他のレビューにも書いてあったが、終盤あたりでストーリーの情報がなだれ込むのでそういうのが嫌いな短期な方はやらないほうが良いかも。
Game is a solid 7 or 7.5/10. Not bad by any means. The combat is decently fun, however there is very little variety in enemy design/behavior. The story itself starts off pretty slow, makes the beginning chapters a bit boring, but once the plot begins to reveal itself it does make for a very interesting narrative that I found myself really intrigued by and wanting to know more of. By the time I rolled credits I found that I grew quite fond of Emma's story and journey. Overall I enjoyed my time with this game, so I definitely recommend, especially if you can catch it on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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