
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8月18日のアプデでいいゲームにはなりました。 後は、ストーリーなどを自分が気に入るか試してください
戦闘がおもしろい
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10 Does this game have it's issues? Absolutely. Does that completely ruin the game for me at least? Definitely not. This game is by no means perfect but I can confidently say I enjoyed it for what it is, and I think it is at least worth giving a shot. Maybe wait for a sale, but I personally don't mind paying full price for this. I'm gonna just list out some pros and cons below. Pros - VERY solid gameplay. The combat feels super fluid and fun once you get the hang of it, and the movement is relatively quick and free. Honestly for me one of this game's biggest strengths. - Music / Sound design. Not really much more to be said. The music was great, and had plenty of really awesome moments. That being said, in some sections you will have the same song playing on repeat for multiple areas, and this is where it can get a tad overused. - Visuals. Not mindblowing by any means, but generally very good looking game. Has some issues / kinks here holding it back tho. - Overall Story. Again also some minor issues here, but looking at the entire story as a package it was at least pretty interesting and had a couple good moments. No Expedition 33, but definitely solid at least. Cons - Performance. Every game nowadays has some kind of performance issues. Tried this on a few different machines and by tweaking with settings you can usually get a pretty decent framerate of 60+ or even 90+ by playing around. That being said, it has some issues with it's ceiling for sure. At max settings game seems to be VERY CPU bound. With a 5090 and 9950X3D maxed settings generally stood around 130-160. DLSS had actually 0 effect on this game however, indicating that the CPU was the bottleneck for anything higher. Didnt play around with it too much to mess with that, just an observation. Mostly a non-issue, although 240+ on that rig is always a nice to have. - Pacing. Good lord, definitely one of the weakest areas this game had. Generally just has serious pacing issues. Game moves incredibly slow at moments, and has long sequences of long, drawn out, somber feeling dialogue. The problem is, this dialogue is generally about 95% of the dialogue in the game. Makes it feel much longer and slower then it needs to. - Skill Points. Balance wise not too much of an issue. You can definitely clear the game using just the skill points you get for pushing through the main story. The system is also pretty generous in how you get them, with every single kill netting you points. The problem here lies in the sheer amount required to progress ANYTHING. You are trying to level 3 separate skill trees for 2 different characters and about a dozen actual SKILLS for each character, not to mention follow on levels, minor boosts to your skills, and countless other nodes. And these levels get EXPENSIVE. At about the halfway point I just gave up on levelling Koo, since I just didnt have enough points to keep up without farming. I feel like this could be easily adjustable just by changing some values, but they would need to be DRASTICALLY changed. Like most nodes about half the cost. Again, you can farm easily enough, but I just dont feel this game is good enough for me to take the time to do so. You also dont NEED to level everything crazy high to actually beat the game, so take what I said with a grain of salt. I just feel the game would be much more fun if it allowed you to access more of the kit faster and easier then it currently does.
不咋评价游戏的,但是这个游戏我玩了三章真忍不住喷一下,糙的不行,怪物设计的太离谱,一个boss设计的就两三个技能,无限复读,然后一个b小怪招式倒不少,还会八连斩?而且我还遇到过满血被小怪一刀秒了,不知道伤害是怎么算的。攻击动作和伤害判定也很迷,导致有的时候根本不知道怎么格挡,因为不知道判定点在哪。还有动作设计,人形怪感觉还凑合,动物怪设计的总感觉很奇怪 ,还有模型动作整体看下来比较僵硬,个别怪没有什么衔接感,有些细节还有点抽帧的不自然感,真的感觉很糙。 画面也没有当初宣传时候的真材实料吧?我看起来是很糊的,我画面设置都是拉满的,和视频里看到的完全不一样。还有交互,和跳跃一个键就算了,我在那个交互点旁边,不让我交互,面对着也不让我交互,上半年红沙的教训完全不吸取吗? 还有那个战斗的镜头,boss是大体型怪物,然后锁定就锁那个b头,那个鹿还尼玛用头攻击,左右摆,这个镜头就跟着左右摇?我可去你的吧,这是什么脑残设计?要不然就是我锁定了头,但是它头在天上,我打不到。打击感你说太次倒也不至于,但是肯定算不上多好。bgm还可以,确实听出借鉴剑星了好吧。 总的来说,糙,战斗系统我本来挺喜欢的,但是各种细节问题导致很不想玩,难受的很,越打越来气,
Эталон японской игровой индустрии — симфония абсурда, где каждая деталь кричит о гениальности замысла. Сценаристы, видимо, решили, что лучшее время для раскрытия вселенной — последние полчаса, заставив игрока судорожно пытаться собрать воедино разрозненные фрагменты этой «глубокой» истории. Финал, разумеется, апофеоз драмы: все вокруг рыдают, персонажи уходят в небытие (или, быть может, обретают просветление?), а над всем этим разливается душераздирающая мелодия, уводящая в царство титров. Первое впечатление обманчиво. Ожидаешь брутального «соулса», а получаешь слэшер, щедро сдобренный инновационными механиками: кулинарное искусство, птицеводство и рисоводство. Браво! Где же моя награда за терпение? Бежишь от одной орды врагов к другой, зная, что впереди спасительный костер, который, конечно же, ждет тебя с распростертыми объятиями. Но нет! На перехват бросается зов с базы — юная дева, заикаясь от волнения, начинает повествование о том, как она героически собрала урожай риса и как мечтает приготовить вам нечто изысканное. Этот монолог, растянувшийся на вечность, перемежается паузами, достойными самого глубокого философского трактата. И всё это ради одного-единственного ответа от главной героини: «Ку!». Гениально! Если закрыть глаза на пронзительные, убаюкивающие мелодии, на боевую систему, претендующую на звание самого изобретательного замедления времени, призванного придать схваткам эпичности (разумеется!), на бесчисленные, словно по волшебству возникающие невидимые стены, и на диалоги, столь же содержательные, сколь и пустые, с невыносимым смакованием пауз и односложными ответами — в общем, если абстрагироваться от всего из чего эта игра состоит, отключить мозг, то разок, пожалуй, и можно это «произведение» оценить.
It's not a perfect game and it has some clear defects, but the combat system is extremely fun and unique
one of the worst games ive played in a long time.. the cutscenes are absolutely brutal to sit through and the game mechanics is you doing the same spinning move over and over and over and over again... i finished it simply because i paid for it.
画质模糊,boss换皮严重,后期地图探索驱动力完全不足,地图设计前期还能说是个有意思的小箱庭,后面纯属一本道,一路走到底了。boss处决动作不带改的,来回播你那几个用烂的播片。我看你这game freak挺懒啊。最糟糕的是剧情不能跳过,一周目就算了,二周目还不能跳真是闹麻了。 剧情还行,场景做的也就那样,中规中距吧,找不到烂的点,也找不到什么优点,轮回之兽就是一个平庸的作品,适合玩了剑星后玩玩。 最后,我也许很快就会忘了你吧,轮小弟。
Bon...Compliqué compliqué... Beast of Reicarnation ne réinvente rien. C'est un mix de Sekiro/Nier midtier (parade timé, esquive, tir) Alors, j'ai bien aimé dans l'ensemble mais pas mal de chose m'ont un peu refroidi avec l'avancée Dans les plus - - Le système de parade reste assez classique dans son fonctionnement, mais il est agréable à prendre en main et fonctionne bien. - Les compétences sont nombreuses et assez variées, ce qui laisse pas mal de possibilités pour adapter son gameplay. - Certaines musiques sont vraiment réussies et marquantes, même si toute la bande-son n'est pas au même niveau. - Les relations entre les personnages sont probablement l'un des points qui m'a le plus touché, avec plusieurs interactions et moments assez émouvants. Dans les mid - - L'histoire est parfois assez confuse et a tendance à traîner en longueur, notamment avec certains dialogues qui repoussent artificiellement les révélations : « Je vais te dire la vérité… mais la prochaine fois. » - Certains environnements et certaines scènes offrent de très beaux visuels mais gaché par un vide. Pas d'ennemis, rien. - Certains antagonistes importants sont écartés du scénario de manière assez expéditive, comme si le jeu manquait de temps pour vraiment développer ou conclure leur rôle. - L'interface manque clairement de quelques fonctions basiques, notamment des boutons de tri, suppression ou gestion rapide de l'inventaire. - La fin est assez mitigée... - Les personnages secondaires genre Kunai et Mikoto, qu'on ne voit qu'une ou deux fois, qu'on ne developpe que très peu. Dans les low - - Les ennemis de camps opposés qui finissent par tous se retourner contre toi au lieu de s'affronter entre eux. - La variétés très basses d'ennemis : Golem 1, 2 et 3, oiseau, golem géant, loup...Et voila - Le recyclage de boss. Celui là il est pas bleu, il est violet, ah ! - Impossible de désactiver le ciblage pendant une esquive, ce qui rend certains déplacements assez frustrants. - Beaucoup trop de nourriture pour des bonus temporaires aussi faibles, souvent seulement +3 dans une statistique...On s'en passe. - Impossible de trier correctement les pierres spirituelles et colliers de Koo, alors qu'on en récupère énormément. - Koo qui aboie littéralement toutes les cinq secondes devient rapidement insupportable. Je t'aime Koo mais j'ai envie de te laisser à la maison parfois. - Les ennemis semblent incapables d'entendre le chien aboyer à côté d'eux, mais détectent parfaitement nos bruits de pas. - Beaucoup trop d'effets avec des valeurs anecdotiques du genre +1,02 %, qui donnent surtout l'impression de remplir un quota de game design. - Il y a énormément d'effets visuels à l'écran et, avec un gameplay basé sur la parade, l'action devient parfois difficile à lire. - Le jeu explique très mal comment certains effets se déclenchent, notamment ceux liés aux armes. Donc bon....J'ai quand même aimé...Et puis disons qu'ils ont fait un meilleur boulot que sur Pokemon depuis 10 ans. La faute à Nintendo.
本来我是想给好评的,但我端着手柄坐在电脑前我想起的只有一堆换皮怪,来回播放的配乐,毫无张力的站桩剧情演出和boss出招公式复读,可能支撑我打下去的动力就是女主角还挺可爱,但这个理由又不足以让我昧着心说它好,也许未来有一天我和这游戏和解了我会给好评吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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