
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Habe das Game sehr genossen. Die Story wahr gut und das Kampfsystem war echt gut und das parrieren wahr belohnent. In der mitte des spiels hat es sich gestreckt angefühlt, was mein einzieger kretickpunkt ist. Für mich eine gute 8.5/10.
Ogouchi Buffer Zone (Kanto Region) OST 10/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak of Reincarnation
从最终体验来说,定位到168~198售价的小品级会比较合理。 故事背景及叙述、画面表现,以及核心战斗体验都中规中矩(资源、技能树有多样性的尝试,但技能性能不够平衡,导致中后期战斗体验同质化,复读为主)。 整体体量、内容和细节不够充实、不够细致,过场动画较敷衍。 技能、敌人的美术设计,角色、大狗外观设计可以加分。音乐动听,但是数量和风格还能再充实点。 优化尚可,看目前更新也在持续改善相关体验。 有搞头但各方面不够成熟,如果是长期ip,希望能做好。
不咋评价游戏的,但是这个游戏我玩了三章真忍不住喷一下,糙的不行,怪物设计的太离谱,一个boss设计的就两三个技能,无限复读,然后一个b小怪招式倒不少,还会八连斩?而且我还遇到过满血被小怪一刀秒了,不知道伤害是怎么算的。攻击动作和伤害判定也很迷,导致有的时候根本不知道怎么格挡,因为不知道判定点在哪。还有动作设计,人形怪感觉还凑合,动物怪设计的总感觉很奇怪 ,还有模型动作整体看下来比较僵硬,个别怪没有什么衔接感,有些细节还有点抽帧的不自然感,真的感觉很糙。 画面也没有当初宣传时候的真材实料吧?我看起来是很糊的,我画面设置都是拉满的,和视频里看到的完全不一样。还有交互,和跳跃一个键就算了,我在那个交互点旁边,不让我交互,面对着也不让我交互,上半年红沙的教训完全不吸取吗? 还有那个战斗的镜头,boss是大体型怪物,然后锁定就锁那个b头,那个鹿还尼玛用头攻击,左右摆,这个镜头就跟着左右摇?我可去你的吧,这是什么脑残设计?要不然就是我锁定了头,但是它头在天上,我打不到。打击感你说太次倒也不至于,但是肯定算不上多好。bgm还可以,确实听出借鉴剑星了好吧。 总的来说,糙,战斗系统我本来挺喜欢的,但是各种细节问题导致很不想玩,难受的很,越打越来气,
7/10 Does this game have it's issues? Absolutely. Does that completely ruin the game for me at least? Definitely not. This game is by no means perfect but I can confidently say I enjoyed it for what it is, and I think it is at least worth giving a shot. Maybe wait for a sale, but I personally don't mind paying full price for this. I'm gonna just list out some pros and cons below. Pros - VERY solid gameplay. The combat feels super fluid and fun once you get the hang of it, and the movement is relatively quick and free. Honestly for me one of this game's biggest strengths. - Music / Sound design. Not really much more to be said. The music was great, and had plenty of really awesome moments. That being said, in some sections you will have the same song playing on repeat for multiple areas, and this is where it can get a tad overused. - Visuals. Not mindblowing by any means, but generally very good looking game. Has some issues / kinks here holding it back tho. - Overall Story. Again also some minor issues here, but looking at the entire story as a package it was at least pretty interesting and had a couple good moments. No Expedition 33, but definitely solid at least. Cons - Performance. Every game nowadays has some kind of performance issues. Tried this on a few different machines and by tweaking with settings you can usually get a pretty decent framerate of 60+ or even 90+ by playing around. That being said, it has some issues with it's ceiling for sure. At max settings game seems to be VERY CPU bound. With a 5090 and 9950X3D maxed settings generally stood around 130-160. DLSS had actually 0 effect on this game however, indicating that the CPU was the bottleneck for anything higher. Didnt play around with it too much to mess with that, just an observation. Mostly a non-issue, although 240+ on that rig is always a nice to have. - Pacing. Good lord, definitely one of the weakest areas this game had. Generally just has serious pacing issues. Game moves incredibly slow at moments, and has long sequences of long, drawn out, somber feeling dialogue. The problem is, this dialogue is generally about 95% of the dialogue in the game. Makes it feel much longer and slower then it needs to. - Skill Points. Balance wise not too much of an issue. You can definitely clear the game using just the skill points you get for pushing through the main story. The system is also pretty generous in how you get them, with every single kill netting you points. The problem here lies in the sheer amount required to progress ANYTHING. You are trying to level 3 separate skill trees for 2 different characters and about a dozen actual SKILLS for each character, not to mention follow on levels, minor boosts to your skills, and countless other nodes. And these levels get EXPENSIVE. At about the halfway point I just gave up on levelling Koo, since I just didnt have enough points to keep up without farming. I feel like this could be easily adjustable just by changing some values, but they would need to be DRASTICALLY changed. Like most nodes about half the cost. Again, you can farm easily enough, but I just dont feel this game is good enough for me to take the time to do so. You also dont NEED to level everything crazy high to actually beat the game, so take what I said with a grain of salt. I just feel the game would be much more fun if it allowed you to access more of the kit faster and easier then it currently does.
Ein richtig tolles Spiel! Die emotionale Story und die Atmosphäre haben mir besonders gut gefallen und die Welt hat mich schnell in ihren Bann gezogen. Die Kämpfe sind anspruchsvoll, wobei der Schwierigkeitsgrad für Soulslike-Veteranen selbst auf „Schwer“ keine große Herausforderung darstellt. Wer es etwas entspannter angehen möchte, kann die Story aber problemlos auf „Leicht“ genießen und sich voll darauf konzentrieren. Insgesamt ein richtig gelungenes Action-RPG, das ich Fans des Genres trotz kleiner Macken definitiv empfehlen kann!
5.54/10 wanted to like it but its meh
Man, I really do love this game! It's got it's problems for sure, the cutscenes are slow, some of the characters I wonder why they're there because you only see them once and they're gone, the enemy variety is lacking for the most part, the music is great but it feels like only a few tracks loop a lot! Even with all that though, I still had a blast! I LOVE the combat (and that's mainly why I play games like this), the exploration is pretty fun especially when you traverse it with your nature powers, the story is still pretty crazy, and I do love the open zones you get to run through! I had a blast with this game even with it's flaws!
本来我是想给好评的,但我端着手柄坐在电脑前我想起的只有一堆换皮怪,来回播放的配乐,毫无张力的站桩剧情演出和boss出招公式复读,可能支撑我打下去的动力就是女主角还挺可爱,但这个理由又不足以让我昧着心说它好,也许未来有一天我和这游戏和解了我会给好评吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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