
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a UE5 game, it's pretty optimized.
I will write a full review once I finish the game, but I really want to praise it, because I have zero idea how it sits on mixed reviews. So far I'm genuinely impressed by how great the game is. I expected it to be good, but not this much. It really reminds me of Stellar Blade, but imo it's even better, although that is a thing of preference ig
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beast of Reincarnation surprised me in the best way. The combat feels satisfying, the world is beautiful, and exploring never got boring. I had a great time from start to finish, and it kept me wanting to see what was around the next corner. But I do think the graphics could use a little more polish. They're good overall, but a small visual upgrade would make the experience even more immersive. Aside from that, I really enjoyed the game and can't wait to see how it evolves.
ノーマルでクリアしました。ストーリーはそれなりに良かったです。が細かいところにストレスがたくさんあり、評価が落ちてるのかなぁと納得してしまう出来でした。 まずは伝承ゴーレム。教えてくれる数よりゴーレムの数の方が多いのは意味が分かりません。 今時珍しい見た目は行けそうなのに見えない壁で行けないやつもストレスですよ。いけないなら壁とか山にしておいてくれ。 あとはグラもムービーの方がきれいに見える。フィールドのグラはボヤけてるのとたまに霧みたいのが発生して見にくくなるのがやばい。 カメラは修正されたが今度は当たり判定がおかしくなってる気がする。 ロックオンも2体ボスの時にフラフラしまくるしストレス。 まぁまあまだある気がするがこんなもんにしときます。 面白さは高めの平均点はあると思いますが、残念部分が多いですね。
A sekiro like with a pet dog and some chickens you can farm to lay eggs and get a young girl to make you omelette 8/10
The game starts really slow, but eventually becomes quite enjoyable. If you're hesitant, wait for a discount.
It was a rocky start but that was mainly the camera control getting ripped off me ever few seconds like "look at this" but then the fov being so zoomed in all you really see if the back of characters head... and then there is the controls or lack there of on M&K like most of these type of games developed only using controller any Q and A was done using controller, for instance interact is spacebar and jump is spacebar and shift+middle mouse to do some skill (why not let me just bind that to 1 button) oh and the best for last no thumb buttons can be allocated to anything... so yeah VERY bad controls but was the same with crimson desert. I personally still find this insane that some games give you the option to use any button any combination of buttons long hold, short hold, double press, activate on press or on release, any extra buttons you have on your mouse or keyboard and then you get games like this and it's harder fighting the bad controls than the game its self. That being said the game play is good the progress system is good animations and voice a acceptable game looks fine, no bugs no quest locks (so far) the parkour system is great once you get used to it and combat feels fluid more so when you unlock more skills (and remember what button do what) for me the game is a good 7or8/10 but the controls (M&K) and camera fov put it to a 5/10
It's actually VERY nice. For me, at least. The story is good, the gameplay needs to be polished. Well, the WHOLE game needs to be polished. But it's barely released, so, it is to be forgiven. Solid game that can be liked by "souls-like" gamers and casual ones. The anime aesthetic and chill soundtracks makes the game very chill and comfy, which I actually super love about it. And Koo is the goodest boy <3 8/10
Je passe un tres bon moment sur ce best of reincarnation. Beaucoup d'idées tirées de jeux divers et variés. Un ptit peu de polishing ici et là, ainsi que de l'optimisation graphique et le titre sera tres bon. Les mécaniques de développement des persos n'est pas simple à comprendre, manque de clarté dans l'UI. Mais une fois assimilé j'ai adoré le gameplay. Un tire à découvrir, je recommande.
クリアまでプレイ。 全体としては「かなり惜しい良作」という印象です。個人的には78~80点くらい。 戦闘はパリィ主体ですが、SEKIROほどシビアではなく、パリィ系アクションの入門として遊びやすい難易度。成功した時の爽快感もしっかりあります。 特に良かったのはクゥとの連係。エマをリアルタイムで操作しながら、クゥの技を状況に応じて使い分けるシステムは本作ならではで、最後まで楽しめました。 一方、エマ自身のアクションはもう少し広がりが欲しかったです。必殺技や武器ごとの個性、パリィからの派生など、ビルドによって戦い方そのものが変わるくらいの深さがあれば、さらに面白くなったと思います。 一番惜しかったのは敵とボスのバリエーション。同系統のボスはムーブの使い回しが目立ち、一度パターンを覚えると後半も同じ感覚で攻略できてしまいます。プレイヤー側は上達していくのに、敵側から新しい課題をあまり提示されないため、終盤ほど簡単に感じました。 ストーリーや世界観も素材は面白いのですが、会話の妙な「間」や情報開示の仕方など、見せ方で損をしている部分があります。発売後すぐにカメラやテンポなどへ修正を入れている開発側の対応は好印象です。 欠点はありますが、戦闘の手触りとエマ&クゥのコンビには明確な魅力があります。 「パリィ系アクションに興味はあるけど、フロム作品は少しハードルが高い」という人には特におすすめ。 このシステムを土台に、ボス・技・ビルドの幅を増やした続編が出るならぜひ遊びたい作品です。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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