
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.8/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bear
This little game has a lot more to it than I originally thought it would. It's more than a cozy hotel management game, it's about a bear helping out all of the friends he meets along the way; along with a surprising storyline.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.3K | 61% | $29.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 4K | 72% | $4.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $1.1M | 1.5K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 81% | $19.99 | |
| $2M | 2.8K | 90% | $19.99 | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $488.1K | 412 | 89% | $49.99 | |
| $99.6K | 195 | 72% | $19.99 | |
| $63.6K | 167 | 95% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More neutral on this game. I like the art style and the concept of the game itself. The humor wasn't for me, but could be for someone. The game had some big cons for me though: not being able to rotate camera or see the rooms better to make decorating easier, rushed ending chunk of the game, and a bit tedious collecting necessary items at the end to afford final updates to rooms for 100%. Overall, if it looks fun to you, get it on a good sale to try out.
I thoroughly enjoyed this game! It's story took me completely off guard (And it's really good). The music is nice (Though I had to turn down wind ambience to enjoy it). The game is easy to understand and only really gets "grindy" towards the end and only if you're in it to complete every side quest and achievement. Plus even then, at a point the BnB runs itself, so you can work on the main quest whilst it runs in the background. Very enjoyable overall!
bi teyze 50 bin liramı çalıp gemiyle kaçıp gitti 10/10
The gameplay is great, but the story really fell off for me. Will keep this review spoiler free, but it was not a satisfying ending at all for a cosy type game
杀时间利器!社畜回家奴役熊熊!hhhhh
Though at the time of this review Pinefall has not been completed by me, its fairly certain that an honest and somewhat complete image of the game has been made so TLDR There are many bugs and plenty of room for improvement, sure enough the backlog must be full or was yet it was and still is a nice experience with [u]greater potential had they continued[/u] . The X-Mass thematic sold me hard haha! Also had just found out they are fellow Romanians, good job !
Cute story. Cute characters. Bogged down by being an idle game I'm expected to play on my computer. There's a reason mobile games are designed that way, and all other games aren't.
The game is fun at the beginning and very engaging. I was enjoying it for around 10 hours and unlocked all the locations. It's rather easy to gather resources and proceed with the game. I stopped enjoying it when it introduced dining rooms. It started to be overwhelming. I didnt finish all the quests because i started to get mad with constant cooking. However you dont have limited time to finish quests, so its subjective. I know it can be automated but at the endgame when it doesnt matter anymore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.