
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.75/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You run a series of "Rustic" hotels made of literal trash in the woods because you're a helpful lil bear that thinks humans are super neat. And there's breakfast! I love this game.
あるクマが母親の頼みで「ちょっとだけ」用事を済ませに行くはずが、騙されやすく純真な性格ゆえ、怪しげなサメのマスコットが営む商売に加わってしまう物語。私たちは廃屋となった山小屋を乗っ取り、宿屋、いや「ベッド・アンド・ブレックファスト」を始めることにした。 最初は単純な宿屋の経営シミュレーションだと思っていたが、実際にはストーリーがあり、ちょっとした冒険や探索要素まで含まれている。 料理とクラフトは、私の好みとしては少々手間がかかりすぎる。宿を開けずに、ただクラフトの材料や料理の食材を貯め込むだけで、営業を続けるために多くのゲーム内日を費やさなければならなかった。 キャラクターイラストはとても可愛らしく、英語の台詞もなかなか面白かった。しかし正直なところ、NPCキャラクターの性格はどれも表面的な印象で、主人公でさえも深みが欠けているように感じた。 ストーリーはまあまあだったが、少し混乱した。想像力で埋めるべき隙間が多い気がした。オープンエンドでも完成感が得られる場合もあるが、今回はただゲームに何かが欠けていると感じるだけだった。 ゲームプレイを簡潔に説明すると、基本的には宿を経営し、宿泊客が滞在中に必要なものを全て提供して満足してもらうことです。 ‣ 部屋を改良するためのより良いアイテムをクラフトする。 ‣ 宿泊客やNPCのための料理を作る。 ‣ 各エリアに必要な施設を追加する。 あちこち探索したり、ちょっとした用事をこなしたりしながら、マップ上に様々なテーマの支店を展開し、B&B帝国を拡大していけます。 かなりシンプルでストレートなゲームです。終盤にかけてストーリーは少し暗く深刻になりますが、それについて深く掘り下げることもありません。正直、このゲームのその部分はあまり好きではありませんでしたが、これは単純で居心地の良いゲームであるべきなので、これは不満というより観察結果です。操作性とUIは少し改善の余地があるけど、まあまあかな。 [spoiler]こんなほのぼのゲームで裏切られた気分になるとは思わなかった!バーバラおばあちゃんがやっと自由になって嬉しいけど、ちゃんと別れを告げてほしかった。彼女が去った時、本当に頑張って稼いだお金を騙し取られた気分だった。結局、裏でこそこそと私を働かせていたのは彼女だったんだ。二度と信用しない!wwww[/spoiler] 面白い小さなゲームで、全体的に楽しめたので、気に入らなかった点や水準に達していない部分はあるものの、ぜひおすすめしたいです。楽しい体験だったと思います。完璧なゲームではありませんが、コンセプトが本当に気に入りました!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is such a fun and cute game, I love it! It's definitely a little rough at first but once you start having more guests, your money builds pretty quick. Plenty to keep you busy; one task leads to another. And so much upgrading to do!
The ACTUAL cozy town restoration game. No stamina, no need to sleep or eat. Unlock automation for any time sucks like garbage pick up or cooking. The early game is super zippy and easy so a lot of instant gratification. I do have a tendency to stop playing right after unlocking the final area you manage. The game does swivel to a grind right about there but its super cute and I don't think other people will struggle with this ass much as my ADHD riddled brain did.
还可以的小游戏吧,不到30h全成就了。其实如果评分有中间选项我会选中间,但鉴于这终归还是一个完整的游戏所以给了推荐。流程上没什么困难的,普通的搭建室内装潢,然后揽客赚钱。说多好玩也没有,但整体合格,中规中矩吧。 故事比较平庸,最后展开到什么神仙打架感觉真没必要,比单纯的一头熊经营旅馆要没意思多了。 另外游戏里有一些不大不小的bug。但大多数不太影响游戏体验。 最主要的问题是引导,我反正是费了一翻功夫才研究出来餐食的点数和温度究竟是怎么看的。 其次的问题是,路上哪里能走哪里不能走的标记太不清晰了,经常走着走着就被奇怪的贴图卡脚,有的时候看着走不了的地方又其实能走过去,冬天的那个雪地图这个问题最严重。 总之,打发时间玩玩得了,从成就的获取率来看,通关率不是很高,不建议原价入
[h1]RECOMMENDED (Thumbs Up 👍)[/h1] [b]Love this game.[/b] The only thing I want, to be honest, is an automation or shop system as we progress through the story. It would be amazing if we could fully automate or completely buy basic crafting materials from a shop later in the game. [spoiler]I also didn't really like how the story ends. The ending felt a bit abrupt and left me hanging. I would absolutely love it if the developers made a second part to the story because it feels unfinished.[/spoiler] [b]The Pros:[/b] - Love the gameplay and loop - Fun management mechanics - Artstyle!!! [b]The Cons/Feedback:[/b] - It gets tiring to manually scavenge and pick up respawning resource piles from the ground - I understand that it is part of the core gameplay mechanic, but adding an optional late-game shop where we can buy raw materials would definitely make me play this game much more!
I absolutely adore this game. The graphics and art style are super cute, yet simple. I downloaded this game during its early access launch days, and I will say it runs so smoothly now, even on my laptop after the updates. i have minimal bugs while playing, which is great (No more glitchy screens yay!). I casually game and this game is a good combination of puzzles with finding the right configuration for building lodges, to just casually roaming and looting. The game is simple, but has its challenges. Also the facial expressions of the characters is so cute lol.
I tried to like this game but there's a lot of small little things that ticked me off until it all just combined together until 6 hours in I decided this game just isn't for me. Resource gathering is dumbed down to just walking around and looting a bunch of objects around the map. The building aspects felt too restrictive and building rooms felt more like a min/max puzzle game to see how many bedrooms you can make without having to build a kitchen, dining room and bathroom for every single occupant in one house. The game only gets more tedious with the RNG resource gathering as you get further into the game. There is no ability to skip time or days in the game so a lot of the time you just have absolutely nothing to do except wait, even if you go through every inch of the map in a day you could still have 10 minutes left of daylight before the game lets you progress to the next day so then I just have to sit there doing nothing. I wish this game could've been something more, the artstyle and characters are charming.
гарна гра, у яку не треба напрягатися. ідеально підходить, коли не знаєш, у що пограти, але хочеться чогось легкого або просто релакснути. атмосфера кайфова, ведмідь🐻💤 ну дуже милий, усе спокійно й затишно. є дрібні баги, але вони не критичні. з мінусів: -ізометрія. вона тут трохи калічна бо не завжди ясно, де можна пройти, а де ні. для гравця ще ок, можна запам’ятати, а от NPC часто заходять у кімнату й залишаються там поки не закінчиться їхній букінг, але на оцінку готеля це не впливає тому най буде. -щоб побачити гостей або прийняти нових, треба йти до фронт деску. і це реально незручно, бо в кожної локації він свій. було б круто, якби ведмедю дали телефон або планшет для цих дій, бо щоб призначити гостей на A24, коли ти на Winterberry, треба чухати лапками до зупинки... спойлер: [spoiler] після відкриття всіх зон дадуть [/spoiler] -не можна скіпнути день, і спати дозволено тільки вночі і іноді це просто бісить, коли хочеться швидше рухатись. але попри все це мені сподобалося. гра легка, затишна, без напрягу. ідеальна, щоб просто розслабитись.
可愛いクマさんの強制労働(何箇所も)ゲーム 最初はいろんな物を飾るというのが楽しいけど 効率を求めると、もう…宿泊所じゃないよね?って形になる… 最後のシナリオが無ければ名作と言いたかったが 流石にそれは無いわって叫んだ絶妙に惜しい作品。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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