
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.75/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
昨天玩了一天很上头,不过有一些节奏上的小问题 在开motel的那段时间任务出现了一个比较长只能等待的空白期 然后后面就突然一下子很忙 导致我都不是很想开农舍的酒店 感觉一下子东西堆上来了 然后还暂时不知道要怎么雇佣员工 三个地方来回跑也有点心累 厨房做东西没有办法分材料个数也不知道是我还没弄明白怎么做还是本来就不可以 感觉这个指引非常不明确 不过总的来说还是会继续玩下去的看看后期会怎么样 ------------------------------------------------------------------------------------------------------------- 玩到18h再写一些测评 因为我都没看到中文测评所以想给想玩的朋友们一些参考 玩到后期其实有点心累 尤其是每天都要做饭 然后做饭需要收集的材料都不在一个地图上 也暂时无法自动收集食材 所以在其他功能都可以远程控制之后还要跑遍整个地图就让我毫无动力 [spoiler] 目前已经有了可以收集垃圾的小老鼠 但是费用简直惊人 [/spoiler] 买菜谱有bug 买完不会像蓝图一样在商店里消失导致我不小心重复买了几次 以及在背包里使用蓝图菜谱 使用完一次就会跳回背包最顶部 非常不方便 最最离谱的是也不知道是翻译问题还是什么 [spoiler]可以开二级餐厅的小羊的任务需要一个多肉植物装饰但是任务上只写了小植物装饰我死活没认出来是哪一个然后以为还没解锁一直卡厨房任务卡了很久导致我其他任务进度都很高了才刚有小老鼠收垃圾机[/spoiler] 总体感觉上和星露谷有点类似 但是更吸引我的是可以更多做室内装修 但是现在对我来说问题是任务太多太杂我感觉我比上班还累一刻也不停歇的在忙任务 多条任务并行也让我感觉压力很大 为了完成五星要求完全没有时间去思考装修是否好看只是狂堆装饰(可能也是我玩游戏强迫症 有任务没完成就浑身难受)希望可以有沙盒模式就纯做装修 游戏里的小家具都很可爱 有一种别具一格的风格 和星露谷相比可能是缺少一些机制上的平衡 没有让我感觉那么上头 18小时就已经内容较为重复且让人感觉到劳累可能是我认为这个游戏对我来说的失败之处
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starts out really cute but ends in souless capitalism. You dont actually have the freedom to run the inns how you like. Therefore it's an only 1 playthrough kinda deal. But it was a solidly fun 30h or so :)
Очень милая игрушка. Тем не менее, очень печально, что частенько в таких проектах, как этот, отсутствует русский язык. Это не было бы проблемой, если бы не большое количество текста в игре... Без знания английского играть не рекомендую.
I am owed a late checkout fee. This overstayed its welcome by about twenty hours.
*sonidos de oso*
Honestly this game was a let down. Very clunky and not well thought out. Its cute dont get me wrong, but a lot of gameplay elements needed to be further tested before release. A lot of idle waiting and choices dont matter very much.
Charming Bear, Tedious Experience The cute premise of Bear and Breakfast is unfortunately suffocated by massive pacing issues and overwhelming dialogue bloat. The introduction is an endless swamp of cutscenes and monologues; you spend more time reading than you do playing. The gameplay loop is frustratingly slow: you complete a handful of tasks only to be forced into downtime by the mandatory, end-of-day waiting mechanic. You are literally condemned to doing nothing useful. The core mechanics also disappoint: -Quests are often vague and offer little guidance on what to do or where to go. -Decorating is not a creative joy, but a dull task where you must cram furniture into the smallest possible rooms to meet pure metrics. There is no fun in the design aspect. -The story is unnecessarily drawn out with long, unsatisfying monologues. Overall, an unsatisfying experience. The game is so dialogue-heavy and slow that it might only be suitable for very patient children aged 8 or 9. My verdict = Not Recommended.
My only complaint was that it was a little difficult to know for sure when I was done with the game. It was a lot of fun, though! I loved outfitting the various lodges, exploring the regions, meeting the characters, and advancing the plot. Crafting and cooking were great fun too.
really enjoying the management of this game. I like how the story progresses you to learn new tasks and solve new problems. Also enjoying the different locations and getting new changes to style a location and problem solve. The graphics are super cute and the music is a chill vibe. It's a fun game to get lost in and not take it too seriously.
Falls just short of greatness, and finishing the story just gets tedious and weird towards the end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 81% | $19.99 | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $488.1K | 411 | 90% | $49.99 | |
| $99.6K | 195 | 72% | $19.99 | |
| $63.6K | 275 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 90% | $17.99 | |
| $1.1M | 1.2K | 61% | $29.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 4K | 72% | $4.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 |