
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.4Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3659 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review Season 3 - 368 hours in: in general: positive (+): - weapons feel great and are fun to play (most of the time) - many modes; something for everyone - if you play with friends it feels even better; teamplay ftw <3 :) - quick and intensive rounds: just one game - why is it midnight...?! - graphics: nice explosions, no stupid colours for your weapons etc. neutral (o): - progress feels a bit slow sometimes (without boosts and events etc.) negative (-): - people don't understand what the objectives are (get onto(!) the point -> conquest) :( - don't take the tank if you will not use it properly - thank you! - way too many bots sometimes; matchmaking is in some cases totally off -> hello?! personal: -> 8,5/10 (S4 inc.)
The game was really good and stable in beta, as of now i cant even run the game normally, not only i have bsod, random crashes now, i also have dx11 "out of memory issues" although out of my 12 gigs only 5 is taken. the stability of this game is in shambles to say the least. Hopefully i wont be returning to this game. P.S Also revamp your main menu screen. every time i log into bf6 i feel like i have 200 porn viruses downloaded, its not only not beginner friendly, but confusing as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $432.3M | 273.7K | 87% | $44.99 | |
| $432.1M | 420.5K | 85% | $59.99 | |
| $517.2M | 402.7K | 83% | $49.99 | |
| $396.2M | 281.8K | 89% | $59.99 | |
| $358.7M | 298K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9.4K | 42% | Free | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $41.1M | 30K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When that game was at it's peak, talking about when it had 1m players online, it was fun and good but now? I really regret buying it for $70
idk its ok I guess. Its just when I play I feel a lot of the silly stuff of Battlefield has been traded for new age ADHD mechanics. This may make me old but sometimes I join a lobby and everyone is corner camping or is on adderall b hopping across the map. I enjoy the game but at the end of the day this does not feel like battlefield. 5/10
Entre les campeurs, ceux qui ont pas de vie et l'impossibilité de désactiver le cross-plateform ces prise de tête..
if it runs its peak.
One of the best shooters I've ever played. However, it really needs more tactical features. Right now, it's just non-stop meat-grinder chaos. It needs a slower, more deliberate pace, similar to Hell Let Loose.
sex
I played this game for about 2 months straight when it first came out. It is a blast to play, incredibly immersive and the destruction is what I was hoping for in BF 2042. Despite the gameplay feeling fun. I got extremely bored with the maps they put in this game. The New York maps are cool, aside from that the rest of the base game maps are just meh at best. The Season maps are much better (aside from blackwell fields). Im hoping every upcoming map is great and it helps age this game well. I would love to see Seige of Shanghai brought back. Honestly if they just brought back every BF4 map I will probably go back to playing this game all the time.
Very nice and engaging multiplayer shooter. Now I only have to get better at it :-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.