
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.4Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3659 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
за отсутствие русского языка 9/10, а так мне нравится.
Waste of money!
Yessssssssss Sirrrrrrrrrrrr
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $432.3M | 273.7K | 87% | $44.99 | |
| $432.1M | 420.5K | 85% | $59.99 | |
| $396.2M | 281.8K | 89% | $59.99 | |
| $358.7M | 298K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9.4K | 42% | Free | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $41.1M | 30K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольная игра
kicks you out of the game so fast im jus looking at the map bro hold on
so gut wie in jede Runde Cheater macht spaß mit 3 Leute auf ein zu Schissen und der Messert alle 3 holt euch lieber anders spiel besser für die Nerven ^^
Absolut ein geiles Game. Macht fast alles richtig. Auch das BF-Feeling kommt so richtig durch. Aber die Sicherheitsmechanismen sind einfach ein Scheiss. Gestern konnte ich es noch spielen, und heute wird mein aktiver Secure Boot nicht mehr erkannt. Ich habe ihn kontrolliert, auch nach der BF6-Anleitung. Überall steht, dass er aktiv ist, auch der UEFI-Modus. Was soll die Scheiße?! 108 Stunden gespielt, und jetzt geht es einfach nicht mehr.
孩子很喜欢,6岁,玩单机战役模式和训练模式很好
This game is ♥♥♥♥♥♥♥♥. The TTK is faster then an F1 car, tanks and vehicles overall are so frustrating to play against. Just don't buy this ♥♥♥♥ and you save money as well as sanity.
I get it. The game has EA’s greedy fingers all over it. I once described the progression system and the way to unlock a weapon through the “season pass within a season pass,” and my friend just gave this thousand yard stare I was totally expecting. The randomness of the bugs are unlike any game I have played in a long time, and the devs can be slow to fix obvious problems. At the same time, the game is fun! And I frankly can’t understand some of the complaints made at the game. I grew up on COD over BF, and this is not COD. It may have elements of map size and movement, but as someone who started at BF1, I struggle to get that argument, as those elements were there too. The monetization is annoying, but nothing affects gameplay to me. The only thing is that new weapons/tools can be in the passes, but everything to this point has been made available to everyone after the event is over, and at a much easier method to get compared to the actual event. I enjoyed the progression. Once you get to level 50, you will likely have about everything you need to be successful. People have complained about weapon progression, but the way I see it, you unlock stuff every match, and they rotated attachments across the weapon class. So if there is an attachment deemed important, there should be a weapon it can be unlocked for early. The reality is the attachments add flavor while not being mandatory, giving me incentive to unlock while not being game changing. I think the devs did a good job. I think they also did a good job with balance. I see players using all kinds of weapons and tools, and vehicles are in a good place of power levels, while exploitable if not protected well. I have used all kinds of weapons and been successful. They nailed the sandbox when it is fun to just drive around and test the vehicles and guns. I just wish there was a proper vehicle range particularly for aircraft. I say that, but jets are the one thing that just do not fit well and the level design. I played the campaign. It was ok. Its primary purpose to me was to justify Pax Armata’s existence, and it was not enough. I think it needed better scaling, or from the perspective of the aggressor, more Battlefield in my head. Not enough to justify a purchase, just enough to exist (BF’s long held standard unfortunately) .I played just about everything, except Battle Royale (which I do not care for) or TDM (why would I play that in BF?), and I enjoy just about every mode I play. Modes and levels are definitely better than others, but I have had fun matches on all of them. I really enjoy escalation and breakthrough above the others. Was gifted the game, for close to full price, and to date purchased $5 in stuff to get a season pass. Once you get one, you earn enough currency in the pass to unlock the next. But like all monetization, that can and will likely change.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.