
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.2Kreviews | 95% | — | $11.2M |
| $14.99 | 11.1Kratings | 93% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果 Steam 只能留一款“小而美”的独游,我秒选 Bastion——连犹豫都是对它的不尊重。 1. 画面:会呼吸的水彩罐头 别人夸它“手绘风”,我都觉得太敷衍。它更像把一本掉进水里的童话书捞起来,半湿不湿地摊在你面前——颜色晕开却每一帧都精准踩中审美。最上头的是“地块升起”的瞬间: ‑ 我往前走一步,石板“咔哒”一下从虚空里翻出来,像在说“哥,舞台给你搭好了”。 ‑ 那种“世界因我而生”的中二感,比任何开放世界都爽,毕竟整条街都是为我现铺的,排面拉满。 2. 剧本:一个人的电台+大型剧透现场 旁白老哥 Rucks 的声音一出,我直接人没了。烟嗓+爵士+不紧不慢的押韵,把杀时间的小副本讲成史诗。 名场面回放: ‑ 我手贱把基地里所有装饰全打碎,旁白淡淡一句:“孩子要是闲得慌,不如去睡觉。”——官方吐槽,最为致命。 ‑ 最终选“拯救”还是“放弃”时,我盯着按钮整整三分钟,耳机里只剩他的呼吸声,那一刻真·电子游戏式沉默震耳欲聋。 通关后重开新周目,才发现很多台词早就埋伏笔:第一次随便选的武器,他居然能圆成“命运早有安排”,编剧怕不是穿越回来的。 3. RPA?不,是“RPS”——Role-Playing-Stoner 对,我把 RPG 说成 RPA 是因为打着打着就“人麻了”: ‑ 武器组合太自由,我一度沉迷“霰弹枪+长矛”的暴力美学,近战戳完接后跳一枪,帅到自己都被闪瞎。 ‑ distillery(酒厂被动)系统神来之笔,把“喝酒加 buff”做成正经成长线——现实里我三杯倒,游戏里我千杯不醉,反差萌拉满。 ‑ 神庙难度开关更是“社畜发泄器”,老板骂我?回家开满 10 级惩罚,一刀被小怪秒,爽到飞起——自我折磨的快感谁懂啊! 4. 武器与技能:官方教你“官方外挂” 随便列两套私藏 Build,给还在开荒的哥们: ‑ “拆迁大队”——战锤+火喷,升级后锤地带地震,火喷灼烧扩散,清场等于开荒。 ‑ “狙击乐子人”——卡宾枪+回旋镖,枪升暴击,回旋镖升多段,躲在边缘点射,老年手速也能打无伤。 再说秘密技能(Secret Skill)槽,把“翻滚无敌帧”和“吸血”绑一起,直接化身吸血鬼体操冠军,神庙 10 级也敢脸接大招。 5. 巧思彩蛋:制作者“夹带私货”的狂欢 ‑ 把角色名字改成“Bastion”,旁白第一句会故意停顿:“……嗯,这名字好像在哪儿听过。” ‑ 如果一周目零死亡,结尾他会夸你是“传说中不会摔倒的男人”。 ‑ 官方原声带里隐藏一条音轨,前半段是慢速爵士,后半段突然变 Chiptune,听完只想给作曲家打钱。 【总结】 Bastion 就像深夜路边摊的加蛋煎饼: ‑ 5 分钟上桌,却香到记十年; ‑ 摊子不大,老板却把每个角落都擦得锃亮; ‑ 你一边嫌弃它“怎么就这么点”,一边每周都来报到。 如果你刚好也厌倦了大厂公式化开放世界,不妨花一顿奶茶钱,让 Rucks 给你讲一个关于“世界毁灭后如何继续热爱生活”的老套故事。 相信我,当片尾曲《Setting Sail, Coming Home》响起,你会感谢那个按下“开始游戏”的自己。
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Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
| $14.99 |
| 746ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the game is fun, and I would recommend it to people in a heartbeat, it does have some flaws. The game isn't hard per say, but in my opinion it's TOO hard for it to be giving a narrative while I'm in the middle combat. The story is simple, but still presented in such a manner that it caught my attention and I wanted to learn more, but I was fighting for my life, so I didn't catch all the details. Each weapon is good to use (although I mainly used the machete and musket), but I would advise that you don't bring 2 melee or 2 ranged weapons to a level, and instead take 1 of each. Yes, some melee weapons can be thrown, and some ranged weapons are good at close range, but I think the weapons should have been split into two groups, making it so you have to bring one of each.
Worth the money/ 10 Fast, fun, timeless soundtrack
To this day I don't know why... This game is one of my favorite games I have played EVER no hyperbole I don't know why like, hades is awesome too but literally anytime I see this game (cuz its cheap too) I have to buy it. The atmosphere is one of my favorites due to how unique the world is and vibe of this doomed crumbling desert world with little to no humans left. (don't even get me started on the narrator dude I love that man with all my heart ); ). I need to beat this game again and 100% it instead of getting far and forgetting about it, my love for this game was official when I beat it for the first time on xbox 360 when I was younger and its finally time I return to the Bastion... (Omg I love this game so much I made a actually normal and love filled comment holy shart)
Até onde você iria pela oportunidade de refazer tudo que não foi como você gostaria? Se você pudesse voltar para uma época em que todos os seus erros cometidos ainda não tivessem acontecido, você aceitaria? Mesmo com a possibilidade de cometê-los todos de novo? Bastion é um jogo que, através do combate e da exploração pelos níveis, te apresenta aos poucos à esses questionamentos. Ao progredir no jogo, você aprende sobre o país natal do protagonista, bem como o narrador, que é o criador da estrutura que nomeia o jogo, e também onde você passa boa parte do seu tempo. Seu objetivo é explorar ilhas flutuantes que têm pedras capazes de energizar e reparar o Bastion. No caminho você conhece dois outros personagens e é apresentado ao conflito principal do jogo. Você também expande seu arsenal, que começa com um simples martelo e um rifle, mas que chega a conter mais de 10 armas diferentes, com diferentes upgrades e fases voltadas pra testar suas habilidades em cada uma delas. Mas o Bastion é mais do que um local para reunir os espólios depois de uma missão. É mais do que um vilarejo no céu que você reconstrói com os cristais que coleta. O Bastion representa uma relíquia do passado que não volta mais, e também a oportunidade de refazer tudo do começo. Eu ter começado esse jogo no dia 1º de janeiro foi bem peculiar, porque eu não sabia nada sobre a história desse jogo. Minha vida por muito tempo foi feita de arrependimentos, do desejo de voltar no tempo e fazer coisas diferentes. Em 2025 eu tive muitos desses. Mas também foi uma vida de muitos recomeços, muitas transformações e descobertas que só seriam possíveis se eu tivesse aprendido com tudo que deu errado. Bastion não é só sobre corrigir erros no passado. É também sobre aprender com esses erros, aceitar que aconteceram e seguir em frente com o que eles têm a nos ensinar. E se a gente só criasse algo novo a partir do que aprendemos onde falhamos?
Bastion is a pretty interesting quick romp through a surreal land. I first tried to play this game when it launched on the Xbox 360, and I didn't love it. But after playing through Hades, and loving it, I decided to give this another go. What's most interesting about playing it post-Hades is how much of Hades seems to have been taken from this game. Many of the weapons are similar, even some of the skills are. But obviously Bastion is a simpler, faster title, and is, frankly, worse. It's also not a roguelike. But it's still very stylish, with a cool AF narrator, and it's worth a playthrough for Hades fans. Just don't expect anything extraordinary; this was Supergiant's first game, after all.
красивая обертка вокруг пустотелого геймплея
[h2]Presentation and Narrative[/h2] - Beautiful Graphics - Silent Protagonist with a 3rd Party Narrator - Narrator’s voice is great. Great accent and Voice Acting - Great overall story [h2]Gameplay[/h2] - Fun Isometric and Engaging Gameplay - A variety of weapons that you can select and choose to your preference. [h2]Technicality and Value[/h2] - Supergiant’s first game, - Goes very cheap on sale. [h2]Summary[/h2] - This is a must play, a great story and great gameplay that does not overstay it’s welcome, - Game is replayable as well for those looking for more. [h2]Game Progress[/h2] - Total Playtime: 25.5 hours - Story Completed. - All Achievements obtained!👑👑
Bastion fut l'un de mes premiers jeux indé sur Steam, il a fait partis de la première poignée de jeux indé assez méconnu qui n'ont pas autant cartonné que Hotline Miami, Meat boy, Isaac et etc... à cet époque mais il est du même niveau, tout aussi bon dans ce qu'il propose. Un très bon action RPG, simpliste au possible, on va avoir différentes armes tout au long du jeu et on pourra amélioré celles qui nous paraissent le mieux, des skills passifs et actifs à débloqué en montant de lvl etc... Le jeu se joue tout seul, il est assez facile à prendre en main, même tout au long de l'histoire, mais il existe des modificateurs qui permettent de monter la difficulté. La narration n'est pas trop dérangeante, ça démarre et se coupe au bon moment, pendant les phases de combats par exemple la voix off ne dira rien, ou alors presque rien. Excellent jeu que je conseil beaucoup, durée de vie de 10h je dirais, et plus avec les new game + et tous ce qu'il y a à déloquer.
Признаться честно, игра на редкость удивляет и поражает. Сперва я думал, что это будет такой заунывный в геймплейном плане проект часа на 3, который очень быстро сам в себе схлопнется, а на деле оказалось, что Бастиону просто надо было дать чуть больше времени, чем полчаса, чтобы себя показать)) ну у нас же любят некоторые поныть о том, что если игра не вовлекает сразу, значит её можно забросить и засунуть в категорию унылого порожняка. Причем именно игровой процесс здесь является камнем преткновения, ради которого и нужно обязательно пробовать сие творение разработчиков, потому что разнообразный арсенал вооружения и пассивок не дадут вам заскучать, постоянно менять снаряжение, которое разнообразит боевку это то, чего хочется видеть в каждой игре, подразумевающей хоть какой-то экшн. Искренне не понимаю тех людей, которые критикуют геймплей, он только поначалу кажется унылым, но делать скоропостижные выводы о том, что так будет и дальше - ошибка. А вот что здесь местами не очень сделано, так это некоторые сегменты лвл дизайна, в которых вы будете постоянно падать, потому что в конструирующихся по пути платформах зачем-то понапихали дыр, в которые проваливаться на регулярной основе - дело обыденное, под конец даже дали возможность прыгать, явно авторы решили немного потралировать, бывает. Что касается сюжета и персонажей, то я признаюсь честно, так себе его понял и в него вникал, меня больше игра комплексно смогла в себя вовлечь, очень сильно бустанул в этом аспекте фирменный визуальный стиль Supergiant Games, общий нарратив здесь выполнен на отлично, благо этому способствует рассказчик, который попал своим тембром голоса в игровую атмосфэру очень точно, пусть и не всегда своевременно. Еще и режим нг+ имеется, да и дали возможность играть в упрощенном режиме, чтобы нахрапом локации проходить и времени много не терять. Тут вообще много штук намешали, а игра проходится часов за 5, берите и играйте, не пожалеете.
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