
Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Use archaeology to discover that the barrow is more than just a collection of forgotten standing stones.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 218reviews | 83% | — | $31K |
| $3.19−60% | 58ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish there were more games like this in 2025. This is a true 2000s point and click gaming experience that is reminiscent of childhood. It’s quite similar to Nancy Drew in terms of graphics and style. If HER Interactive made horror games this is what I imagine it would be like. Yes, the controls are a little clunky but this game is almost 20 years old. I still think it holds up well and the storyline is gripping.
Massive amounts of atmosphere and charm kept me thoroughly engaged the whole way through. A type of spooky story that I wasn't accustomed to with an "evil" rooted in stuff I know very little about made it even more fun to explore every nook and cranny and read all the world building and lore. On paper when you know the game it doesn't seem like it should be scary but it manages to create a really spooky and tense mood of danger regardless, and that's to be seriously respected, let alone that it still holds up almost 20 years later. That being said, it's not all great. It is very very easy to miss certain hot spots that feel frankly like they are set that way just to pad gameplay, backtracking, and clicking on literally everything in the hopes something will happen. It is pretty easy to miss something small and find yourself wandering with no clue what to do or that a path you hadn't explored even existed. I had to consult a guide on a few things and I don't regret using it, but even so I still heartily recommend it to fans of this kinda thing who haven't played it already or if you're curious. It's a very niche kinda horror game but if like me it scratches that itch of a more slowburn and classic horror vibe with a ton of heart in its creation, you'll probably dig it regardless of its shortcomings like I have.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Barrow Hill is a great little time-capsule of a game - it feels just so early 2000s. The graphics are wonderful and atmospheric in a way that can only be captured by pre-rendered scenes, and everything has this spooky jank that is so charming. I never found myself scared, but I was pleasantly unnerved. The gameplay too, is very typical of a 2000s point and click. You're gonna have to figure out some weird puzzles, not know where anything is, and generally be confused. Feel no shame from using a guide, particularly if you're not used to how these games work. Running the game in 2026 isn't particularly forgiving, however. While the game does run out of the box, I'd recommend looking into something like "dxwnd" to give you a little more freedom with the settings/resolution etc. Shoutout to the guy in the office.
короче, если у вас куча времени, или вы не против использовать чатгпт для прохождения - игра понравится. если нет - вы очуеете от некоторых "загадок". я искала квесты, похожие на шорох. эта игра похожа атмосферой, звуками и еще кое-чем (назовем это булыжник, чтоб не спойлерить). но логика загадок, их расположение и "видимость" предметов превращают решение интересной загадки в неинтересный поиск пикселей. в игре 90% интерактивных вещей не имеют никакого значения. условно пульверизатор из кафешки, на который можно нажать и пшикнуть, не участвует нигде. и при этом красные ягоды, которые нужны для сюжета, находятся только на 1 слайде в лесу внизу у дороги в темноте. это тестирует лишь терпеливость игрока и крадет время. отдельный момент - финальное преподношение стаканчиков в нужные камни. может это проблема русификации, но стаканчики никак не подписаны. даже зная поочередность камней и предметы, что нужно поднести им, как понять что куда класть, если у вещества нет подписи))) и таких моментов много. итог: текст в записках написан красиво, атмосфера и звуки отличные. но как квест игра непонятна. и концовки, что хорошая, что плохая, странноватые.
Barrow Hill is a short, moody point-and-click adventure that delivers exactly what it promises: mysterious ruins, creeping dread, and plenty of strange symbols to poke at under dim flashlight beams. If you grew up on Myst or The Lost Crown, you will feel right at home here. The game runs at a fixed 800×600 resolution (which I only noticed after wrestling with it for a long while in DXWND). Despite that, once I got it windowed properly, the experience was smooth and immersive. It is much easier to see and play if you just let it hijack your resolution for the duration, though. There are not any volume-adjustment options, and the game is very loud, I had to remember to turn my speakers down by like 60% before starting the game. The puzzles are intuitive for the most part. At around 10 hours long (including my really messing-up at the end and having to go backwards to go forwards...), it is a tight, dark, eerie adventure. It may be short, but it earns its place as a cult classic. Just know going in: this game is a product of its time—and that is part of the charm. Final thoughts: spooky, simple, satisfying. Just do not expect modern resolution—or to ever figure out what the paintbrush is for...
Fantastic 3D environments, great atmosphere. Little confusing to navigate, but there's a charm to it. Needed to consult a walkthrough to find a couple of items.
A good game but why does such a complicated plot not end with something of an explanation and achievement.
I enjoyed Barrow Hill's unique British charm that made it enjoyable to play as someone who isn't from anywhere near Cornwall, England. It was rich in texts to read about the world of Barrow Hill and its characters through all the journals, books, and letters scattered around the world. I wish there was more between Peter and Nancy, but that's the sliver of romantic in me. It plays out leaning more towards psychological horror with the atmosphere building a sense of unease of being watched by the ... "elements." Overall a great point and click game. Can't wait to play the sequel.
Questo sasso mi ha salvato la vita.
Barrow Hill wurde sicherlich mit sehr viel Liebe entwickelt und bietet eine recht düstere Atmosphäre. Das war es dann aber auch. Leider. Die Story war anfangs interessant und vielversprechend, verlor allerdings schnell den Reiz. Einige Ideen wirkten sehr deplatziert und eher albern, als gruselig. Außerdem hätte ich mich ohne Hilfe vermutlich nie wirklich zurechtgefunden.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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