
In BARDA, it won't be your sword that saves you. It's how you pack your bag. But hunger, fatigue and madness will take up space! Do your best as you climb an ever-changing mountain to spread the ashes of your grandfather, improve your base camp, and try again.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Help Thȫmi reach the mountain’s summit and honor the final promise he made to his grandpa: to scatter his ashes to the wind from the highest peak of the highest mountain.
To reach the top, Thȫmi must gather tools and resources at every stop along his journey. But space is limited, and inventory management is key to overcoming the challenges ahead. With over 140 unique items of different sizes and effects, carefully organize your backpack and decide what is worth carrying to survive the climb.
As Thȫmi gathers new tools and makes his way toward the summit, he'll journey through breathtaking landscapes—from lush jungles and raging volcanoes to frozen mountain passes. Though the path is a lonely one, friendly mountain dwellers can offer valuable services and assistance along the way.
Throughout the ascent, hunger, fatigue, and madness will constantly affect both Thȫmi and the items in his backpack. Massive dragons, terrifying trolls, and sneaky goblins will stand in his way. Fortunately, combat isn't the only solution. Use your items wisely as they may be the key to your survival.
Each expedition unlocks new items, tools, and companions to aid future climbs. The journey doesn't end once your grandpa's wish has been fulfilled. No two ascents are the same, and neither is Thȫmi.
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Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 79reviews | 92% | — | $13.6K |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not very good at roguelike games but I wanted to try Barda out because I'd never seen a roguelike inventory management game before. The gameplay is simple enough that you just keep things in your backpack that you will need to climb to the top BUT you're also having to deal with hunger and illness among other things. I died so many times to hunger that I was starting to get annoyed haha The explorer upgrades are simple and don't try to be too much. You do need to finish the quests to get more explorer points so that's a thing. Overall I can see this being a fun repeat game. Easily 100% completable. And if you want to be challenged without overly exerting yourself, this is a nice paced game for it.
СМЕЛЫЕ 8/10 ПРИЯТНАЯ МУЗЫКА ГРАФИКА АТМОСФЕРНАЯ - НЕТ МИНИМАЛЬНОГО ОБУЧЕНИЯ ГЕЙМПЛЕЙ ОЧЕНЬ ЗАВИСИТ ОТ РАНДОМА МАЛО РАЗНООБРАЗИЯ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game as a freebie from a wonderful company, and I've enjoyed the time I've had playing this game. I treat it like a game of Solitare, good for when I'm bored and there's nothing else going on. I attempted to stream this on TikTok, and people enjoyed it, but it lacked enthusiasm. I will likely play this game again on rare occasions and enjoy it thoroughly, however it will never be a mainstay in my gaming rotation. Much kudos to the creator, I enjoy the artwork and the concept is quite cute. I hope they add more content to the game and release new games in the future. My biggest complaint would be the online presence of the creator, of whom attempted to garner attention for their game on TikTok, but completely ignores their messages. Thanks for this opportunity.
Очень странная игра про физический инвентарь, где он толком и не работает. Ощущение настольной игры перенесенной на комп, со всеми выходящими минусами рандома. Есть ряд плохих гейм-дизайнерских решений Но зато визуал приятный
십상남자 발다의 '응 올라가다 배고프고 탈진하면 죽으면 그만이야~' 등산게임 당신의 목적? 모닥불에 방금 막 구운 할아버지 유골(진짜임)을 산 정상에 뿌리는 것 하지만 길 가다가 주운 빵을 넣기 위해 쓸데없이 공간만 차지하는 유골함을 길바닥에 뿌려버린다 한들 이미 죽은 할아버지가 나한테 뭘 할 수 있죠? 그렇게 됐습니다 할배 스토리? 십상남자 개발자는 그딴거 중요하게 여기지 않음 내 눈앞에 올라야 할 산이 있는데 그런 게 뭐가 중요함?? 게임성? 본인들이 주장하는 독창적인 가방 관리 시스템은 이미 다른 게임(케언, 백팩 히어로 등)에서 본 것들이지만 그건 넘어가도록 하고 일단 나쁘지 않음 일단 비주얼이 예쁘고 랜덤으로 나오는 아이템들도 내가 필요한게 잘 안 나오거나 가방에 넣기 힘들다 뿐이지 많이 쏟아져 나오기 때문에 가방 테트리스만 적당히 하고 필요 없는거 버리고 가도 기분이 그렇게 나쁘지도 않음 다만 인디 로그라이트겜 특징인 운없으면 뒤져야지ㅋㅋ 상황이 제법 많은데(굶어 죽겠는데 끝까지 과일 한 쪼가리 안 나오거나 디버프로 가방 다 털리는데 치료수단이 안 나오거나 게임 극 후반 지역에 주사위 굴림 숫자가 기하급수적으로 올라가거나 등) 이 겜은 딱히 산 정상에 오를 필요 없이 1000미터 지점에서 게임 끝내는 대신 해금 포인트를 주는 걸로 완급 조절을 함 사실 정상은 갈 필요가 없음 스토리 없는 십상남자 겜이기 때문에 와 정상이다 게임 끝! 이러고 끝남ㅋㅋ 크레딧도 없었고 대신 할배 유골 갖다주면 도전과제 줌 첫 정상 등반이 운이 좋아서 1시간 반 정도 밖에 안 걸렸긴 한데 원래는 1000미터 지점에서 주는 포인트랑 퀘스트 보상으로 특전 포인트들 모아서 찍어주면 다음 산행이 점점 쉬워지는 다회차를 장려하는 시스템도 있음. 문제는 저렴한 인디 겜이라 그런지 특전이 몇 개 없는 게 아쉽다 총점 4/5 매우 저렴한 가격에 간단하게 할 수 있는 비주얼 좋은 게임이었다 시스템적으로 아쉬운 부분(좀 지랄맞은 리롤불가 퀘스트, 속 터지는 게임 속도, 조금 불편한 가방 정리)이 있긴 한데 이 정도 가격이면 내가 참아야지 별 수 있나
Stunningly beautiful and a great concept... but way too short and too easy. Sadly not worth the price.
I like the idea a lot. It's unique, it's daring and it's fresh! The exact things I am looking for, when purchasing games! Unfortunately, it is also janky, and I can not see it changing any time soon, since I feel the biggest issue is deeply rooted in the game's core. , although I would love to be proven wrong. The biggest issue is the hunger at the end of each stage resulting in messy situations, or placing an item at an exact position that blows the bag up and spits all the items out. Literal mess. I get that the game is all about organizing the bag, but at a certain point, it becomes very very sloppy and wasteful. In any case, huge props to the developer of the game for seeing the game through and pushing on for the 1.0 release!
A cute little game, unfortunately it's over very quickly, which is a shame as I would love to have more reasons to engage with it! One issue I have on Deck (i don't know if it's specific to that platform, as I only played it on my Deck, not on my main PC, which is why i'm not including my specs are those are irrelevant) is that sometimes, the item physics kinda go crazy and make my framerate collapse down to 3-4 fps, it only gets better once I manage to select an item in the bag and physics freeze. Overall though, it's a short but fun experience. The artstyle is gorgeous, too!
DOMMAGE ! Je trouve ça vraiment dommage. J'avais beaucoup apprécié la démo, mais le jeu final n'apporte finalement pas grand-chose de plus, si ce n'est quelques améliorations dans l'arbre de compétence auquel on ne pouvez pas accéder , qui ne sont même pas nécessaires pour terminer une game , ainsi que quelques nouveaux objets. La fin est exactement la même : une fois arrivé au sommet, c'est terminé. Le jeu se boucle en environ 1 heure, voire moins pour un joueur un peu plus expérimenté. Le jeu est beaucoup trop succinct et bien trop simple pour une expérience aussi courte. J'ai vu qu'un mode "Hard" avait été ajouté, mais ce n'est pas une vraie solution. Cela n'augmente pas réellement le contenu et la durée de vie du jeu reste malheureusement ridicule. :'(
I will refund this. The idea is super cool, but the backpack is super flimsy and finicky. Items often dont have a different collision box. When you start organizing and a small item seems to fit in a small gap and then it ♥♥♥♥♥ up your inventory completely. It's not fun, when you try to organize, everything fits good enough and you move a small item and can start completely new. then an item get's placed completely random while the indicator said it fits... no clear hitboxes for items is no fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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